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Thread: CSP_italy

  1. #1
    Development Manager - Developer Redstar's Avatar
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    CSP_italy

    Hi,
    I had this idea when I started CSP_office; I thought that it would be great to do the same for cs_italy.
    Indeed it is a nice map which deserves to be played and I think it won't be that hard to change it to a bomb/deffuse map (at least less hard than it was for cs_office).

    I have a first idea for the bombsites, T spawn and CT spawn
    Here is what (imo) could make a well balanced map:



    Please let me know what you think about this.

    I've uploaded cs_italy's overview so you can edit it:


    Feel free to give me your suggestions/ideas for:
    -Bombsite A
    -Bombsite B
    -CT Spawn
    -T Spawn

  2. #2
    Moderator/QA tester smartin's Avatar
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    Re: CSP_italy

    Your suggestion is actually pretty neat. You should go with it. The B bombsite gives this nice "house" scenario like in de_inferno.
    Sup dawglets

  3. #3
    Development Manager - Developer Redstar's Avatar
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    Re: CSP_italy

    I think there's no other possibilities for the bombsites but CT and T spawn should be somewhere else cause it only takes 9 secondes to go to bombsite B for the terrorists. So if you have some suggestions for CT and T spawn, go ahead

  4. #4
    Moderator/QA tester smartin's Avatar
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    Re: CSP_italy

    Try moving T spawn to the balcony where I had put bombsite B in your other thread ;p
    Sup dawglets

  5. #5

    Re: CSP_italy

    Move T spawn over to the right, where its in between the old ct spawn and the Stairs. (bottom middle thingy).

  6. #6
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    Re: CSP_italy

    I got some ideas but this need a some map remake ;p (like adding window like in de_inferno and cut a piece of map) ;p

    EDIT:

  7. #7

    Re: CSP_italy

    Since the bombsites are either side of CT spawn, rotating to defend the opposite site isn't easy, so maybe to compensate for that you should give the CTs the setup advantage by putting T spawn further away. I think the area at the very bottom of the map (with the shallow-sloping staircase) would be ideal, as it's very similar in appearance to CT spawn in cs_italy, and it's about equidistant from all the major routes the might want to use.

    I think rvT has some good ideas about modifications that may need to be made, without going too much into specifics. The ladder, though, I think is unnecessary, except maybe as a temporary measure until the ability to headstack is implemented in CSP.

  8. #8

    Re: CSP_italy

    Quote Originally Posted by redstar
    Hi,
    I had this idea when I started CSP_office; I thought that it would be great to do the same for cs_italy.
    Indeed it is a nice map which deserves to be played and I think it won't be that hard to change it to a bomb/deffuse map (at least less hard than it was for cs_office).

    I have a first idea for the bombsites, T spawn and CT spawn
    Here is what (imo) could make a well balanced map:

    Please let me know what you think about this.

    Feel free to give me your suggestions/ideas for:
    -Bombsite A
    -Bombsite B
    -CT Spawn
    -T Spawn
    Well I think T spawn is too far away from the A site.

    Here's my suggestion, move T outside like in my pic below, I also wrote some important things.

    Right click > Show image


  9. #9
    Contributor j0lt's Avatar
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    Re: CSP_italy

    Quote Originally Posted by Improved
    Quote Originally Posted by redstar
    Hi,
    I had this idea when I started CSP_office; I thought that it would be great to do the same for cs_italy.
    Indeed it is a nice map which deserves to be played and I think it won't be that hard to change it to a bomb/deffuse map (at least less hard than it was for cs_office).

    I have a first idea for the bombsites, T spawn and CT spawn
    Here is what (imo) could make a well balanced map:

    Please let me know what you think about this.

    Feel free to give me your suggestions/ideas for:
    -Bombsite A
    -Bombsite B
    -CT Spawn
    -T Spawn
    Well I think T spawn is too far away from the A site.

    Here's my suggestion, move T outside like in my pic below, I also wrote some important things.

    Right click > Show image

    *image*
    Gotta say, that looks pretty good. Will be interesting to see how these cs -> de conversions work out

  10. #10

    Re: CSP_italy

    +1 for Improved's T spawn suggestion, that's what I was trying to suggest as well but I couldn't have put it better than that picture.

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