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  1. #21
    Texture Artist blackaddR's Avatar
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    anything done is better than 1.6 now'a days, but im trying to reduce Source content. Here is some more ingame shots:






  2. #22
    Programmer incubus's Avatar
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    nice work!
    "A late game is only late until it ships. A bad game is bad until the end of time." - Shigeru Miyamoto

  3. #23
    Contributor/Tester n69ky's Avatar
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    yes mutch better, lol ever seen normal bullets go through concrete? :E (ofc we have wallpenetration in, but no need to make bullet decals showing a HOLE lol.
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  4. #24
    Texture Artist blackaddR's Avatar
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    haha, i've actually added a hole now so it will show some sort of penetration :p

  5. #25
    Contributor/Tester n69ky's Avatar
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    QQ ... where the wallblood?

    LE BUTCHER is not amused
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  6. #26
    i like the holes, but they look really big on the aim map.
    maybe you should reduce the size, dunno (but they are already better than the source ones)

  7. #27
    Texture Artist blackaddR's Avatar
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    Quote Originally Posted by n69ky View Post
    QQ ... where the wallblood?

    LE BUTCHER is not amused
    Here!

    Quote Originally Posted by Maximus93 View Post
    i like the holes, but they look really big on the aim map.
    maybe you should reduce the size, dunno
    They do from a distance because it was decided to make the original ones more noticeable by coding them. If it gets implemented I will ask if the code can be altered.
    Last edited by blackaddR; 09-30-2011 at 05:45 AM.

  8. #28
    Contributor/Tester yuri's Avatar
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    Quote Originally Posted by Maximus93 View Post
    i like the holes, but they look really big on the aim map.
    maybe you should reduce the size, dunno (but they are already better than the source ones)
    It was made to resemble the GoldSrc's decal system. It helps you to determine where your bullets go.
    1.09 will be released before/around CS:GO's release date as there isn't all too much to finish off (contrary to Yuri's opinion) - Saul 6/7/2012

  9. #29
    Nice work! Hope both blood and gunshot decals are implemented into the game soon.

  10. #30
    Contributor/Tester n69ky's Avatar
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    No blackaddR I mean 'why the wall not bleeding?' i was trolling obv. ;9 can't u put them in for us testers already? ^^^^^^^^
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

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