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Forum: Feedback

Post any thoughts about the latest installment.

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  1. All feedback related to the 1.08 version and prior.

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    Forum Statistics:

    • Threads: 211
    • Posts: 2,386
  1.   Sticky Threads  

  2. Sticky Thread Grenade bounce and gravity settings (report here)

    Didn't see any thread about it so i decided to make one here. The settings i came to a stop to, the ones that i enjoyed the most in the short time...

    Started by baho, 12-12-2012 09:20 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 1,887
    12-30-2012 09:54 PM Go to last post
  3. Sticky Thread DEATHMATCH feedback thread

    If you have any suggestions about CSPromod's Deathmatch Game Mode, this is the place to post them!

    Started by Redstar, 12-08-2012 10:04 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 887
    12-22-2012 12:32 PM Go to last post
  4.   Normal Threads  

  1. Radar while player white (Flashbang)

    In CS 1.6 while you white by Flashbang, you can see radar with your Teammates. Thereby you can easy navigate among friends. Like that:...

    Started by Paranoia, 06-07-2013 05:59 PM
    flash, radar
    • Replies: 2
    • Views: 77
    06-08-2013 08:04 AM Go to last post
  2. Exclamation Blood decals by HE

    Right now HE grenades damage causes blood decals (like a bullet shot). It's very nice innovation in Counter-Strike gameplay, but:...

    Started by Paranoia, 06-07-2013 04:35 PM
    blood, grenade
    • Replies: 1
    • Views: 63
    06-07-2013 06:06 PM Go to last post
  3. scoreboard dead players

    Hey, I find it hard to distinguish between dead and alive players in the scoreboard. After a while I've realized that dead players are actually in...

    Started by Error, 06-05-2013 07:05 AM
    • Replies: 2
    • Views: 82
    06-05-2013 12:14 PM Go to last post
  4. de_nuke box connection

    Hi. I found connection with a box. Look ---> http://imgur.com/ZemylsI,z14bhou,l2LlogW,Q3fY867 . Fix it bug.

    Started by damian., 03-15-2013 11:01 AM
    • Replies: 2
    • Views: 203
    03-15-2013 03:48 PM Go to last post
  5. volume 1 in CSP = volume 0.215 in CS 1.6

    Hello. I don't like one thing in CSP, this is silent loudness in comparison with CS 1.6. I create looped WAV sound file (Sinusoidny wave with...

    Started by Paranoia, 01-31-2013 07:28 AM
    2 Pages
    1 2
    sound, volume
    • Replies: 12
    • Views: 651
    02-02-2013 09:46 PM Go to last post
  6. mp_playersave

    mp_playersave (default 0): Save player cash, weapons, etc when they disconnect. Restored upon reconnection within mp_playersave_timeout seconds...

    Started by pano, 01-22-2013 09:10 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 314
    01-24-2013 02:49 AM Go to last post
  7. LAN Feedback

    Hey fellas, Had a LAN last weekend and here is some feedback after scrimming a few times on different maps. Unfortunately we didn't get to play...

    Started by lakesta, 01-20-2013 12:38 AM
    • Replies: 4
    • Views: 212
    01-21-2013 10:21 AM Go to last post
  8. Terrorist pants are blue

    Isn't blue the color of counter terrorist police ? Can't remember the number of times I shot at friendlies, hopefully no FF on.

    Started by jokoon, 01-19-2013 07:35 AM
    • Replies: 2
    • Views: 207
    01-19-2013 12:01 PM Go to last post
  9. This forum/ updates/ additions

    Will this forum be updated anytime soon? And if not could someone (i could do it for you guys) install tapatalk, i surf to this forum with mobile...

    Started by zwacki, 01-17-2013 06:23 PM
    • Replies: 1
    • Views: 148
    01-17-2013 08:32 PM Go to last post
  10. Post AWP scope size still not fixed.

    CS:S style scope size still larger than original. But cs1.6 style scope size is fine it's already fixed. I play at 800x600 and I can see the...

    Started by MRT, 12-18-2012 03:22 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 1,366
    01-16-2013 05:53 AM Go to last post
  11. Autoswitch and Spray Logo

    Something I've noticed is that if you don't have Auto-weapon-switch on, and you pick up a weapon, it isn't accessed via 'q'(prev_weapon) as it is in...

    Started by Tweker, 01-13-2013 03:39 PM
    • Replies: 2
    • Views: 207
    01-14-2013 11:29 AM Go to last post
  12. Shell ejection

    Shouldn't shells be ejected away from the body? Is there an option to change it? If not, it should be changed so it gets ejected away from...

    Started by enigma, 12-19-2012 02:36 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 776
    01-10-2013 09:41 AM Go to last post
  13. Pros on Counter-Strike Promod

    http://www.esplanet.net/article/595-pros-on-cspromod/ You agree?!

    Started by weezy, 01-04-2013 08:54 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 902
    01-08-2013 01:05 AM Go to last post
  14. some stupid feedback

    today i played and i have some complaints / feedback: 1. csp crosshair is just shit. just make it like css or go.. cs1.6 crosshair is great too,...

    Started by xtobix, 01-06-2013 09:30 AM
    • Replies: 2
    • Views: 151
    01-07-2013 09:18 PM Go to last post
  15. "Tweaked blood sparks to be visible with and without kevlar"?

    Why is there blood when you hit a guy in the head with kevlar now? That worked perfectly fine in 1.6. There are still sparks, but it's hard to notice...

    Started by Andeezy, 12-16-2012 04:33 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 721
    01-07-2013 02:00 PM Go to last post
  16. cl_ragdoll_collide <- enable it maybe?

    Using the command ingame doesn't work so i guess it's something that devs must do. I don't know about others but if there's one thing i liked about...

    Started by baho, 12-17-2012 03:44 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 497
    01-07-2013 09:14 AM Go to last post
  17. bot_quota & duplicated bot name

    1. Seems like bot_quota currently counts spectators as "players". Could you make specs don't count, so this command could maintain identical number...

    Started by hadNt, 01-01-2013 06:51 PM
    • Replies: 2
    • Views: 219
    01-03-2013 09:04 AM Go to last post
  18. mp_dm_kill_hpreward is good ,but ..

    mp_dm_kill_hpreward is good ,but can it remove the colour (full screen) ? :(

    Started by cspfans, 01-02-2013 04:50 AM
    • Replies: 9
    • Views: 182
    01-03-2013 01:52 AM Go to last post
  19. bomb plant

    why is the planting so gay like 1.6...? its crap i think the plant in css is nice and much better than now / 1.6

    Started by tiMs, 12-22-2012 05:13 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 559
    01-01-2013 06:19 PM Go to last post
  20. Generel Feedback [First impressions ans issues]

    Hi guys, I have tested 1.10 now and first of all - great job - most improvements are great! Smoke Transparency Well done, before it just felt...

    Started by MarcoJ, 12-16-2012 05:48 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 557
    01-01-2013 08:42 AM Go to last post

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