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  1. #11
    Member WildBeast's Avatar
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    Aug 2010
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    Bulgaria
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    377
    It's amazing! Good job .

  2. #12
    Senior Member downbad's Avatar
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    Nov 2008
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    Baton Rouge, LA
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    Wow, that looks great man! only one idea, how about making the bridges have different elevations, maybe the perimeter of the building be higher up?

    ETA:
    are there ladders at the ends of the crossing bridge?

  3. #13
    Member
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    Oct 2009
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    Holland
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    Looks good man. Should be brighter though. And try use source2007 hammer there you can use the cspromod.fgd properly and the guns have ammo in them.

  4. #14
    QA Tester [EA]'s Avatar
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    Nov 2008
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    Virginia, USAAAAAAAAAAAAAA
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    2,002
    csp_aim_deaglez
    Official CSPromod Mumble:
    IP: 193.27.193.4
    Port: 40000
    ----------------------------
    Join #cspromod @ QuakeNet to find gathers/mixes/scrims/PUGS/whateverthefuckyoucallthem
    Join #cspromod @ GameSurge to talk to the developers of CSPromod
    ----------------------------
    Send all your business propositions to: alex@myeg.net

  5. #15
    Contributor/Tester n69ky's Avatar
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    Jan 2010
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    Liechtenstein
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    4,575
    looks amazing, but darkish
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  6. #16
    Member
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    Mar 2010
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    Brazil
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    38
    It's getting pretty good, just missed improve the lighting on the inside!

  7. #17
    New Member
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    May 2010
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    Scarborough, ON
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    11
    I will definitely use this map on my server once it's done. Stoked for the final version.

  8. #18
    Member
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    Mar 2010
    Location
    Southern Germany
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    49
    Thank you all
    I'll post new screens soon, but I'm pretty close to releasing the map already.

    Edit: there


    still working on the floor and easter egg color correction, also I'm still not sure how I can fix the game_player_equip entities for CSP. We'll see
    Last edited by eXXtr4ct; 02-16-2011 at 12:31 PM.

  9. #19
    Senior Member n3krO's Avatar
    Join Date
    Jul 2010
    Location
    Málaga, Spain
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    3,935
    could you tell me how did you get those box textures?... i'm new to valve hammer editor.. plus i'm doing the map too, but inside a "room" like the old one and without the bridge.... I'm ding 128x128 boxes but they look too big... could you tell me the original dimmensions? :X
    majkool's work:
    [MOD] Cs1.6, CSS and "New" | AWP Scopes
    [MOD] Scoreboard With 1.6 Style
    [CONCEPT] Scoreboard


    WildBeast's work:
    [CONCEPT] Menu and Scoreboard GUI

    "Don't worry, we will update graphics and animations. As a particular human being would say" - n69ky

    "No, cs 1.6 isn`t dead, but undead. It`s head is off and it still beats GO at popularity." - pRopaaNS

  10. #20
    Member
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    Mar 2010
    Location
    Southern Germany
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    49
    Yeah, they are 96x96.
    By the way, because I couldn't configure CSP for pre-OB port I couldn't add deagles to the map, so I released the map for regular css.

    It's available on http://acidmaps.net like the other 2 CSP projects.

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