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  1. #21
    Quote Originally Posted by MACHETE View Post
    This is actually a really major thing, it completely throws the balance of picking mid out of whack

    Quote Originally Posted by n69ky View Post
    take a step back. srsly
    Its actually a really big issue, hope ur just joking

  2. #22
    Senior Member
    Join Date
    Aug 2008
    Location
    Brazil
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    593
    I really wish Red could make the mountain a little bit smaller so this spamspot was usable again:



    Reported this on the 1.04 thread but apparently it got no attention... that is one of d2's most useful spam spots and you simply can't do it in CSP .

    For reference, this is the pic I posted in the 1.04 thread:



    Thing is in 1.6 there's a little gap between the rock and the little boxes, while in CSP there is no gap, so you get blocked by the mountain from getting vision into the little hole .

    PS: Really wish these pics wouldn't break the forum layout .
    Last edited by Mith; 02-01-2011 at 05:48 AM.

  3. #23
    QA / Moderator
    Join Date
    Aug 2008
    Posts
    1,993
    The T mid peek has been fixed already and will be in the next patch, stop talking about it please.

    Redstar has also fixed that Mith
    I used that pic to show him several times, I hope you don't mind

  4. #24
    Contributor/Tester n69ky's Avatar
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    Jan 2010
    Location
    Liechtenstein
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    4,575
    yeah sorry I was joking because it was fixxed already but you can manage to have a good view when standing more back
    men1kmati: 'when the fuck is this shit coming out...'
    CREDiBLE: 'I felt exactly the same way some weeks ago. Try Dulcolax, mate. Worked for me.'

  5. #25
    New Member
    Join Date
    Jan 2011
    Posts
    4
    Ok, I found new bug. I connected the server and textures were transparent. Only in one place.
    http://oi56.tinypic.com/2d00som.jpg

  6. #26
    Senior Member
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    Aug 2008
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    I used that pic to show him several times, I hope you don't mind
    what

    i demand copyright payments

    this is absurd
    Last edited by Mith; 02-01-2011 at 06:23 PM.

  7. #27
    Development Manager - Developer Redstar's Avatar
    Join Date
    Aug 2008
    Location
    Paris, France
    Posts
    517
    Alright guys I fixed a few things on csp_dust2, here's what you can already expect from the next patch:

    csp_dust2

    Fixed the wall height at T spawn, you can now peek mid properly from T spawn
    Fixed the long A displacement that allowed you to jump directly ontop of the crate without any boost
    Fixed the A bombsite crate size (the one in the corner) to match 1.6
    Fixed the B displacement that allowed you to jump directly ontop of the small wall
    Added the missing spam spot at B bombsite
    Added 1.6 style arches
    Tweaked the B window to only have a partial view of the B tunnels' entry
    Tweaked long A door and added a player clip in front of it so it doesn't get in the way of the players anymore
    Tweaked B tunnels lighting to make them a bit brighter
    Music is what feelings sound like

  8. #28
    sick nice work redstar

    edit: just wondering redstar is it physically possible to change the footstep noise on pretty much the entire dust2 from that soft sand noise to the 'default' footstep noise?
    Last edited by drosalion; 02-02-2011 at 12:10 AM.

  9. #29
    awesome THX great news!

  10. #30
    Senior Member
    Join Date
    Nov 2008
    Location
    Berlin - Germany
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    592
    Quote Originally Posted by n69ky View Post
    but you can manage to have a good view when standing more back
    in 1.6 maybe. but in CSP no chance
    its fixed so yeah
    waiting for the patch now =]
    yes yes yoa

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