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  1. #81
    Quote Originally Posted by n3krO View Post
    why is that hole a problem to you? it just make the game look a bit more realistic O.o and we are not talking about physics or anykind of major change, just that now we have a hole from where we get blood instead of just blood coming from nowhere O.o

    I want to feel that i really hurted that guy instead that i'm firing ketchup as yuri said xDDD

    PS - Still don't understand why don't you want the graphics to be realistic while the gameplay stay the same O.o
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  2. #82
    Member hugoooo's Avatar
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    Very nice!

    But please, let's start working on new weapon models, it's time to get rid of the SUPER ANNOYING css weapons and sounds, it will be a huge, HUGE step for the game, believe me.

  3. #83
    Senior Member n3krO's Avatar
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    [troll]streblo suggested course list:

    Go back for cs1.6 until it dies [/troll]

    ____________

    BlackaddR could you make a screenshot like the first about bulet hole but with the new decal? I can't notice very much how it changes but it now looks "smoth" between normal and hole and before it looked too exagerated i think. Good work

  4. #84
    Looks great in my opinion.

    Perhaps we can see retextures of entire maps(not sure how big of a project that sort of thing is) to make the game look less like CS:S? I don't expect everything to look like 1.6 but I think CSP needs to eventually differentiate itself from CS:S and it looks like Blackaddr has the chops to pull it off. I think one of the worst things about CSP is that to the untrained eye, CSP looks a lot like CSS and the art style and image of CS:S just seems to reinforce a negative image. It would be nice to see CSP come into its own and adopt its own style so that people can more easily visually discern the differences between CS:S and CSP.

  5. #85
    Texture Artist blackaddR's Avatar
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    Quote Originally Posted by Dare365 View Post
    Looks great in my opinion.

    Perhaps we can see retextures of entire maps(not sure how big of a project that sort of thing is) to make the game look less like CS:S? I don't expect everything to look like 1.6 but I think CSP needs to eventually differentiate itself from CS:S and it looks like Blackaddr has the chops to pull it off. I think one of the worst things about CSP is that to the untrained eye, CSP looks a lot like CSS and the art style and image of CS:S just seems to reinforce a negative image. It would be nice to see CSP come into its own and adopt its own style so that people can more easily visually discern the differences between CS:S and CSP.
    Already being worked on

  6. #86
    Senior Member n3krO's Avatar
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    Dare365 i might agree with you but it's not mainly for me, i can live with this textures and models (less players) while team is improving the other things but i have friends that says this is like CSS just becuz it uses CSS assets -.-''

    blackaddR what resolution are the textures u are doing? 2048x2048?

  7. #87
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    For some reason, when I see the title of this thread, I think of this:

    I put on my robe and wizard hat.

  8. #88
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    Quote Originally Posted by blackaddR View Post
    Already being worked on
    for a texture noob like me, how many hours does 1 person approximately needs for 1 normal map? (like d2 or inf)

  9. #89
    Contributor/Tester n69ky's Avatar
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    Quote Originally Posted by Otsche View Post
    for a texture noob like me, how many hours does 1 person approximately needs for 1 normal map? (like d2 or inf)
    hard to tell, since the map has also to be changed in style too.
    men1kmati: 'when the fuck is this shit coming out...'
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  10. #90
    Texture Artist blackaddR's Avatar
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    Quote Originally Posted by n3krO View Post
    Dare365 i might agree with you but it's not mainly for me, i can live with this textures and models (less players) while team is improving the other things but i have friends that says this is like CSS just becuz it uses CSS assets -.-''

    blackaddR what resolution are the textures u are doing? 2048x2048?
    That is the main reason why re texturing the maps is an important step to take regarding the maps. As for the texture sizes between 1024x1024 and 2048x2048. Stock textures are 512x512.

    Quote Originally Posted by Otsche View Post
    for a texture noob like me, how many hours does 1 person approximately needs for 1 normal map? (like d2 or inf)
    I can't say cause I'm not sure but even if I knew I wouldn't say cause it might lead to a false statement of
    completion. All I will say is that it's not something that will be done in a week

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