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  1. #11
    Is it not possible to release these via steamworks and create smaller update cycles? Or is VALVe uninterested in having you guys on there?

  2. #12
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    This is what CSP NEEDS regular updates. Great work guys!

  3. #13
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    Quote Originally Posted by majkool View Post
    Saul

    So do it!
    Auto-update system will be awesome for CSPromod future.
    you can ask gabe friendly, but i think he dont likes csp very much

  4. #14
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    Quote Originally Posted by hare89 View Post
    Great job saul ,i am just curious is the gameplay smoother and is the interp issue fixed ?
    I would definitely say so (spectating is smooth as silk now too). And it depends which interp issue you are referring to

    Quote Originally Posted by THEiNTERNETS View Post
    Is it not possible to release these via steamworks and create smaller update cycles? Or is VALVe uninterested in having you guys on there?
    It is possible to create smaller update cycles but once again it's not my call, and we wouldn't need Steamworks for auto-update, we would just roll our own.
    - Saul

  5. #15
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    Quote Originally Posted by Saul View Post
    and we wouldn't need Steamworks for auto-update, we would just roll our own.
    and why do you dont do this?

    that would be an incredible important step to get a growing community
    Last edited by Otsche; 09-07-2011 at 12:43 PM.

  6. #16
    Senior Member majkool's Avatar
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    Please do it, it's not that huge for You but for players is it.

    We need 0 choke to pleasant play.

  7. #17
    Quote Originally Posted by Saul View Post
    I would definitely say so (spectating is smooth as silk now too). And it depends which interp issue you are referring to


    It is possible to create smaller update cycles but once again it's not my call, and we wouldn't need Steamworks for auto-update, we would just roll our own.
    Well i am just guessing that its interp , maybe it has something with hitboxes or tagging, but sometimes its really hard to get one bullet kill or tap kill with m4a1/ak47 like you can get with cs 1.6 , dunno maybe it was caused by this choke we shall see

  8. #18
    Handyman sIMson's Avatar
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    This shitload of choke is quite a serious problem and should be fixed ASAP, along with some other major bugfixes and released like 1.06 was within a ~month.
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  9. #19
    Senior Member majkool's Avatar
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    hare89

    I think it was caused by this netcode bug, in 1.06 version we can clearly 1shot kill.

  10. #20
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    Quote Originally Posted by Saul View Post
    I was going to simply post this as a status update but I thought more information would be a good read for the people in our community who are technically minded or just interested in the netcode.
    Thanks to take the time to explain us what you did, continue!

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