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  1. #11
    Awsome, gonna test and I'll come back with some feedback, good job mate.

    Quote Originally Posted by TheSimson View Post

    vvis comilation part takes roughly 11 hours, don't know what more should I do to reduce it... :/
    http://developer.valvesoftware.com/w...y_optimization

    http://developer.valvesoftware.com/w...S_compile_time

    Place func_viscluster (New with Source 2007) in large areas with unbroken visibility.


  2. #12
    Handyman sIMson's Avatar
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    I've done all of these already, got to optimize it more.
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  3. #13
    Contributor/Tester n69ky's Avatar
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    i used a lot of func_detail :E ( no i don't mean the animal 'alot')
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  4. #14
    Overall i like your map nicley done! but good can be better? ;_)

    Bombsite A feels a bit naked, speaking about safespots for CT. You know the very last edge to the right of CT-banana where the green boxes are. Perhaps make som bigger space for the CT whois sneak-peeking from that particular position. Bcuz at this stage that potential CT holding tunnels and mid is very exposed, 3 positions from where you can be shot at, without a decent safespot there it will probably in most cases not end up in a good way.

    You know the wall which separates the CT-balcony and bombsite B, I'd like to see some sort of creative solution. Not totally sure but i had this concept in mind about a quite small rectangular house (but still reaching out further than present wall) with tiny ramp/balcony embracing around it. Preferably in order to enter this house-balcony in a best way afterwards crossing the new addition above the slope, you may add a smaller dusty ramp reaching up to it and eventually the attacks will appear in much more diverse, unpredictable and creative ways.

    --- Update ---

    You know the map is very wide so you must keep in mind CT's in need of some decent safespots/airpockets meanwhile calling for da backup.

  5. #15
    Handyman sIMson's Avatar
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    Is there anyone willing to test this map with me? I've already upped it to my server but since it's steam only no one is willing to play there
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  6. #16
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    I'll test it with you!
    Last edited by Vainglory; 03-01-2011 at 04:03 PM.
    "It can't! ... Sourcejesus won't allow that! " - n69ky
    "! ! ! ! ! engrish is not your optimal language ! " - n69ky

  7. #17
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    im down ive been looking for a server to be up

  8. #18
    Handyman sIMson's Avatar
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    OK, we've tested it a bit with Vainglory (thanks a fkn lot once again ^^) and apart from finding some minor issues I know much more about timing, camping spots and more. I think I should reconsider some changes, we'll see about that...
    <yuri-> inc did a double fix of that fix; a fix inside a fix; yo dawg

  9. #19
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    i dont see ur server simson!

  10. #20
    Im up for some 5on5-testing if you lacks free volonteers..... !

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