In long A on dust2 (igloo, dungeon, A tunnels, w.e you want to call it) there is a very useful flash that is a lot easier to throw in promod than 1.6.
Now I know things will be tons more different when the new models are put in, however I think that it wont make much of a difference, if any, to fix this. (If it even is something you want to fix?)
http://img690.imageshack.us/img690/5016/jumpingd.jpg This is the angle from the promod perspective. The box is pretty far out from the wall and its very easy to bank a flash off of it.
http://img199.imageshack.us/img199/5595 ... t20002.jpg (Where it roughly lands/want it to land.)
http://img695.imageshack.us/img695/879/jumping16.png In 1.6, it isn't nearly as easy and even requires a little practice to get it most of the time. The box is farther to the right, the wall plays a big factor, can easily block it. There really is just a small zone you can get it through to have it go off where you want it.
http://img17.imageshack.us/img17/9558/dedust20003kp.png (Where it roughly lands/want it to land.)
I hope this hasn't already been discussed, but I hadn't heard about it anywhere so I don't think it has. Thanks.


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