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Thread: raw input

  1. #1
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    raw input

    In a recent update CSS appeared very good function "raw input". Do the developers plan to integrate this function in the CSP?

  2. #2
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    That's a Source 2009 feature (which CSS is using); CSP is using the Source 2007 SDK so it's not possible for now. When Valve release a SDK for Source 2009, the game will most likely be ported and that feature should be added I think.

  3. #3
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    Quote Originally Posted by tiger View Post
    That's a Source 2009 feature (which CSS is using); CSP is using the Source 2007 SDK so it's not possible for now. When Valve release a SDK for Source 2009, the game will most likely be ported and that feature should be added I think.
    thx.

  4. #4
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    Wait, isn't CS:S, TF2, and DOD:S using SDK2007 now?
    Niedoświadczeni nazywali kulturą to, co było częścią ich zniewolenia
    ~Anonymous


    Naród, który nie szanuje swojej przeszłości, nie zasługuje na szacunek teraźniejszości i nie ma prawa do przyszłości.
    ~Józef Piłsudski

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  6. #6
    Senior Member n3krO's Avatar
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    What does this feature does? i'm out dated on CSS :S

  7. #7
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    Quote Originally Posted by n3krO View Post
    What does this feature does? i'm out dated on CSS :S
    raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions.

  8. #8
    Senior Member n3krO's Avatar
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    Quote Originally Posted by lionskel View Post
    raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions.
    Actually i've windows perfect configured to play cs1.6.... but when i go lan, i lose 10~20 min configuring and restarting windows.... so this feacture seems to be nice

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