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  1. #21
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    Re: csp_venice (codename: floatboat)

    You know how nuke has red/big rock jump? You should have like boat jump. Or maybe some kind of jump across a river canal, where if you make it, you get a major advantage in positioning; but if you miss, you fall into the water and are set back back having to take a detour.

    Perhaps you could have two of these at the top of the map there. One on ground level. And maybe the other is from on top of that pink building (T side) diagonally across to the balcony of that nearest pink building. Here's the catch though: That other pink building has an upper level interior that is only accessible by a successful jump. Maybe then you can proceed to jump to the next building furthest on the left and get a back view of B.

    It'll make for a lot of good tactics and stealth.

    But you might have to shield the T's roof jump by a clothes line (or maybe a few clothes lines/other objects). That way CT's aren't just watching from CT spawn to see if T's are trying to execute the jump.

    Oh and have you thought about adding a sewer system?

    I just had one crazy idea that branches off from a sewer system. You could maybe have a section of the wall in one of the sewer passages that you can shoot and it crumbles that section wall to pieces, creating a hole. The wall could have a small crack (or a few), or if you wanna make it a small challenge for people, don't put any cracks. The this hole ends up being an old passage to the interior of a house. It could either lead to a cs_italy style wine cellar (would be just awesome if you completely copied italy's wine cellar) and there's stairs that lead to a floor board exit; or just have the passage directly lead to a floor board exit.

    I'll leave it at that for now. I think if you have that exclusive T jump and a sewer system, T's will be a lot less hesitant to move in. You don't want this to end up a sniper arena map (Though it would make a pretty bad ass sniper arena map).

    Oh and one more thing. It could either be good or bad, depending on one's personal opinions, but the map might turn out to be a short-lived he_grenade map. The solutions would be to make it impossible to nade over the roofs ( water sky =D ), or just stretch out the map.

    I, however, like the idea that T's can risk wasting all their nades on A. And if they were to spam a few smokes or something during buy time, it would come at a cost penalty to their economy.

    Anyways, looks like a really cool map. Looking forward to updates.


    Edit:

    Oh and keep in at least one gondola! It aint venice without gondolas.

  2. #22
    Contributor/Tester n69ky's Avatar
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    Re: csp_venice (codename: floatboat)

    Yeah a sewer system I had a thought.. But then.. Venice has a sewer? The water is realy high :/ so I think there's no way for an underpass

    I'm thinking about some rooftop paths (1 should be in for sure a badass balcony to balcony jump)
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  3. #23

    Re: csp_venice (codename: floatboat)

    hey wat about a little under water detour venice is built on stilts also a like the idea of rooftop warfare.

  4. #24
    Member szidzse's Avatar
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    Re: csp_venice (codename: floatboat)

    yo n69ky !
    check this sh*t out this map has a rooftop path
    this is my fav map after assassinscreed
    http://www.fpsbanana.com/maps/19140
    8-)
    click Here for free boobs

  5. #25
    Contributor/Tester n69ky's Avatar
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    Re: csp_venice (codename: floatboat)

    i did the terass/rooftop concept
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  6. #26

    Re: csp_venice (codename: floatboat)

    Quote Originally Posted by szidzse
    yo n69ky !
    check this sh*t out this map has a rooftop path
    this is my fav map after assassinscreed
    http://www.fpsbanana.com/maps/19140
    8-)
    THAT MAP IS AMAZING i got a little bit of lag tho

  7. #27
    Member szidzse's Avatar
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    Re: csp_venice (codename: floatboat)

    on my old pc when i tried this map first i had around 30 fps this map is a real fps killer but it looks so good everyone get low fps because of the models at the construction site it has so many polygons i guess :roll:
    click Here for free boobs

  8. #28

    Re: csp_venice (codename: floatboat)

    some1 is gonna be playing this game then go "hey this is my fucking neibhorhood"

  9. #29
    Senior Member
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    Re: csp_venice (codename: floatboat)

    I like the difficult jumps idea (to have roof passage like nuke red rock) but it should be shielded from the CT's.

    for the sewer, maybe make the canals have water that's only waist high and then you can make 1 sewer end into a canal with some kind of underpassage into a site or something.
    Intel Core i5 3570k | nVIDIA GTX 660 | 8GB DDR3-1600 Corsair Vengeance | ASRock Z77 Extreme4 | Sennheiser PC 161 | Corsair Vengeance K60 | Steelseries Kana | Steelseries QCK+ Heavy
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  10. #30
    Contributor/Tester n69ky's Avatar
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    Re: csp_venice (codename: floatboat)

    Quote Originally Posted by RATpope
    some1 is gonna be playing this game then go "hey this is my fucking neibhorhood"
    i hope so! that would mean the map is been played

    Updates:
    -new Building Legend in firstposts
    -bombing targets are identified now THANKS TO SMARTIN they're statues. one of them is known the other one can be suggested here! (criterium: it has to fit "italy" if possible a statue from venice) best thing would be if you already modeled one for me XD
    -i still dont know if the water is diveableized


    to your suggestions:
    -i have to say the sewer wont make it in...
    -and the rooftop ... i have an idea but its not realy on the Terror side of the map :/


    Process:
    today evening (i hope) the map will be ready for timing-tests and find some advantage/disadvantage

    +bomb places
    +buyzones
    (keep in mind this is an ALPHA )
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

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