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Forum: Level Design

Creating maps for CSPromod Post here.

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  1.   Sticky Threads  

  2. Sticky Thread Level Design Rules

    Do not post/link/discuss maps that violate copyrights. This includes: CSP maps decompiled and converted to other games maps decompiled and...

    Started by cashed, 08-15-2008 07:49 PM
    • Replies: 0
    • Views: 2,376
    08-15-2008 07:49 PM Go to last post
  3.   Normal Threads  

  1. Aztec (still too CT favored)

    Hello, I am glad that you included and modified aztec in CSP, but I still think it's a way too CT favored map. My suggestion is you would change...

    Started by NAkki, 10-02-2011 02:07 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 701
    01-22-2012 11:00 AM Go to last post
  2. forge, mirage and Tuscan

    They are upcoming maps are they? I don't think tuscan and forge needs any tweak or remake from their current state in source? so my suggestion...

    Started by Mystifax, 09-08-2011 01:00 PM
    • Replies: 8
    • Views: 438
    01-21-2012 10:24 AM Go to last post
  3. Map Theme - what do you think?

    http://lana-sator.livejournal.com/160176.html seems interesting for a map theme!

    Started by Lordearon, 01-01-2012 11:51 PM
    • Replies: 9
    • Views: 231
    01-03-2012 03:28 PM Go to last post
  4. Which map you would like to see in CSPromod?

    Hi. In this thread anyone can post maps which would like to see in CSPromod. I would like to see one of these CS:Source maps: 1....

    Started by WildBeast, 09-18-2011 06:35 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 1,632
    11-21-2011 06:20 PM Go to last post
  5. Lightbulb fy_laser_space_mini_v1

    Fy map for Css and CSPROMOD. http://www.gamebanana.com/maps/153207

    Started by kirby8989, 10-14-2011 06:15 PM
    • Replies: 7
    • Views: 250
    10-16-2011 06:24 PM Go to last post
  6. aim maps!

    Hey guys, what do you think about aim_akcolt and aim_arena? For me they are totally overloaded with objects which confuse me by aiming! I would like...

    Started by Maximus93, 10-01-2011 07:44 AM
    • Replies: 4
    • Views: 208
    10-02-2011 10:34 PM Go to last post
  7. Lightbulb { Maps } on csp 1.6 ver [ 1.08 ]

    this topic collect all map ( High res , work ) in version 1.08. thanks. csp_aim_akcolt . csp_aim_arena. csp_aim_awp .

    Started by cutjthientaj, 09-28-2011 11:42 AM
    • Replies: 3
    • Views: 273
    09-28-2011 12:55 PM Go to last post
  8. Sienna

    Who wants to help me out ? http://cloud.steampowered.com/ugc/577792446819531963/296695C788C5EFD06B3D62A506DCA9AB74DA8EE7/ ...

    Started by cryeR, 08-10-2011 10:23 AM
    • Replies: 0
    • Views: 170
    08-10-2011 10:23 AM Go to last post
  9. How to remove weapons?

    Do you know how to remove weapons? game_player_equip doesn't work.

    Started by Harsay, 08-09-2011 05:32 AM
    • Replies: 2
    • Views: 137
    08-09-2011 09:34 AM Go to last post
  10. Lightbulb csp_tuscan under construction =)

    Hey CSProMod community, I'm Mariano. Wanted to say hi, and give the notice that i'm currently creating the csp_tuscan. Started 2 days ago, i've...

    Started by msqar, 07-02-2011 02:07 AM
    4 Pages
    1 2 3 ... 4
    creating, cspromod, csp_tuscan, map, tuscan
    • Replies: 31
    • Views: 1,418
    07-14-2011 09:11 PM Go to last post
  11. Tutorial to setup hammer step by step

    would be nice, i have made some maps for cs1.6 but cant get the new one working :(

    Started by Zorky, 07-03-2011 12:24 PM
    • Replies: 2
    • Views: 179
    07-13-2011 10:04 AM Go to last post
  12. Lightbulb [CS 1.6] ka_the_pit

    This is my latest CS 1.6 map inspired by Mortal Kombat series - ka_the_pit. This map resembles my favorite Mortal Kombat arena - The Pit. 3 narrow...

    Started by sIMson, 07-07-2011 06:32 AM
    cs 1.6, ka_, map, the pit
    • Replies: 2
    • Views: 305
    07-07-2011 03:32 PM Go to last post
  13. de_railroad

    this is probebly a game that you newborns never played it was really funny, i just played it in public but if you disable the trains or something i...

    Started by Zorky, 06-09-2011 08:09 AM
    • Replies: 3
    • Views: 200
    06-09-2011 02:23 PM Go to last post
  14. How do you equip ammo via Hammer?

    First off, I'm trying to finish my version of aim_deagle at the moment. The map is supposed to be restricted to deagles only and one would think...

    Started by eXXtr4ct, 02-20-2011 01:42 AM
    • Replies: 8
    • Views: 838
    06-05-2011 05:36 PM Go to last post
  15. de_stadium

    i remember this map as a really great map... dont really know if it´s a "tournement" god map but would be nice to see it in csp missed it in 1.6 and...

    Started by Zorky, 05-15-2011 08:39 PM
    • Replies: 7
    • Views: 779
    05-17-2011 02:19 PM Go to last post
  16. missing 3d models

    Hi, i started working with 3ds studio max, an i'm interested to know what models can be created or remade for the game. fOr example the nuke's radio...

    Started by gamita, 03-21-2011 08:26 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 628
    03-23-2011 01:00 PM Go to last post
  17. Textures Localizations

    I'm searching for the wall texture of aim_map_arena (both deflaut, T side and CT side) and for the gate (the one that says Entrance only for...

    Started by n3krO, 03-12-2011 07:34 PM
    • Replies: 2
    • Views: 279
    03-14-2011 08:42 PM Go to last post
  18. Weapons Problems

    Ok, i'm working on csp_deagle (cs_deagle5 / cs_deagle7k)... First i need to know how to remove the usp/glock from the players.... than how can i make...

    Started by n3krO, 03-10-2011 03:21 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 534
    03-12-2011 02:29 PM Go to last post
  19. How to do an overview?

    thread name :S

    Started by n3krO, 03-10-2011 06:42 PM
    • Replies: 5
    • Views: 325
    03-12-2011 01:26 PM Go to last post
  20. csp_milk concept.

    Got a concept for a map. It's called csp_milk. It's another mixed map, this one is of cbble and forge. The environment is that of a milk factory....

    Started by Vainglory, 02-15-2011 11:49 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 1,587
    03-10-2011 05:04 PM Go to last post

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