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Forum: Developer Logs

Official CSPromod development logs.

  1.   Sticky Threads  

  2. Sticky Thread New Player model Animation List

    Here's a progress list of what stage the new animations are currently at: ___________________________________________ Complete In Progress...

    Started by Mazzer, 03-13-2012 02:04 PM
    • Replies: 0
    • Views: 1,627
    03-13-2012 02:04 PM Go to last post
  3.   Normal Threads  

  1. New Player model Animation

    Happy Friday everyone! I had hoped to release progress of the new animations that im working on before now, however due to the models not being ready...

    Started by Mazzer, 02-10-2012 10:05 AM
    23 Pages
    1 2 3 ... 23
    • Replies: 221
    • Views: 13,365
    04-29-2012 08:40 AM Go to last post
  2. Lightbulb Predicting your attacks

    Hi all, Like the last developer log I wrote, this will be centred around the netcode used in CSProMod. I have recently implemented predicted...

    Started by Saul, 10-07-2011 02:46 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 8,529
    04-11-2012 09:44 AM Go to last post
  3. The CSPTV/Models update!

    Hey everyone! I'd just like to preface first that all you see is a work in progress and subject to changes, so don't be alarmed just yet. I...

    Started by alba, 02-02-2011 07:09 PM
    29 Pages
    1 2 3 ... 29
    • Replies: 283
    • Views: 37,162
    03-29-2012 03:37 PM Go to last post
  4. Exclamation The VGUI Update [July 11]

    Alright, how're you guys doing? Good I hope! Guess what? I'm not going to annoy you with progress percentage and no media at all... How great is...

    Started by alba, 07-11-2010 09:14 PM
    17 Pages
    1 2 3 ... 17
    alba, art, developer log, vgui
    • Replies: 165
    • Views: 29,570
    02-06-2012 08:44 AM Go to last post
  5. Improving penetration

    We were having problems penetrating some objects like doors in nuke in lower bombsite : http://i.imgur.com/BhA57l.jpg The red line shows the...

    Started by incubus, 12-28-2011 04:53 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 4,611
    01-19-2012 06:20 AM Go to last post
  6. The Animation Update Part 1 [August 7]

    Animation Devlog Part 1. http://mazzer.cspromod.com/crouch_aim_pistol_preview.jpg Crouch Aim Pistol I started working on the animation for CSP...

    Started by Mazzer, 08-07-2010 06:28 PM
    24 Pages
    1 2 3 ... 24
    • Replies: 237
    • Views: 28,607
    10-06-2011 06:17 PM Go to last post
  7. State of the Game... Options you say? [October 9]

    Been quite a while and we are way behind on making some coding logs. As you already know, Ben had this thing ported quite some time ago. We had the...

    Started by doublethink, 10-09-2010 11:38 PM
    14 Pages
    1 2 3 ... 14
    • Replies: 136
    • Views: 13,811
    09-30-2011 05:43 PM Go to last post
  8. Lightbulb Netcode optimizations (progress and good news)

    Hi all, I am a new programmer on the CSP team and I've implemented a few features and a few bugs that made their way into 1.07. However if you've...

    Started by Saul, 09-07-2011 11:58 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 61
    • Views: 6,713
    09-11-2011 07:57 AM Go to last post
  9. Farewell

    Following the footsteps of Cashed (and by that I mean, just the timing), I'm leaving something that has been really dear and close to my heart. It is...

    Started by alba, 07-24-2011 11:00 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 8,255
    09-07-2011 12:32 AM Go to last post
  10. CSP Meeting in Windsor/Detroit

    Well guys, during Amogan's American Assault we got him to come meet mizzack and I in Windsor/Detroit. We had a good 2 nights of gambling and drinking...

    Started by cashed, 03-20-2011 06:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,948
    03-24-2011 12:52 PM Go to last post
  11. CSP Inferno Update [August 17]

    Hey Everyone, Progress has been going well with inferno as of late. More detail has been added without FPS hits, and I'm happy to say it's almost...

    Started by cashed, 08-17-2008 01:26 PM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 23,377
    01-29-2011 07:56 PM Go to last post
  12. Post Art Diary/Status [January 29]

    Hello everyone, it's me again. This time, you know the drill except I've decided I'd split my art threads from release to release and share (what I'm...

    Started by alba, 01-29-2010 05:47 AM
    17 Pages
    1 2 3 ... 17
    • Replies: 161
    • Views: 30,557
    01-24-2011 10:14 AM Go to last post
  13. Bug Fix Work [May 22]

    I am back. This is the bug list compilation, from the bug section. I will respond to each one. Gameplay Movement is not true to 1.6. ...

    Started by doublethink, 05-22-2010 07:55 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 133
    • Views: 19,253
    12-25-2010 05:44 AM Go to last post
  14. Community Project | CSP_aim_map development thread [October 19]

    Hiho everybody, I'm working on csp_aim_map at the moment. Some of you may remember my old version of aim_map for cspromod. Well, we've changed...

    Started by SirK, 10-19-2010 01:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 7,769
    12-12-2010 07:00 PM Go to last post
  15. Community Project | CSP_aim_pistol development thread [October 17]

    Did some work on the map today, a few screens for you: http://media.cspromod.com/devlog/redstar/aim_pistol_1_preview.jpg...

    Started by Redstar, 10-17-2010 03:00 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 8,284
    11-10-2010 06:00 PM Go to last post
  16. CSP Nuke Thread [September 20]

    Hello everyone, I haven't done a real good job updating a lot of you but i decided to show some new pics from the remodeling of nuke. Quite a bit...

    Started by cashed, 09-20-2009 03:18 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 16,703
    06-14-2010 04:17 PM Go to last post
  17. Exclamation The Orange Box [May 8]

    As most of you should know by now we have successfully ported CSPromod from the older Half-Life2 Episode 1 to the newer Episode 2 Source Engine more...

    Started by amogan, 05-07-2010 09:12 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 99
    • Views: 29,653
    06-09-2010 12:32 PM Go to last post
  18. Aim Map Series Progress [November 28]

    Hey everyone, as you've probably seen in the news section of the website, Alex announced my little project I had called the "Aim Map Series". The...

    Started by alba, 11-27-2009 11:56 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 14,828
    02-01-2010 08:17 PM Go to last post
  19. Art Diary/Status [November 12]

    Alrighty, much like the previous devlog from me, I'm going to list the things I'm currently working on and the things previously done right below...

    Started by alba, 11-12-2009 04:52 AM
    21 Pages
    1 2 3 ... 21
    • Replies: 205
    • Views: 22,632
    01-27-2010 09:07 AM Go to last post
  20. Community Project Progress [January 7]

    Following this thread about the announcement of our new aim maps, I figured we should have a proper thread for community projects. This is the first...

    Started by alba, 01-07-2010 08:14 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 84
    • Views: 12,020
    01-16-2010 12:43 PM Go to last post

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