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Forum: Level Design

Creating maps for CSPromod Post here.

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  1.   Sticky Threads  

  2. Sticky Thread Level Design Rules

    Do not post/link/discuss maps that violate copyrights. This includes: CSP maps decompiled and converted to other games maps decompiled and...

    Started by cashed, 08-15-2008 06:49 PM
    • Replies: 0
    • Views: 2,459
    08-15-2008 06:49 PM Go to last post
  3.   Normal Threads  

  1. help with camera and monitor

    I make a map, when I compile the map and it runs in the Source, the camera is all right. When I run this same card for CSPromod the camera does not...

    Started by masta4, 05-08-2012 07:03 PM
    • Replies: 8
    • Views: 114
    05-09-2012 08:02 PM Go to last post
  2. ragdoll/physics and stuffs

    hey guys what i want to do is a curtain thingy even i dont know its proper name on my own language. but here it is : ...

    Started by szidzse, 04-30-2012 07:35 PM
    • Replies: 6
    • Views: 169
    05-01-2012 04:48 PM Go to last post
  3. Which map you would like to see in CSPromod?

    Hi. In this thread anyone can post maps which would like to see in CSPromod. I would like to see one of these CS:Source maps: 1....

    Started by WildBeast, 09-18-2011 05:35 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 55
    • Views: 2,062
    04-21-2012 08:46 AM Go to last post
  4. hint/skip/areaportals

    Just a simple question: these stuffs will work correctly , when i ran final render? or fast render shows the results? Areaportals works after the...

    Started by szidzse, 04-18-2012 07:04 PM
    • Replies: 6
    • Views: 143
    04-19-2012 11:07 AM Go to last post
  5. Detail Sprites seem's not work

    okay i used this texture all around the map what has this detail function with milf weeds and stuffs i almost tried everything but the grass wont...

    Started by szidzse, 04-09-2012 06:47 AM
    • Replies: 3
    • Views: 157
    04-09-2012 10:37 PM Go to last post
  6. Real explosion

    Anybody? who did or can do a real triggered explosion not so big like c4 blast but smaller then default env_explosion

    Started by szidzse, 04-07-2012 04:42 PM
    • Replies: 0
    • Views: 130
    04-07-2012 04:42 PM Go to last post
  7. normal , bump, etc etc map issue

    okay im having a problem with making textures or tweaking them, i want to do the ceiling like this...

    Started by szidzse, 02-26-2012 07:22 AM
    • Replies: 4
    • Views: 234
    02-27-2012 12:59 PM Go to last post
  8. gameplayerequip

    Hey is it possible somehow to use that entity on csp or need to do it in another way?? like putting weapons on the ground?

    Started by szidzse, 02-18-2012 09:40 AM
    • Replies: 0
    • Views: 226
    02-18-2012 09:40 AM Go to last post
  9. Exclamation I would like to inquire about when will the map csp_aim_map.bsp by SirK can be officially released?

    Excuse me,I'm new here^_^ Please forgive my abruptness and my poor English :D

    Started by 1on1X22, 02-11-2012 02:32 PM
    • Replies: 9
    • Views: 390
    02-14-2012 06:34 AM Go to last post
  10. Weapons Problems

    Ok, i'm working on csp_deagle (cs_deagle5 / cs_deagle7k)... First i need to know how to remove the usp/glock from the players.... than how can i make...

    Started by n3krO, 03-10-2011 02:21 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 692
    02-13-2012 02:35 PM Go to last post
  11. Surf Maps!!!

    In my honest opinion i believe that csp should have some surf maps, but only the real classic ones like surf_ski 2 and others, really what would be...

    Started by Lit, 02-03-2010 10:44 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,415
    02-13-2012 10:42 AM Go to last post
  12. idea for 64 player dust2 map

    http://www.gamebanana.com/css/maps/screens/71212?screen=3 i made it for cs source what ya think?

    Started by nyl, 02-05-2012 10:04 AM
    • Replies: 1
    • Views: 235
    02-05-2012 01:35 PM Go to last post
  13. Aztec (still too CT favored)

    Hello, I am glad that you included and modified aztec in CSP, but I still think it's a way too CT favored map. My suggestion is you would change...

    Started by NAkki, 10-02-2011 01:07 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 864
    01-22-2012 10:00 AM Go to last post
  14. forge, mirage and Tuscan

    They are upcoming maps are they? I don't think tuscan and forge needs any tweak or remake from their current state in source? so my suggestion...

    Started by Mystifax, 09-08-2011 12:00 PM
    • Replies: 8
    • Views: 681
    01-21-2012 09:24 AM Go to last post
  15. Map Theme - what do you think?

    http://lana-sator.livejournal.com/160176.html seems interesting for a map theme!

    Started by Lordearon, 01-01-2012 10:51 PM
    • Replies: 9
    • Views: 337
    01-03-2012 02:28 PM Go to last post
  16. Lightbulb fy_laser_space_mini_v1

    Fy map for Css and CSPROMOD. http://www.gamebanana.com/maps/153207

    Started by kirby8989, 10-14-2011 05:15 PM
    • Replies: 7
    • Views: 288
    10-16-2011 05:24 PM Go to last post
  17. aim maps!

    Hey guys, what do you think about aim_akcolt and aim_arena? For me they are totally overloaded with objects which confuse me by aiming! I would like...

    Started by Maximus93, 10-01-2011 06:44 AM
    • Replies: 4
    • Views: 239
    10-02-2011 09:34 PM Go to last post
  18. Lightbulb { Maps } on csp 1.6 ver [ 1.08 ]

    this topic collect all map ( High res , work ) in version 1.08. thanks. csp_aim_akcolt . csp_aim_arena. csp_aim_awp .

    Started by cutjthientaj, 09-28-2011 10:42 AM
    • Replies: 3
    • Views: 371
    09-28-2011 11:55 AM Go to last post
  19. Sienna

    Who wants to help me out ? http://cloud.steampowered.com/ugc/577792446819531963/296695C788C5EFD06B3D62A506DCA9AB74DA8EE7/ ...

    Started by cryeR, 08-10-2011 09:23 AM
    • Replies: 0
    • Views: 202
    08-10-2011 09:23 AM Go to last post
  20. How to remove weapons?

    Do you know how to remove weapons? game_player_equip doesn't work.

    Started by Harsay, 08-09-2011 04:32 AM
    • Replies: 2
    • Views: 155
    08-09-2011 08:34 AM Go to last post

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