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You really need some proper lighting and more creative brushwork there... leave the blocky maps and fullbright for Quake 1. Also a few of the textures are really stretched or a bit out of place.
Take a look at how maps are done in CSS/CSP, and try to take a few lessons from them. And I can't stress enough how bad you need some lighting... even a blocky map will look 1000% better with some sexy lights to spice it up (don't make it like a strip club though).
There is no lighting because those screenshots were taken in hammer.
That's another point, don't take sreenshots from hammer to show the map :3
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I like the theme of the map, but it looks too blocky like Mith pointed out earlier and it looks so empty, theres so much space thats not used. You still need to work on the details, but your on a good way IMO d=.
btw, the name doesn't fit the map
=(^-^)=
OMFG I CANT SEE ANYTHING LOL.
its like going to paint, fill in black and go: SO WHAT U THINK OF MY MAP GUYS?
make it BRIGHT BRIGHT BRIGHT DUDE![]()
no the map is realy dark. you may changed your brightness so you cant see it yourselfe.
1. Applications are accepted only via email to jobs@cspromod.com
2. Do not ask when the mod will be released.
3. Do not ask the developers to hurry up.
4. Do not ask the developers for features that they have explicitly stated will not be included.
5. Do not ask for special favors, permission to violate the rules, more media releases, or inside information.
You're going to have to think of some reasons for those walls to be there, some houses or something perhaps
You're doing it wrong.