It's amazing! Good job.
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It's amazing! Good job.
Wow, that looks great man! only one idea, how about making the bridges have different elevations, maybe the perimeter of the building be higher up?
ETA:
are there ladders at the ends of the crossing bridge?
Looks good man. Should be brighter though. And try use source2007 hammer there you can use the cspromod.fgd properly and the guns have ammo in them.
csp_aim_deaglez
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looks amazing, but darkish
men1kmati: 'when the fuck is this shit coming out...'
CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'
It's getting pretty good, just missed improve the lighting on the inside!![]()
I will definitely use this map on my server once it's done. Stoked for the final version.
Last edited by eXXtr4ct; 02-16-2011 at 12:31 PM.
could you tell me how did you get those box textures?... i'm new to valve hammer editor.. plus i'm doing the map too, but inside a "room" like the old one and without the bridge.... I'm ding 128x128 boxes but they look too big... could you tell me the original dimmensions? :X
majkool's work:
[MOD] Cs1.6, CSS and "New" | AWP Scopes
[MOD] Scoreboard With 1.6 Style
[CONCEPT] Scoreboard
WildBeast's work:
[CONCEPT] Menu and Scoreboard GUI
"Don't worry, we will update graphics and animations. As a particular human being would say" - n69ky
"No, cs 1.6 isn`t dead, but undead. It`s head is off and it still beats GO at popularity." - pRopaaNS
Yeah, they are 96x96.
By the way, because I couldn't configure CSP for pre-OB port I couldn't add deagles to the map, so I released the map for regular css.
It's available on http://acidmaps.net like the other 2 CSP projects.