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	<channel>
		<title>CSPromod Community Forums - Ideas and Suggestions</title>
		<link>http://cspromod.com/community/</link>
		<description>Got a thought? Want to give us your opinion? Post it here.</description>
		<language>en</language>
		<lastBuildDate>Tue, 07 Sep 2010 02:33:36 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://cspromod.com/community/images/misc/rss.png</url>
			<title>CSPromod Community Forums - Ideas and Suggestions</title>
			<link>http://cspromod.com/community/</link>
		</image>
		<item>
			<title>Smoke grenade visibility</title>
			<link>http://cspromod.com/community/threads/3039-Smoke-grenade-visibility?goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 10:44:11 GMT</pubDate>
			<description>When 1.04 came out someone found out that smokes in CSP give an advantage to the player inside and disadvantage to those outside, and it was never...</description>
			<content:encoded><![CDATA[<div>When 1.04 came out someone found out that smokes in CSP give an advantage to the player inside and disadvantage to those outside, and it was never like it in cs1.6. <br />
<br />
I had some spare time and made some changes to my csp smoke. What do you guys think?<br />
<br />
<font size="+1"><b>Screenshots</b></font><br />
<a href="http://yfrog.com/9gunscopedoldj" target="_blank">Outside unscoped - OLD</a><br />
<a href="http://yfrog.com/mtunscopednewj" target="_blank">Outside unscoped - NEW</a><br />
<a href="http://yfrog.com/j7scopedoldj" target="_blank">Outside scoped - OLD</a><br />
<a href="http://yfrog.com/9dscopednewj" target="_blank">Outside scoped - NEW</a><br />
<br />
<a href="http://yfrog.com/jqinsideunscopedoldj" target="_blank">Inside unscoped - OLD</a><br />
<a href="http://yfrog.com/1ninsideunscopednewj" target="_blank">Inside unscoped - NEW</a><br />
<a href="http://yfrog.com/ndinsidescopedoldj" target="_blank">Inside scoped - OLD</a><br />
<a href="http://yfrog.com/3dinsidescopednewj" target="_blank">Inside scoped  - NEW</a><br />
<br />
As you can see on the screenshots it only helps people outside the smoke to have a fair chance against those inside.<br />
<br />
P.S.<br />
I know they'll probably fix it for 1.05 but its a 1.04 fix.</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>free</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3039-Smoke-grenade-visibility</guid>
		</item>
		<item>
			<title>Bomb Plant/Defuse</title>
			<link>http://cspromod.com/community/threads/3035-Bomb-Plant-Defuse?goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 12:57:42 GMT</pubDate>
			<description>Just a thought to have the bomb plant percentage to flash 100 like three seconds or so after its been planted successfully so theres no omg wtf rage...</description>
			<content:encoded><![CDATA[<div>Just a thought to have the bomb plant percentage to flash 100 like three seconds or so after its been planted successfully so theres no omg wtf rage down the road since it goes to 99 and done. Also for the defuse to just make it even.<br />
<br />
Not tryin to make life hard just a suggestion</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>TrademarkTM</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3035-Bomb-Plant-Defuse</guid>
		</item>
		<item>
			<title>Weapons on back...</title>
			<link>http://cspromod.com/community/threads/3033-Weapons-on-back...?goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 02:29:37 GMT</pubDate>
			<description><![CDATA[Not really that important, but it would make it more realistic kinda, since weapons don't simply disappear... 
 
Just a thought. 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>Not really that important, but it would make it more realistic kinda, since weapons don't simply disappear...<br />
<br />
Just a thought.<br />
<br />
<img src="http://users.skynet.be/fb173370/weapon_on_back2.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>GardenOfWeeden</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3033-Weapons-on-back...</guid>
		</item>
		<item>
			<title>Ability to change username on your page!</title>
			<link>http://cspromod.com/community/threads/3031-Ability-to-change-username-on-your-page!?goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 07:03:15 GMT</pubDate>
			<description>Hi @ all! 
 
