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  1. #31
    That too.


  2. #32
    SMOKES ARE SO IMPORTANT! they are integral in most if not all strategies. having bugged smokes like this is really disappointing and i personally expect much better from such a professional development crew like DA PROMODE TEAMz!

  3. #33
    The Ambient Occlusion bug also works in Call of Duty 4. Nvidia should fix that seriously! :/

  4. #34
    Contributor/Tester yuri's Avatar
    Join Date
    Aug 2008
    nV is pushing AO thru their drivers because of they have to compete with ATi.
    ATi has worse drivers for many years, but better HW in general /with exception on HD2xxx-HD3xxx period xD/ since X1800 series.

    So nV has to push in their drivers : AO, SLi meter, etc. - and proprietary feature set : PhysX/APEX, 3dVision, CUDA, etc.
    1.09 will be released before/around CS:GO's release date as there isn't all too much to finish off (contrary to Yuri's opinion) - Saul 6/7/2012

  5. #35
    Join Date
    Apr 2009
    Gdansk, Poland
    I'm just curious.

    Has anyone tried to turn "$additive" to "1" in the particle_smokegrenade.vmt? Does this cover the ambient occlusion bug?
    Niedoświadczeni nazywali kulturą to, co było częścią ich zniewolenia

    Narˇd, ktˇry nie szanuje swojej przeszłości, nie zasługuje na szacunek teraźniejszości i nie ma prawa do przyszłości.
    ~Jˇzef Piłsudski

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