- Added a more detailed breakdown of the required animatons to the animation list thread
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- Added a more detailed breakdown of the required animatons to the animation list thread
Alba - 02/01/11 - "There won't be any delays anymore since we're on OB now"
How about removing silencer for m4 and usp?![]()
men1kmati: 'when the fuck is this shit coming out...'
CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'
Just a small update on the animation progress
- I've spent the last week or so experimenting with the blending code to see what gives the best result in game, and i think i have found what works best for what we need. Its now a case of tweaking/refining the animations that are already complete and creating the ones that are missing.
Alba - 02/01/11 - "There won't be any delays anymore since we're on OB now"
im currently reworking the walk animation. I completed the full set already, but for the feet not to slide in game the animation needs to play at least 16fps faster that it was animated and it looks too speeded up for my liking, so i wanted to try another approach. The new walk i am working on is a quicker style of walk nearly a jog, the walk in cs is quite fast. Just to clarify, i am matching my animation to the speed of the walk that is already set, not creating a new speed.
Alba - 02/01/11 - "There won't be any delays anymore since we're on OB now"
majkool's work:
[MOD] Cs1.6, CSS and "New" | AWP Scopes
[MOD] Scoreboard With 1.6 Style
[CONCEPT] Scoreboard
WildBeast's work:
[CONCEPT] Menu and Scoreboard GUI
"Don't worry, we will update graphics and animations. As a particular human being would say" - n69ky
"No, cs 1.6 isn`t dead, but undead. It`s head is off and it still beats GO at popularity." - pRopaaNS
Just to clarify mazzer ist alone, DEVs and QAs are reviewing mazzers work and give good input/opinions. I remember the old animations were not as polished as the new ones will be and the closed testers weren't working as close with the DEVs in the far past.
Don't be jealous, it's part of the job getting the hands on the newest stuff ^.^ while the team doesn't have recently invited new testers, we're a trustworthy bunch and there are no risk for leaks.
men1kmati: 'when the fuck is this shit coming out...'
CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'
and this subject? O.o I didn't mean to offend no1... when incubus implements/fix anything, i tell him gj, when saul does it, i tell him gj, when blackaddR showed us the decals he had done, i told him gj.... even if you work close to the devs and devs work close with each others, each one has his work inside the team and i won't say goodjob to redstart because mazzer is doing a great work with animations (even if it's the outcome of everyone helping him)
In the other thread i understood your point, here i didn't.
majkool's work:
[MOD] Cs1.6, CSS and "New" | AWP Scopes
[MOD] Scoreboard With 1.6 Style
[CONCEPT] Scoreboard
WildBeast's work:
[CONCEPT] Menu and Scoreboard GUI
"Don't worry, we will update graphics and animations. As a particular human being would say" - n69ky
"No, cs 1.6 isn`t dead, but undead. It`s head is off and it still beats GO at popularity." - pRopaaNS
n3kro, what nooky wanted to emphasize, I assume, is that we're all working tight together within the team; whether it is about giving constructive feedback or doing actual work together, it's most of the time a team effort that will produce the final outcome. Now, of course it goes without saying that each developer is tied to its area(s) of expertise and should be credited for it.
Music is what feelings sound like