I hope someone of the CSP team will read this because I think it would be a good idea to add an option to edit your username. It should...</description>
			<content:encoded><![CDATA[<div>Hi @ all!<br />
<br />
I hope someone of the CSP team will read this because I think it would be a good idea to add an option to edit your username. It should also be limited to one change per month or similar so people don't abuse it. :P<br />
<br />
PS: Can you change my name to &quot;flow&quot; please? :)</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>flow</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3031-Ability-to-change-username-on-your-page!</guid>
		</item>
		<item>
			<title>Idea for notification of new private messages.</title>
			<link>http://cspromod.com/community/threads/3020-Idea-for-notification-of-new-private-messages.?goto=newpost</link>
			<pubDate>Sun, 29 Aug 2010 23:17:22 GMT</pubDate>
			<description><![CDATA[If you have new private messages to inform you via a popup window in your browser's homepage to the forum. We must go to the settings page to see if...]]></description>
			<content:encoded><![CDATA[<div>If you have new private messages to inform you via a popup window in your browser's homepage to the forum. We must go to the settings page to see if there are new private messages. Script for popup windows - <a href="http://www.malsup.com/jquery/block/theme.html" target="_blank">http://www.malsup.com/jquery/block/theme.html</a> ;).<br />
<br />
[Sorry for my bad English]</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>WildBeast</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3020-Idea-for-notification-of-new-private-messages.</guid>
		</item>
		<item>
			<title>Score/Kills/Deaths/Assists Scoreboard Discussion</title>
			<link>http://cspromod.com/community/threads/3018-Score-Kills-Deaths-Assists-Scoreboard-Discussion?goto=newpost</link>
			<pubDate>Sat, 28 Aug 2010 22:00:07 GMT</pubDate>
			<description><![CDATA[As there has been some discussion on alba's last devlog where he showed the new scoreboard, I think we need a new thread to discuss this. 
 
My...]]></description>
			<content:encoded><![CDATA[<div>As there has been some discussion on alba's last devlog where he showed the new scoreboard, I think we need a new thread to discuss this.<br />
<br />
My suggestion:<br />
On pub games (non league mode): Score (frag: +1, defuse/plant: +3), as else noone even tries to defuse at pub.<br />
On league games: Kills, no need to track defuses or plants.<br />
<br />
Assists, no need for that in my opinion, scoreboard shouldn't be too cluttered.</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>nki1</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3018-Score-Kills-Deaths-Assists-Scoreboard-Discussion</guid>
		</item>
		<item>
			<title>Faster reflexes in BETA 1.05</title>
			<link>http://cspromod.com/community/threads/3009-Faster-reflexes-in-BETA-1.05?goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:42:47 GMT</pubDate>
			<description><![CDATA[*English (&#1040;&#1085;&#1075;&#1083;&#1080;&#1081;&#1089;&#1082;&#1080;):* 
 
Hello! 
 
Me and a friend of mine played CSPromod today, and noticed that when in a situation, we can't turn around fast...]]></description>
			<content:encoded><![CDATA[<div><b>English (&#1040;&#1085;&#1075;&#1083;&#1080;&#1081;&#1089;&#1082;&#1080;):</b><br />
<br />
Hello!<br />
<br />
Me and a friend of mine played CSPromod today, and noticed that when in a situation, we can't turn around fast enough, like something's slowing down the turning speed, unlike the way you turn around in the original Counter-Strike (1.6). What's the explanation behind this and can it be improved in the next BETA 1.05?<br />
<br />
Thanks for the attention!<br />
<br />
<b>Bulgarian (&#1041;&#1098;&#1083;&#1075;&#1072;&#1088;&#1089;&#1082;&#1080;):</b><br />
<br />
&#1047;&#1076;&#1088;&#1072;&#1074;&#1077;&#1081;&#1090;&#1077;!<br />
<br />
&#1057; &#1077;&#1076;&#1080;&#1085; &#1087;&#1088;&#1080;&#1103;&#1090;&#1077;&#1083; &#1080;&#1075;&#1088;&#1072;&#1093;&#1084;&#1077; CSpromod &#1076;&#1085;&#1077;&#1089; &#1080; &#1079;&#1072;&#1073;&#1077;&#1083;&#1103;&#1079;&#1072;&#1093;&#1084;&#1077;, &#1095;&#1077; &#1082;&#1086;&#1075;&#1072;&#1090;&#1086; &#1087;&#1086;&#1087;&#1072;&#1076;&#1085;&#1077;&#1084; &#1074; &#1086;&#1087;&#1088;&#1077;&#1076;&#1077;&#1083;&#1077;&#1085;&#1072; &#1089;&#1080;&#1090;&#1091;&#1072;&#1094;&#1080;&#1103;, &#1085;&#1077; &#1084;&#1086;&#1078;&#1077;&#1084; &#1076;&#1072; &#1089;&#1077; &#1086;&#1073;&#1098;&#1088;&#1085;&#1077;&#1084; &#1076;&#1086;&#1089;&#1090;&#1072;&#1090;&#1098;&#1085;&#1086; &#1073;&#1098;&#1088;&#1079;&#1086;, &#1089;&#1103;&#1082;&#1072;&#1096; &#1085;&#1077;&#1097;&#1086; &#1079;&#1072;&#1073;&#1072;&#1074;&#1103; &#1089;&#1082;&#1086;&#1088;&#1086;&#1089;&#1090;&#1090;&#1072; &#1085;&#1072; &#1080;&#1079;&#1074;&#1098;&#1088;&#1090;&#1072;&#1085;&#1077;, &#1079;&#1072; &#1088;&#1072;&#1079;&#1083;&#1080;&#1082;&#1072; &#1086;&#1090; &#1085;&#1072;&#1095;&#1080;&#1085;&#1072; &#1085;&#1072; &#1086;&#1073;&#1088;&#1098;&#1097;&#1072;&#1085;&#1077; &#1087;&#1088;&#1080; &#1086;&#1088;&#1080;&#1075;&#1080;&#1085;&#1072;&#1083;&#1085;&#1080;&#1103; Counter-Strike (1.6). &#1050;&#1072;&#1082;&#1074;&#1086; &#1077; &#1086;&#1073;&#1103;&#1089;&#1085;&#1077;&#1085;&#1080;&#1077;&#1090;&#1086; &#1079;&#1072; &#1090;&#1086;&#1074;&#1072; &#1080; &#1084;&#1086;&#1078;&#1077; &#1083;&#1080; &#1076;&#1072; &#1089;&#1077; &#1085;&#1072;&#1087;&#1088;&#1072;&#1074;&#1080; &#1087;&#1086;&#1076;&#1086;&#1073;&#1088;&#1077;&#1085;&#1080;&#1077; &#1074; &#1089;&#1083;&#1077;&#1076;&#1074;&#1072;&#1097;&#1072;&#1090;&#1072; BETA 1.05?<br />
<br />
&#1041;&#1083;&#1072;&#1075;&#1086;&#1076;&#1072;&#1088;&#1103; &#1079;&#1072; &#1074;&#1085;&#1080;&#1084;&#1072;&#1085;&#1080;&#1077;&#1090;&#1086;!</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>WildBeast</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3009-Faster-reflexes-in-BETA-1.05</guid>
		</item>
		<item>
			<title>flashbang exploit</title>
			<link>http://cspromod.com/community/threads/3006-flashbang-exploit?goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 07:56:49 GMT</pubDate>
			<description>hey devteam, 
 
