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Thread: csp_train

  1. #1

    csp_train

    What layouts are you using for the official CSPromod Maps?
    CSPromod's official maps feature near-identical layout recreations of their original CS 1.6 counterparts, with enhanced graphics that do not affect gameplay or FPS in a negative way.
    http://img693.imageshack.us/gal.php?g=csptrain0000.jpg

    Make the train supports (the thing the wheels are attached to) like in 1.6, just box-like. Before you start with the fan boy thing, look at the screens. You can clearly see underneath any train now, with the CSS viewheight, imagine with the lower 1.6 viewheight how it will be...
    Another problem would be the wheels they provide some pixel shots which with the awp could be very damaging, (like in CSS you don't even see where they killed you, a hide and seek game).

    If you are a beta tester you can easily recreate to see what I'm talking about. Get an awp and go outside and look at ladder train... or from generator to outside bombsite those are just some examples. Keep in mind how it would look if you had 1.6 viewheight!

    I'm writing this because I don't see this as a graphical bug. It's realistic only the wheels touch the ground and I don't think you intend to change it but please first think do you really think gameplay will be the same with everyone looking being able to under every train like this?

  2. #2
    QA Tester haGisson's Avatar
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    Re: csp_train

    this will change gameplay drastically, i vote for non-seethrough train supports!

  3. #3
    Moderator/QA tester smartin's Avatar
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    Re: csp_train

    The easy solution isn't always the best. The 1.6 wheels look like pure shit, and implementing that style would make csp_train look like shit. There has to be another solution, don't know what it is though.
    Sup dawglets

  4. #4
    QA Tester haGisson's Avatar
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    Re: csp_train

    let's see if cashed can work something out

  5. #5
    Senior Member TUROcKdev's Avatar
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    Re: csp_train

    there is nothing we can do
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  6. #6
    QA Tester haGisson's Avatar
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    Re: csp_train

    this trains are not realistic, so why not make the supports unrealistic (no space between ground and supports, no space between supports and wheels, no space between wheels and the wagon). i mean, this is one thing where gameplay > eye-candy

  7. #7
    Guest

    Re: csp_train

    why trains? we just could put some big lego pices in there

  8. #8
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    Re: csp_train

    I vote for LEGO trains !

  9. #9

    Re: csp_train

    Make them like in 1.6 with no wheels FOR NOW . After you release 1.04 make a poll about changing the train to look more realistic and present the + and the - for it...

    Cashed already has to animate the player models, he needs to fix this the easiest and less time consuming way possible.
    I think we all agree gameplay>graphics.

  10. #10
    QA Tester haGisson's Avatar
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    Re: csp_train

    Quote Originally Posted by nice123
    Make them like in 1.6 with no wheels FOR NOW . After you release 1.04 make a poll about changing the train to look more realistic and present the + and the - for it...

    Cashed already has to animate the player models, he needs to fix this the easiest and less time consuming way possible.
    I think we all agree gameplay>graphics.
    +1

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