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Forum: Developer Logs

Official CSPromod development logs.

  1.   Sticky Threads  

  2. Sticky Thread New Player model Animation List

    Here's a progress list of what stage the new animations are currently at: ___________________________________________ Complete In Progress...

    Started by Mazzer, 03-13-2012 02:04 PM
    • Replies: 0
    • Views: 7,465
    03-13-2012 02:04 PM Go to last post
  3.   Normal Threads  

  1. [1.10] Decals - Bullet Properties

    About a week ago, I posted on the Dev-update blog, explaining that Incubus had coded each weapon's bullet property to the decal . So below is...

    Started by blackaddR, 06-17-2012 09:20 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 5,963
    04-06-2013 05:34 AM Go to last post
  2. [1.11] Model Distinguishing Fixed

    Hi all, First of all, thanks for feedback on b1.10. We're looking closely at any issues you are experiancing and other changes you feel are...

    Started by blackaddR, 12-18-2012 07:24 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 7,631
    01-26-2013 07:05 PM Go to last post
  3. Lightbulb Predicting your attacks

    Hi all, Like the last developer log I wrote, this will be centred around the netcode used in CSProMod. I have recently implemented predicted...

    Started by Saul, 10-07-2011 02:46 PM
    14 Pages
    1 2 3 ... 14
    • Replies: 130
    • Views: 12,787
    01-10-2013 07:19 AM Go to last post
  4. Lightbulb Netcode optimizations (progress and good news)

    Hi all, I am a new programmer on the CSP team and I've implemented a few features and a few bugs that made their way into 1.07. However if you've...

    Started by Saul, 09-07-2011 11:58 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 8,625
    12-19-2012 10:49 AM Go to last post
  5. The CSPTV/Models update!

    Hey everyone! I'd just like to preface first that all you see is a work in progress and subject to changes, so don't be alarmed just yet. I...

    Started by alba, 02-02-2011 07:09 PM
    30 Pages
    1 2 3 ... 30
    • Replies: 299
    • Views: 47,707
    12-10-2012 02:31 PM Go to last post
  6. [WIP] Post-processing effects : Color-correction and contrast improvement

    Hello! I want to show you guys some of the post processing stuff I've been working on. The current effect is based on a full-screen color...

    Started by incubus, 06-27-2012 01:28 AM
    11 Pages
    1 2 3 ... 11
    • Replies: 105
    • Views: 12,111
    10-24-2012 01:59 PM Go to last post
  7. New Player model Animation

    Happy Friday everyone! I had hoped to release progress of the new animations that im working on before now, however due to the models not being ready...

    Started by Mazzer, 02-10-2012 10:05 AM
    32 Pages
    1 2 3 ... 32
    • Replies: 314
    • Views: 23,415
    10-20-2012 05:45 AM Go to last post
  8. Improving penetration

    We were having problems penetrating some objects like doors in nuke in lower bombsite : http://i.imgur.com/BhA57l.jpg The red line shows the...

    Started by incubus, 12-28-2011 04:53 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 7,143
    08-29-2012 01:44 PM Go to last post
  9. Exclamation The VGUI Update [July 11]

    Alright, how're you guys doing? Good I hope! Guess what? I'm not going to annoy you with progress percentage and no media at all... How great is...

    Started by alba, 07-11-2010 09:14 PM
    17 Pages
    1 2 3 ... 17
    alba, art, developer log, vgui
    • Replies: 166
    • Views: 34,062
    07-23-2012 10:20 AM Go to last post
  10. The Animation Update Part 1 [August 7]

    Animation Devlog Part 1. http://mazzer.cspromod.com/crouch_aim_pistol_preview.jpg Crouch Aim Pistol I started working on the animation for CSP...

    Started by Mazzer, 08-07-2010 06:28 PM
    24 Pages
    1 2 3 ... 24
    • Replies: 237
    • Views: 30,535
    10-06-2011 06:17 PM Go to last post
  11. State of the Game... Options you say? [October 9]

    Been quite a while and we are way behind on making some coding logs. As you already know, Ben had this thing ported quite some time ago. We had the...

    Started by doublethink, 10-09-2010 11:38 PM
    14 Pages
    1 2 3 ... 14
    • Replies: 136
    • Views: 15,258
    09-30-2011 05:43 PM Go to last post
  12. Farewell

    Following the footsteps of Cashed (and by that I mean, just the timing), I'm leaving something that has been really dear and close to my heart. It is...

    Started by alba, 07-24-2011 11:00 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 9,192
    09-07-2011 12:32 AM Go to last post
  13. CSP Meeting in Windsor/Detroit

    Well guys, during Amogan's American Assault we got him to come meet mizzack and I in Windsor/Detroit. We had a good 2 nights of gambling and drinking...

    Started by cashed, 03-20-2011 06:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 5,768
    03-24-2011 12:52 PM Go to last post
  14. CSP Inferno Update [August 17]

    Hey Everyone, Progress has been going well with inferno as of late. More detail has been added without FPS hits, and I'm happy to say it's almost...

    Started by cashed, 08-17-2008 01:26 PM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 24,934
    01-29-2011 07:56 PM Go to last post
  15. Post Art Diary/Status [January 29]

    Hello everyone, it's me again. This time, you know the drill except I've decided I'd split my art threads from release to release and share (what I'm...

    Started by alba, 01-29-2010 05:47 AM
    17 Pages
    1 2 3 ... 17
    • Replies: 161
    • Views: 31,941
    01-24-2011 10:14 AM Go to last post
  16. Bug Fix Work [May 22]

    I am back. This is the bug list compilation, from the bug section. I will respond to each one. Gameplay Movement is not true to 1.6. ...

    Started by doublethink, 05-22-2010 07:55 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 133
    • Views: 20,494
    12-25-2010 05:44 AM Go to last post
  17. Community Project | CSP_aim_map development thread [October 19]

    Hiho everybody, I'm working on csp_aim_map at the moment. Some of you may remember my old version of aim_map for cspromod. Well, we've changed...

    Started by SirK, 10-19-2010 01:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 8,380
    12-12-2010 07:00 PM Go to last post
  18. Community Project | CSP_aim_pistol development thread [October 17]

    Did some work on the map today, a few screens for you: http://media.cspromod.com/devlog/redstar/aim_pistol_1_preview.jpg...

    Started by Redstar, 10-17-2010 03:00 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 9,275
    11-10-2010 06:00 PM Go to last post
  19. CSP Nuke Thread [September 20]

    Hello everyone, I haven't done a real good job updating a lot of you but i decided to show some new pics from the remodeling of nuke. Quite a bit...

    Started by cashed, 09-20-2009 03:18 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 19,395
    06-14-2010 04:17 PM Go to last post
  20. Exclamation The Orange Box [May 8]

    As most of you should know by now we have successfully ported CSPromod from the older Half-Life2 Episode 1 to the newer Episode 2 Source Engine more...

    Started by amogan, 05-07-2010 09:12 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 99
    • Views: 30,959
    06-09-2010 12:32 PM Go to last post

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