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  1. #21
    New Member
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    Dec 2009
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    3

    Re: The official CSP_inferno bug thread

    Definitely some kind of issue on inferno regarding FPS/choke, in the confined areas of the map (e.g running through the little house as a t at start of round). My choke raises to as high as 50. It's playable but extremely frustrating at the same time. I don't think it was a server issue as it's happened multiple times before on different servers, others players I've asked seem have the same problem as well.

  2. #22
    Contributor
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    Oct 2008
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    Lithuania
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    292

    Re: The official CSP_inferno bug thread

    Door in apartaments doesn't close automatically.
    Still it's a long way to go...

  3. #23
    Contributor/Tester yuri's Avatar
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    Aug 2008
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    Czech
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    Re: The official CSP_inferno bug thread

    Quote Originally Posted by NumB
    Door in apartaments doesn't close automatically.
    Same bug as nuke
    1.09 will be released before/around CS:GO's release date as there isn't all too much to finish off (contrary to Yuri's opinion) - Saul 6/7/2012

  4. #24
    Senior Member
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    Aug 2008
    Location
    Brazil
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    593

    Re: The official CSP_inferno bug thread

    Quote Originally Posted by yuri
    Quote Originally Posted by NumB
    Door in apartaments doesn't close automatically.
    Same bug as nuke
    Squeaky door shouldn't close automatically though, that's working fine. In 1.6 it will remain open until someone closes it by throwing weapons/nades at it or touching it. The one in inferno, however, does close automatically in 1.6.

  5. #25
    Contributor/Tester yuri's Avatar
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    Aug 2008
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    Czech
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    Re: The official CSP_inferno bug thread

    Quote Originally Posted by Mith
    Squeaky door shouldn't close automatically though, that's working fine. In 1.6 it will remain open until someone closes it by throwing weapons/nades at it or touching it. The one in inferno, however, does close automatically in 1.6.
    My bad xD
    1.09 will be released before/around CS:GO's release date as there isn't all too much to finish off (contrary to Yuri's opinion) - Saul 6/7/2012

  6. #26

    Re: The official CSP_inferno bug thread

    You are able to smoke banana from CT spawn, CT spawn from mid etc. Is that feature or bug? . You were able to throw that kind of flashes and smokes in Source and it was really annoying :E

  7. #27

    Re: The official CSP_inferno bug thread

    Quote Originally Posted by MajklGO
    You are able to smoke banana from CT spawn, CT spawn from mid etc. Is that feature or bug? . You were able to throw that kind of flashes and smokes in Source and it was really annoying :E
    Go play SOURCE... oh wait ;o

    I think It should stay, maps should be as open as possible to nades/flashbangs. More strategical issues involved here.

  8. #28

    Re: The official CSP_inferno bug thread

    Quote Originally Posted by Fokz
    Quote Originally Posted by MajklGO
    You are able to smoke banana from CT spawn, CT spawn from mid etc. Is that feature or bug? . You were able to throw that kind of flashes and smokes in Source and it was really annoying :E
    Go play SOURCE... oh wait ;o

    I think It should stay, maps should be as open as possible to nades/flashbangs. More strategical issues involved here.
    I am source player lol . But since this is intended to be a copy of cs 1.6 I think those flashes / smokes should be removed.

  9. #29
    New Member
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    Aug 2009
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    12

    Re: The official CSP_inferno bug thread

    anyone else feel that the map is ridiculously small compared to inferno in 1.6?

    + all the angles are fucked up

  10. #30

    Re: The official CSP_inferno bug thread

    Quote Originally Posted by webbz
    anyone else feel that the map is ridiculously small compared to inferno in 1.6?

    + all the angles are fucked up
    it's because of source player models

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