Woot! Awesome stuff.
Woot! Awesome stuff.
nice job)) when will be release new devlog about new model and animation?
Great work Double, looking forward to 1.05!
This is sensationalllll
CSP 1.05 to be too G for my pants.
fixes look good, nice work.
- Weapons do not drop consistently.
They do for me? When does the inconsistency happen? Clarify.
- Grenades are too large.
The nades in 1.04 begin to draw themselves immediately, so they appear "in your eyes". What we discovered is cs1.6 has a 100ms delay before the nade begins to render itself, which is now in 1.05. As far as the nades themselves this is dropped straight down at your feet in both games (taken @ 800x600 resolution, NO SCALING):
They may be smaller than 1.6 but in the 1.6 world nothing looks as it should. What I am trying to say is that promod looks more realistic and graphical aspects are easier to notice even if they are smaller. I would love to see what the grenades would look like if they were a little smaller because they look freakin HUGE. Try this yourself: go spectate; have somebody throw a grenade; pause the game; and look at how HUGE they are compared to how big they look when you are just holding one. Why not make them to scale?
- No noticeably audible defuse sound.
Yes there is? I can make it a little louder.
It is of my opinion that the distance you can hear a diffuse are not the same as they are in 1.6. I know you had a devlog a while ago about matching them up, but I think they may still be off. It has been a while since I tested it but I believe me and my friends came to the conclusion that they are off. Please test out further that the max distances are the same.
- Sprays don't show while in freezetime.
Does this really matter?
Only if you want the game to look less glitchy. I don't think it needs to be in 1.05, but this is something I want to see eventually.
- Having multiple items in a buy bind doesn't work correctly. An alias must be used to get this to work correctly.
It's literally been like 7 years since I made a buy script, someone explain this to me in more detail and I'll look into it. You should buy like a man though.
The way it worked was you would use: bind "kp_end" "awp;deagle;vesthelm;vest" . This doesn't work in pro mod.
Thx for the update =D. Sorry about all the negative stuff but I wanted to make sure you got some constructive criticism =D.
Last edited by puddin1; 05-22-2010 at 04:55 PM.
everyone loves puddin
Gj DT, ta