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Official CSPromod development logs.
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Here's a progress list of what stage the new animations are currently at: ___________________________________________ Complete In Progress...
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About a week ago, I posted on the Dev-update blog, explaining that Incubus had coded each weapon's bullet property to the decal . So below is...
Hi all, First of all, thanks for feedback on b1.10. We're looking closely at any issues you are experiancing and other changes you feel are...
Hi all, Like the last developer log I wrote, this will be centred around the netcode used in CSProMod. I have recently implemented predicted...
Hi all, I am a new programmer on the CSP team and I've implemented a few features and a few bugs that made their way into 1.07. However if you've...
Hey everyone! I'd just like to preface first that all you see is a work in progress and subject to changes, so don't be alarmed just yet. I...
Hello! I want to show you guys some of the post processing stuff I've been working on. The current effect is based on a full-screen color...
Happy Friday everyone! I had hoped to release progress of the new animations that im working on before now, however due to the models not being ready...
We were having problems penetrating some objects like doors in nuke in lower bombsite : http://i.imgur.com/BhA57l.jpg The red line shows the...
Alright, how're you guys doing? Good I hope! Guess what? I'm not going to annoy you with progress percentage and no media at all... How great is...
Animation Devlog Part 1. http://mazzer.cspromod.com/crouch_aim_pistol_preview.jpg Crouch Aim Pistol I started working on the animation for CSP...
Been quite a while and we are way behind on making some coding logs. As you already know, Ben had this thing ported quite some time ago. We had the...
Following the footsteps of Cashed (and by that I mean, just the timing), I'm leaving something that has been really dear and close to my heart. It is...
Well guys, during Amogan's American Assault we got him to come meet mizzack and I in Windsor/Detroit. We had a good 2 nights of gambling and drinking...
Hey Everyone, Progress has been going well with inferno as of late. More detail has been added without FPS hits, and I'm happy to say it's almost...
Hello everyone, it's me again. This time, you know the drill except I've decided I'd split my art threads from release to release and share (what I'm...
I am back. This is the bug list compilation, from the bug section. I will respond to each one. Gameplay Movement is not true to 1.6. ...
Hiho everybody, I'm working on csp_aim_map at the moment. Some of you may remember my old version of aim_map for cspromod. Well, we've changed...
Did some work on the map today, a few screens for you: http://media.cspromod.com/devlog/redstar/aim_pistol_1_preview.jpg...
Hello everyone, I haven't done a real good job updating a lot of you but i decided to show some new pics from the remodeling of nuke. Quite a bit...
As most of you should know by now we have successfully ported CSPromod from the older Half-Life2 Episode 1 to the newer Episode 2 Source Engine more...
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