http://www.fpsbanana.com/maps/107919
mirror:
http://www.cstrike-planet.com/maps/2210-aim_map_dev
vmf: (free for editing)
http://j.mp/cBt4HQ
![]()
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http://www.fpsbanana.com/maps/107919
mirror:
http://www.cstrike-planet.com/maps/2210-aim_map_dev
vmf: (free for editing)
http://j.mp/cBt4HQ
![]()
Last edited by cryeR; 10-17-2010 at 11:00 AM.
n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O
i dunno about mapping but those developer boxes don't look great :/
perhaps the walls should be a color where all skins stand out, i think the ct:s will be hard to make out in such a dark color, and it's dull anyway. Orange or a bright red or something.
played it about 3hrs vs bots and the grey wall represents a mid lighted area , perfect for aim training in my opinion
n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O
i stand corrected
Whats wrong with trying to make good aim maps ? Because it's for training doesn't mean it has to be ugly ...
+1 because in the official maps you'll may not be able to have a good background!
unfortunately I have have a machine with 2ghz which makes it hard to create good detail maps and even impossible to compile themOriginally Posted by KaNaR
one the hand I dont get 100fps except for this map![]()
n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O
Then it's not a good training, because you have more fps than in official mapsOriginally Posted by cryeR
it is good training if you already have plans on buying a new systemOriginally Posted by KaNaR
n69ky: btw bf3ulow eigther turn off your wallhack OR dont look at walls the whole time to see if someone is behind them :O
it looks so crisp ;3