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  1. #1

    russian walk that dont mess with the hitboxes, get real people

    it's in! but it does not fuck up the hitboxes nor mask the sound like in cs1.6! (it will be not silent anymore
    What the hell that this even mean, that the hitboxes will be apart from the head thats moving up and down? I mean come on, not necessary to aim for the head but to the hitbox that will be just like you where running?, and what happens to the hitboxes when you want to duck for real?, this bug only confuses the aimer letting users do cheap entrances and run aways and make the model looks really bad, I mean, may look fine to many for 1.6 (it doesnt), but for a 2010+ game something like this is ridiculous and needs to be stoped!, any duck jumping removed.

    +Duck Jump is like the paradinha penalty in soccer, banned by the FIFA ofcourse, theres no way could be aloud professionally.

  2. #2
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    It does not affect the hitboxes, when someone is russian walking and tries to shoot at the same time his recoil will be messed up so you will have an advantage.
    The hitbox will move up and down along with the model and no it won't be like you were running and honestly if you can't hit someone because of that, you are just bad.

    When you duck for real the hitbox will duck along as it does in CS 1.6 and CSP 1.04, what does that have to do with anything?

    In 1.6, russian walking is only used to make less sound while running, it doesn't give any other advantage. And since that's fixed in CSP, it's pointless to run around like that and it won't bother anyone (it's there for the movement, the whole ducking system and to remove that annoying delay when you unduck).

    +Duck Jump is like the paradinha penalty in soccer, banned by the FIFA ofcourse, theres no way could be aloud professionally.
    Wow get your facts right seriously... You can't bind +duck to your mouse wheel but that's it. It is allowed (not aloud, rofl) in pretty much every league and LAN. Most pro players even requested russian walking be in CSP.

  3. #3
    Fact - FIFA banned paradinha

    Fact - pros like it because make it easier, just like paradinha, pros liked it too, look at ronaldo's paradinha.
    http://www.youtube.com/watch?v=jmEHynpR2vc
    http://www.youtube.com/watch?v=xxXd7...eature=related

    Fact - my english suck



    In 1.6, russian walking is only used to make less sound while running, it doesn't give any other advantage. And since that's fixed in CSP, it's pointless to run around like that and it won't bother anyone (it's there for the movement, the whole ducking system and to remove that annoying delay when you unduck).
    Are we talking abaout the same game? All people use +duck jump to rush the edges and gives lots of advantange, they dont shoot while doing.

  4. #4
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    Quote Originally Posted by 10000 View Post
    Fact - FIFA banned paradinha

    Fact - pros like it because make it easier, just like paradinha, pros liked it too, look at ronaldo's paradinha.
    http://www.youtube.com/watch?v=jmEHynpR2vc
    http://www.youtube.com/watch?v=xxXd7...eature=related
    wtf? I don't give a crap... I was only talking about rw in CS 1.6.

    Are we talking abaout the same game? All people use +duck jump to rush the edges and gives lots of advantange, they dont shoot while doing.
    Can you show me a video of this exactly? Because I'm not sure what you're talking about.

  5. #5
    ha yes i see the paradinha comparison, i even see that a 2010+ game shouldnt have stuff like that but what you gonna do, all people here like because they can kill more with it, i agree gives edge rush advantage and a bullet dodge advantage, looks bad?, yes, EVERYONE LIKES IT? YES!, if its any confort to you i hate it too, seeing people jumping arround like that really bothers me and not only the russian but the single +duck jump, people like tiger says dont screws the gameplay but it does (gameplay from the no +duck jump era im talking about), killed cs for me, i was kinda hoping csp would fix it, now i see it wont happen.
    Last edited by DIEEIER; 11-18-2010 at 01:25 PM.

  6. #6
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    You use it to go around corners, as the defending player has to adjust his aim.
    It made CS nicer to watch, as it speed up the game and increased the attackers chances against the defensive player.

  7. #7
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    If you can't kill people in 1.6 because they duck through corners then you're seriously just bad.

    It took most people like 2 weeks to get used to it. If the guy comes in ducking he won't be able to shoot you until he's done ducking, that's plenty of time for you to lower your crosshair to where his head will be.

  8. #8
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    Quote Originally Posted by Mith View Post
    If you can't kill people in 1.6 because they duck through corners then you're seriously just bad.

    It took most people like 2 weeks to get used to it. If the guy comes in ducking he won't be able to shoot you until he's done ducking, that's plenty of time for you to lower your crosshair to where his head will be.
    Well said.
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  9. #9
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    Quote Originally Posted by DIEEIER View Post
    ha yes i see the paradinha comparison, i even see that a 2010+ game shouldnt have stuff like that but what you gonna do, all people here like because they can kill more with it, i agree gives edge rush advantage and a bullet dodge advantage, looks bad?, yes, EVERYONE LIKES IT? YES!, if its any confort to you i hate it too, seeing people jumping arround like that really bothers me and not only the russian but the single +duck jump, people like tiger says dont screws the gameplay but it does (gameplay from the no +duck jump era im talking about), killed cs for me, i was kinda hoping csp would fix it, now i see it wont happen.
    +1

    It killed cs for me too bro.
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  10. #10
    Contributor/Tester n69ky's Avatar
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    Feels bad man your Cs' are dead! Sorry for your loss!
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