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View Poll Results: Do you think 'Marks of grenades impacts' should be seen?

Voters
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  • Yes

    15 48.39%
  • Don't know

    2 6.45%
  • No

    14 45.16%
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  1. #11
    Well i voted yes but honestly it isnt that important maybe it can be added in 1.1 or something,there is much more important stuff to be fixed...

  2. #12
    Senior Member majkool's Avatar
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    Quote Originally Posted by hare89 View Post
    Well i voted yes but honestly it isnt that important maybe it can be added in 1.1 or something,there is much more important stuff to be fixed...
    Of course there is much more important stuff, but it will be nice to see it anyway.

    Quote Originally Posted by Mazzer View Post
    I voted no, im not sure it would add anything to the game
    So you should vote 'Don't know' because you did not give any argument.

    We have knife decals on the walls so why couldn't them also be from grenades, and it will be good for practice time to learn some good throws on the maps so it's a good argument for 'Yes'.

    _____

    btw. How can I check who voted?

    Because I think these people who voted 'No' don't understand this visual addition or simple don't want to waste developers time on it (moron thinking).

  3. #13
    Contributor/Tester n69ky's Avatar
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    Not now, my argument is time can be wasted on more important things

    Plus how would it look like, when the Nade is sliding on the floor(slope)?
    I guess it'd look like someone made a burnout with his bike ^^
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  4. #14
    Senior Member majkool's Avatar
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    Quote Originally Posted by n69ky View Post
    Not now, my argument is time can be wasted on more important things

    Plus how would it look like, when the Nade is sliding on the floor(slope)?
    I guess it'd look like someone made a burnout with his bike ^^
    Before the nade is sliding on the floor(slope) for the first time it touch the ground/wall so it should be only one scratch decal for that bounce.

    btw. it can be synchronized with bounce sound which we don't have right now and I don't know why :E

  5. #15
    Contributor/Tester n69ky's Avatar
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    Quote Originally Posted by majkool View Post
    Before the nade is sliding on the floor(slope) for the first time it touch the ground/wall so it should be only one scratch decal for that bounce.

    btw. it can be synchronized with bounce sound which we don't have right now and I don't know why :E
    there are bounce sounds... the latest bounce-sound issue has something to do with the 'linux fix' saul secretly released to the server admins???????? NOT SURE so. dont quote me on this
    well when the nade is 'sliding' there are bounce sounds like every 0.2 (dont really know the interval) seconds... hmmm im sure the coders come up with something, once we decide to add this. possible would be, nades make only scratches when the nade hits an object with >50 units/second or something...
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  6. #16
    Senior Member majkool's Avatar
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    Quote Originally Posted by n69ky View Post
    there are bounce sounds... the latest bounce-sound issue has something to do with the 'linux fix' saul secretly released to the server admins???????? NOT SURE so. dont quote me on this
    well when the nade is 'sliding' there are bounce sounds like every 0.2 (dont really know the interval) seconds... hmmm im sure the coders come up with something, once we decide to add this. possible would be, nades make only scratches when the nade hits an object with >50 units/second or something...
    True, there is on host server, so it must be the problem with linux servers.

    Btw. I have checked right now in 1.09 DM that max. sliding sounds on the floor(slope) can be only 5, it's really hard to do sliding sounds on walls, we can do that only on some curved walls like in de_dust2 (dark deadbody place) and de_nuke (from tt side on ramp) but it will be max. 6 sounds so it's possible to do a scratches for all bounces and it will still look good.

    Often when you throw grenade on the floor it bounce 2-3 times and the 3-4 times the grenade lies without any movement but it makes still 2-3 bounce sounds, so it can be only 1 scratch decal.

    You can test it when you don't believe me

  7. #17
    I like the idea. Could be a good thing if there was a command: cl_grenadedamage 1/0 e.g.
    Shouldn't be allowed in matches. Only as a tool for practice.

  8. #18
    Texture Artist blackaddR's Avatar
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    I don't see how it could be done. I guess if it was coded to leave a specific decal after grenade object contacts floors or walls but it would be too time consuming.

    The decal itself would have to be small and quite faint as it would just look rediculous otherwise. I'm going to say no for now.

  9. #19
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    If granade ricochets as hard to leave scratch on wall, then just as well it should explode on that same impact. Just doesn`t make sense, imo.

  10. #20
    Member xtobix's Avatar
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    No, because it would unrealistic and bad. You don't need decals for everything. Maybe we should put a big X-decal on the floor below the bomb when it gets planted??

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