I seemingly have a bug where the bodies of a dead player remain in the same place after the round has ended. This may be due to something in a CS:S config that I am using. (There is no Cl_Ragdoll_Physics_Enable)
Also, I have tried using the cl_phys_timescale but this does not work on sv_cheats 0.
EDIT: Perhaps this should have been in Techincal Support...