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View Poll Results: What do you think about CSPromod BETA 1.07?

Voters
124. You may not vote on this poll
  • It's already playable.

    65 52.42%
  • I'ts on the right way but still not playable.

    41 33.06%
  • It took too much time, CSP will never succed.

    15 12.10%
  • I hate what you are doing in this mod.

    3 2.42%
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  1. #11
    Programmer
    Join Date
    Mar 2011
    Location
    Lancashire, United Kingdom
    Posts
    171
    I'll be inspecting entity traffic in 1.07 over the coming days to find the cause of this choke. I'm pretty sure I've found a huge source at the moment, and I am 80% of the way to fixing this issue. If this is fixed, I will be recommending a 1.07 patch to the team.
    - Saul

  2. #12
    New Member
    Join Date
    Sep 2011
    Location
    Brazil
    Posts
    2
    It's already playable.

  3. #13
    New Member
    Join Date
    Aug 2010
    Location
    Germany
    Posts
    13
    CSPromod is on the right track. It is already playable. Hopefully the ESEA and ESL start building leagues.

  4. #14
    Quote Originally Posted by Saul View Post
    I'll be inspecting entity traffic in 1.07 over the coming days to find the cause of this choke. I'm pretty sure I've found a huge source at the moment, and I am 80% of the way to fixing this issue. If this is fixed, I will be recommending a 1.07 patch to the team.
    From what i've read on the devlog i suggest to you that after you are done with the choke issue to release this hotfix (choke fix + ak47/m4a1/famas/galil rate of fire fix + jerkiness fix + spectator fixes + the crashes) as quickly as possible! After that i guess you can take another 6-7 months for 1.08 although you should really lower the time between releases, it's a psychological thingy.

  5. #15
    +1
    One death is a tragedy. A million deaths is a statistic

  6. #16
    Quote Originally Posted by baho View Post
    From what i've read on the devlog i suggest to you that after you are done with the choke issue to release this hotfix (choke fix + ak47/m4a1/famas/galil rate of fire fix + jerkiness fix + spectator fixes + the crashes) as quickly as possible! After that i guess you can take another 6-7 months for 1.08 although you should really lower the time between releases, it's a psychological thingy.
    this

  7. #17
    Handyman sIMson's Avatar
    Join Date
    Apr 2010
    Location
    Poland
    Posts
    872
    Quote Originally Posted by baho View Post
    From what i've read on the devlog i suggest to you that after you are done with the choke issue to release this hotfix (choke fix + ak47/m4a1/famas/galil rate of fire fix + jerkiness fix + spectator fixes + the crashes) as quickly as possible! After that i guess you can take another 6-7 months for 1.08 although you should really lower the time between releases, it's a psychological thingy.
    Don't worry, I believe that this is what we are going to see
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  8. #18
    New Member
    Join Date
    Feb 2011
    Posts
    6
    would be nice you you could fix the "get_righh flash on bannan @ inferno" seen in this klipp http://www.youtube.com/watch?v=xpcG2...eature=related

  9. #19
    Contributor/Tester yuri's Avatar
    Join Date
    Aug 2008
    Location
    Czech
    Posts
    2,121
    Quote Originally Posted by oskarp View Post
    would be nice you you could fix the "get_righh flash on bannan @ inferno" seen in this klipp
    Don't worry it's been already sitting in the issue tracker.
    1.09 will be released before/around CS:GO's release date as there isn't all too much to finish off (contrary to Yuri's opinion) - Saul 6/7/2012

  10. #20
    Senior Member majkool's Avatar
    Join Date
    Feb 2010
    Posts
    945
    Quote Originally Posted by yuri View Post
    Don't worry it's been already sitting in the issue tracker.
    I can do that but it's harder in CSP

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