Spots seem to be placed well, also if the hall for a spot is anyway too big. I would cut the canalisation area on the right side away and make the A spot smaller (shorter in height), otherswise the map becomes too huge to.
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Spots seem to be placed well, also if the hall for a spot is anyway too big. I would cut the canalisation area on the right side away and make the A spot smaller (shorter in height), otherswise the map becomes too huge to.
@rvT i took the idea with the canalisation from cs_assault_cz, this idea made it better to rush in the main hall.
@N0vA the main hall or big house is the brand name for assault, and that is the reason why one of the bombspot is in the house, a ct or t spawn only for a big house is maybe crap.
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I mean something like this:
http://imgkk.com/i/iducVyRd.jpg
hmm ok but this layout is no really different to my, later here all see what i mean with this layout for the map i hope so![]()
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Your overview is just crap. Do you want the T's to first walk 2 miles before they are on the "playground"? And that top-connector with CT-spawn is ridiculous.
Originally Posted by Bios
i think n0va's layout is much better than yours
@Spritz the t´s can walk through the first entrance from canalisation so they are fast between the first and the second on the entrance near the bridgeand the other way is walk down the street ;9 but maybe i add a new way to t spawn to the near from the right way for a easy rush tactic .
@haGisson n0va´s layout is not really different to my because this layout i drew was a idea and later i add the real things on the map but that you can see when its done![]()
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Ok, might be a nice idea with the canalisations, but make please the rest of the map also a bit more "fancy" in an effectiv way (more boxes and obstacles so you can take recover).