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Very nice!
But please, let's start working on new weapon models, it's time to get rid of the SUPER ANNOYING css weapons and sounds, it will be a huge, HUGE step for the game, believe me.
[troll]streblo suggested course list:
Go back for cs1.6 until it dies[/troll]
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BlackaddR could you make a screenshot like the first about bulet hole but with the new decal? I can't notice very much how it changes but it now looks "smoth" between normal and hole and before it looked too exagerated i think. Good work![]()
Looks great in my opinion.
Perhaps we can see retextures of entire maps(not sure how big of a project that sort of thing is) to make the game look less like CS:S? I don't expect everything to look like 1.6 but I think CSP needs to eventually differentiate itself from CS:S and it looks like Blackaddr has the chops to pull it off. I think one of the worst things about CSP is that to the untrained eye, CSP looks a lot like CSS and the art style and image of CS:S just seems to reinforce a negative image. It would be nice to see CSP come into its own and adopt its own style so that people can more easily visually discern the differences between CS:S and CSP.
Dare365 i might agree with you but it's not mainly for me, i can live with this textures and models (less players) while team is improving the other things but i have friends that says this is like CSS just becuz it uses CSS assets -.-''
blackaddR what resolution are the textures u are doing? 2048x2048?![]()
That is the main reason why re texturing the maps is an important step to take regarding the maps. As for the texture sizes between 1024x1024 and 2048x2048. Stock textures are 512x512.
I can't say cause I'm not sure but even if I knew I wouldn't say cause it might lead to a false statement of
completion. All I will say is that it's not something that will be done in a week![]()