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Thread: csp_beach_glock

  1. #1

    csp_beach_glock

    Hi

    I've started making a new map this morning, and I think I can already show it to you

    Csp_beach_glock is a small aim map, located on a small beach along a cliff. Only 2 weapons are allowed : the glock and the knife.
    This is a remake of aim_beach_glock, which is I think my best map :
    http://serialskateur.free.fr/maps/map.php?map=6


    Screenshots :


    I hope you like it, but if you have some criticisms, please tell me

    Maybe I will make other versions (USP/AK-M4/Deagle...)

  2. #2

    Re: csp_beach_glock

    Seems nice, But I have one question : for csp you do it on the counter-strike source sdk ? And then it will work on csp ?

  3. #3

    Re: csp_beach_glock

    I haven't tried on CSP yet, but if the game_player_equip doesnt work, I will have to make it only for AK/M4

  4. #4
    Moderator/QA tester smartin's Avatar
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    Re: csp_beach_glock

    Minerva: Metastasis
    Sup dawglets

  5. #5

    Re: csp_beach_glock

    Ok the game_player_equip works but the player_weaponstrip doesn't
    Any idea how to prevent the CTs from using their USP ?

  6. #6
    Senior Member
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    Re: csp_beach_glock

    game_player_equip doesnt wok in csp1.03b, in css it would spawn every player without a weapon (by simply adding it somewhere in the map, editiing the parameters may change the spawn weapons (like glock only , with full ammo), or you would just add it by default and drop the weapon entity around the map

  7. #7

    Re: csp_beach_glock

    Quote Originally Posted by cryeR
    game_player_equip doesnt wok in csp1.03b, in css it would spawn every player without a weapon (by simply adding it somewhere in the map, editiing the parameters may change the spawn weapons (like glock only , with full ammo), or you would just add it by default and drop the weapon entity around the map
    Game_player_equip does work, but player_weaponstrip doesn't, and that's the problem : CTs could still use their USP

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