the boxes are fine, the playermodels (actually css models) are to big.Originally Posted by s1carius
this will be "fixed" in beta 1.05 with the new, smaller csp models.
this^screenshot also is caused by the css playermodels, because the viewhigh is higher than it should be.
Originally Posted by mat
men1kmati: 'when the fuck is this shit coming out...'
CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'
The light above the door can you boost the size again cause there was a very neat flash you could throw in 1.6 against the side of the lamp bouncing ontop of the Pommes(not sure what the americans call it ?).
I think the ramp and the radio room are lit to well thats a huge advantage for the cts imo?
The squeakydoor isnt as good to hear as its used to be?
I know this are not really bugs but didn't know where to post it else :>
You can't quick hop into vents on nuke.
Heres a video of it successfully done in 1.6. (Took me a couple tries but I got it.)
Heres a video if me failing on CSP.
This might have to do with the height of the models, but I'm no genius like you guys are. Kudos a million times for this incredible project and epic gratz on pushing 1.04. It's truly amazing.
I can't do the Doubleduck before reach the red rock like this:
Squeaky door stay's open once it's opened.
+1 but it's called the hut I believe.Originally Posted by SecreT
http://www.sk-gaming.com/video/167829-H ... _on_denuke
Loot at 04:53
that flash is not possible in csp, uhhh
not a bug but i fuckin love