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  1. #21
    New Member
    Join Date
    Oct 2009
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    italy
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    1

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by tiger
    Quote Originally Posted by SecreT
    The light above the door can you boost the size again cause there was a very neat flash you could throw in 1.6 against the side of the lamp bouncing ontop of the Pommes(not sure what the americans call it ?).
    +1 but it's called the hut I believe.

    http://www.sk-gaming.com/video/167829-H ... _on_denuke

    Loot at 04:53

    actually you can do it but you are too exposed from main
    http://www.youtube.com/watch?v=KmujqVNh76I


    anyway sometimes in tower there's something (like an invisible wall) blocking me, and that makes me fall when i try to go on the beam in front of me(pushing only W )
    http://www.youtube.com/watch?v=3TSYWKbFTtA
    at 00:15 there isn't , at 00:22 there is, 00:27 nothing blocks me..

  2. #22
    Contributor
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    Oct 2008
    Location
    Lithuania
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    292

    Re: The official CSP_nuke bug thread

    Yes. CS1.6 features. I'm personally fighting for every jump what exists.

    Quote Originally Posted by Nembo
    sometimes in tower there's something (like an invisible wall) blocking me, and that makes me fall when i try to go on the beam in front of me(pushing only W )
    http://www.youtube.com/watch?v=3TSYWKbFTtA
    at 00:15 there isn't , at 00:22 there is, 00:27 nothing blocks me..
    There is one extra object near the passage (look at the edge of the wall - if you don't get in it's way - everything is ok).
    Still it's a long way to go...

  3. #23
    Member
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    Oct 2008
    Location
    Canada, ON
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    427

    Re: The official CSP_nuke bug thread

    1.) You can't jump onto the light in radio room... because there's no radio!

    2.) I was going down one of the vents and multiple times I'd get pushed off the lip at the top and fall straight down.

    Also, I only tried this once so I'm not sure if it's a bug or just bad positioning that one time but I crept up the ladder to shoot the CT's defusing but my accuracy was all off as if I was standing on the ladder. But it's supposed to be a stable surface when you are standing on the top of the ladder (which I was).

  4. #24

    Re: The official CSP_nuke bug thread


    Akwardly sewn displacement at T-spawn

  5. #25
    Senior Member
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    Aug 2008
    Location
    Brazil
    Posts
    593

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by DonlanMK2
    Broken link.

  6. #26

    Re: The official CSP_nuke bug thread

    going up on the ladder sides can get annoying if you stand next to it.

    Running on the edges doesn't make sound of running on ground(like running on edges of trains on de_ or csp_train)

    Floor isn't spammable to break the lower right vent



    Can't get on top of this beam because the white beam on top blocks you

  7. #27
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    Oct 2009
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    10

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by audity
    Squeaky door stay's open once it's opened.
    Um, hasn't it always? You need to close it again manually/with a nade.

  8. #28
    Member
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    Oct 2008
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    Canada, ON
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    427

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by n3xUs
    Quote Originally Posted by audity
    Squeaky door stay's open once it's opened.
    Um, hasn't it always? You need to close it again manually/with a nade.
    I thought they had a timer in 1.6.

  9. #29
    Senior Member
    Join Date
    Aug 2008
    Location
    Brazil
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    593

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by 1nfern0
    Quote Originally Posted by n3xUs
    Quote Originally Posted by audity
    Squeaky door stay's open once it's opened.
    Um, hasn't it always? You need to close it again manually/with a nade.
    I thought they had a timer in 1.6.
    Some doors do, like the one in inferno apartments or the ones in lower site on nuke. The squeaky door on the upper site doesn't, though. It stays open until someone closes it by throwing stuff at it or touching it.

  10. #30
    Senior Member TUROcKdev's Avatar
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    Apr 2009
    Location
    Germany, NRW, Oberhausen
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    726

    Re: The official CSP_nuke bug thread

    jump on redrock is possible only with bhop its not easy but possible
    http://www.team-qwertz.de http://www.stargate-aurora.de

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