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Thread: csp_Aim_Kingdom

  1. #1

    csp_Aim_Kingdom

    CSP_AIM_KINGDOM BY UNREAL
    Brought this map remake of the normal aim_map to CSPromod.

    features:
    - light_environment;
    - env_sun;
    - de_train theme;
    - ambience;
    - background sounds;

    New features (CSP Version):
    - lower crates;
    - less brushwork / more FPS.



    I hope you enjoy playing it, and have fun! - http://rapidshare.com/files/44688260...im_kingdom.rar
    Last edited by UNREA1; 02-08-2011 at 12:48 PM.

  2. #2

    Re: csp_Aim_Kingdom

    nice

  3. #3
    New Member
    Join Date
    Feb 2010
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    Portugal, Lisbon
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    11

    Re: csp_Aim_Kingdom

    Really cool map

  4. #4
    Moderator/QA tester smartin's Avatar
    Join Date
    Aug 2008
    Location
    Sweden
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    1,060

    Re: csp_Aim_Kingdom

    Sweet
    It's all part of the game.

  5. #5
    Member
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    Jan 2010
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    steam: mennonite
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    422

    Re: csp_Aim_Kingdom

    liking it

    +1
    STEAM: mennonite
    MSN: marcel@eveo.org

  6. #6

    Re: csp_Aim_Kingdom

    I like it, but right now I sort of hate it because the model size . It possible to move the boxes forward a little so you have more space to maneuver and not strafe bumping into your team lol. I got owned soo many times because of it.

  7. #7
    Member
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    Aug 2008
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    Germany
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    Re: csp_Aim_Kingdom

    best aim_map style map
    Last edited by cryeR; 05-24-2010 at 06:25 PM.

    n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O

  8. #8
    Member
    Join Date
    Aug 2008
    Location
    Germany
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    this needs a recompile now that the viewheight is lower and full ammo is supported

    n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O

  9. #9
    Quote Originally Posted by cryeR View Post
    this needs a recompile now that the viewheight is lower and full ammo is supported
    I'll do it, please don't download this version, I'm keeping its name for the next compile, I hate re-naming maps. :3

  10. #10
    god this is sleek, and beautiful. thank you!

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