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  1. #1
    Development Manager - Developer Redstar's Avatar
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    A new developer has joined the team: blackaddR!

    Hi everyone,

    I'd like to welcome a new guy inside our development team! Please say hello to Aidan "blackaddR" Tuffley who just joined us as a Texture Artist! We will be working together to create custom content for the mod and you can already have a look at what he's been working on during the past few weeks:

    Check the post below for the preview images!

  2. #2
    Development Manager - Developer Redstar's Avatar
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    A new developer has joined the team: blackaddR!

    (Right click, display image) to view in full size
























    Enjoy!

  3. #3
    QA Tester [EA]'s Avatar
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    Good thing nobody likes blackaddR!

    JK, it's late hear so I'll see you on IRC.

    Congrats!
    Last edited by [EA]; 10-17-2011 at 03:22 AM.
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  4. #4
    Contributor
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    gz for making it to the team

  5. #5
    Member
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    Gz and nice work, keep it up

  6. #6
    New Member Banzai's Avatar
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    Now that Blackaddr is making awesome texutres, then we're facing a new problem. The bullet hole textures are far superior to the surfaces that they're being put on so it looks abit weird.. Maybe a challenge for the new guy and try to make more "HD" boxes? Should be an easy and not too time consuming task and would make it look awesome

    Congrats and nice work!

  7. #7

  8. #8
    Development Manager - Developer Redstar's Avatar
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    @Banzai you're absolutely right. That's why I've started creating some custom models for the maps, but I'll talk about it more in an upcoming mapping developer log. Though here's a sneak pic for you, just to show you a quick comparison between valve's textures and one of my WIP models:


  9. #9
    Handyman sIMson's Avatar
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    Wow, when did you guys decide? Congratz anyway!
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  10. #10
    Member dunadan's Avatar
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    Looks good!

    Congrats blackaddR.

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