
Originally Posted by
clutchninja
@mith
Well if you watched the youtube video i uploaded, i confirmed myself that it is possible. I know everything isnt going to be perfect since its a beta, its still underworks and any newer version of the game you wont have the same replicas. But when top teams have been using these flashes for years, wouldnt you think they have at least kept this in mind when making the map?
I do believe that they have taken it into account. It's just that when it comes to this you simply can't mimic
everything. If you try to do something based on getting a single aspect just right, the accuracy of a few others will be jeopardized. And when it comes to mapping this is worse than coding and other stuff, because no matter how much you tweak and change things, it's a different engine, and the way things collide/bounce/interact with the world
is gonna be different, even if slightly, and things like these that depend on really small details probably won't work as efficiently.
Also if they kept focusing on reproducing every little bit of the maps so things like flashes and smokes work exactly like 1.6, it'd be an endless process, as new requests would keep coming up (some even conflicting with others). There will be complaining, there will be nagging, but in the end of the day it's just so minor that people will adapt, and find new ways of playing aggressive, it's not like it's gonna bring pushing to an end

.
You can take CS's updates as an example. In the days when updates brought changes to maps like aztec, inferno and a few others (and not just in maps! but also in much more important stuff like recoil patterns, or introduction of new guns), there was major nagging from a lot of people claiming it would hurt competitive play, that they should revert them, that people would stop playing; but ultimately people just adapted to it. Those who dominated in 1.5 went on to still dominate in 1.6 and the scene was fairly the same. Fact is, people who are really skilled at this game will always find workarounds and new creative ways to play and overcome their opponents, and if a few details go away, it's a price we have to pay for a game with a brighter future.