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  1. #11
    Member
    Join Date
    Oct 2009
    Posts
    113

    Re: The official CSP_nuke bug thread


  2. #12
    Contributor/Tester n69ky's Avatar
    Join Date
    Jan 2010
    Location
    Liechtenstein
    Posts
    4,576

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by s1carius
    And several boxes are too low. You shouldnt be able to jump on top of them.
    f.x. The bomb boxes inside are too low, you can see the head of an enemy if he stands, this is not in 1.6
    the boxes are fine, the playermodels (actually css models) are to big.
    this will be "fixed" in beta 1.05 with the new, smaller csp models.

    this^screenshot also is caused by the css playermodels, because the viewhigh is higher than it should be.
    Quote Originally Posted by mat
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  3. #13
    Member
    Join Date
    May 2009
    Location
    Germany M├╝nchen(Munich)
    Posts
    82

    Re: The official CSP_nuke bug thread

    Other thingy:
    The light above the door can you boost the size again cause there was a very neat flash you could throw in 1.6 against the side of the lamp bouncing ontop of the Pommes(not sure what the americans call it ?).
    I think the ramp and the radio room are lit to well thats a huge advantage for the cts imo?
    The squeakydoor isnt as good to hear as its used to be?
    I know this are not really bugs but didn't know where to post it else :>

  4. #14

    Re: The official CSP_nuke bug thread

    You can't quick hop into vents on nuke.

    Heres a video of it successfully done in 1.6. (Took me a couple tries but I got it.)
    http://www.youtube.com/watch?v=ibimiL2Ysy8

    Heres a video if me failing on CSP.
    http://www.youtube.com/watch?v=Er_zIQ1syWk

    This might have to do with the height of the models, but I'm no genius like you guys are. Kudos a million times for this incredible project and epic gratz on pushing 1.04. It's truly amazing.

  5. #15

    Re: The official CSP_nuke bug thread

    I can't do the Doubleduck before reach the red rock like this:
    [youtube:3w4rm76m]qMZzdHGGfxQ[/youtube:3w4rm76m]

  6. #16
    New Member
    Join Date
    Dec 2009
    Location
    South Carolina
    Posts
    6

    Re: The official CSP_nuke bug thread

    Squeaky door stay's open once it's opened.

  7. #17
    QA / Moderator
    Join Date
    Aug 2008
    Posts
    1,998

    Re: The official CSP_nuke bug thread

    Quote Originally Posted by SecreT
    The light above the door can you boost the size again cause there was a very neat flash you could throw in 1.6 against the side of the lamp bouncing ontop of the Pommes(not sure what the americans call it ?).
    +1 but it's called the hut I believe.

    http://www.sk-gaming.com/video/167829-H ... _on_denuke

    Loot at 04:53

  8. #18

    Re: The official CSP_nuke bug thread

    that flash is not possible in csp, uhhh

  9. #19
    New Member
    Join Date
    Jun 2009
    Posts
    20

    Re: The official CSP_nuke bug thread


  10. #20
    New Member
    Join Date
    Oct 2009
    Location
    Sweden
    Posts
    26

    Re: The official CSP_nuke bug thread

    The top texture on the Squeekie door is missing, causing you to se right through the door while looking on it from above.
    WE CSP

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