is this exploit fixed in CSP 1.05? 
http://www.cadred.org/Forums/Thread/117885/ 
 
or is it just a problem with CSS?</description>
			<content:encoded><![CDATA[<div>hey devteam,<br />
<br />
is this exploit fixed in CSP 1.05?<br />
<a href="http://www.cadred.org/Forums/Thread/117885/" target="_blank">http://www.cadred.org/Forums/Thread/117885/</a><br />
<br />
or is it just a problem with CSS?</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>haGisson</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/3006-flashbang-exploit</guid>
		</item>
		<item>
			<title>mp_nofalldamage 0/1</title>
			<link>http://cspromod.com/community/threads/2995-mp_nofalldamage-0-1?goto=newpost</link>
			<pubDate>Thu, 19 Aug 2010 14:42:38 GMT</pubDate>
			<description><![CDATA[Could you add that cvar? It would be very useful to train your jumping skills. I've always wished there was something like this in 1.6. I think it's...]]></description>
			<content:encoded><![CDATA[<div>Could you add that cvar? It would be very useful to train your jumping skills. I've always wished there was something like this in 1.6. I think it's easy to implement and that way we wouldn't have to use a plugin anymore.</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>tiger</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2995-mp_nofalldamage-0-1</guid>
		</item>
		<item>
			<title>Question: de_hell on CSP ? (csp_hell)</title>
			<link>http://cspromod.com/community/threads/2994-Question-de_hell-on-CSP-(csp_hell)?goto=newpost</link>
			<pubDate>Wed, 18 Aug 2010 19:50:23 GMT</pubDate>
			<description>This map has ben come to cspromod ? Maybe soon ? 
 
 
http://www.youtube.com/watch?v=SEX8C-GBR4M 
 
http://www.youtube.com/watch?v=Dh53V9n5amo</description>
			<content:encoded><![CDATA[<div>This map has ben come to cspromod ? Maybe soon ?<br />
<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/SEX8C-GBR4M">
	<param name="movie" value="http://www.youtube.com/v/SEX8C-GBR4M" />
	<param name="wmode" value="transparent" />
</object>
 <br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/Dh53V9n5amo">
	<param name="movie" value="http://www.youtube.com/v/Dh53V9n5amo" />
	<param name="wmode" value="transparent" />
</object>
 </div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>Straszy</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2994-Question-de_hell-on-CSP-(csp_hell)</guid>
		</item>
		<item>
			<title>Different Map Selection</title>
			<link>http://cspromod.com/community/threads/2991-Different-Map-Selection?goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 14:09:19 GMT</pubDate>
			<description><![CDATA[Let's face it, the way hl1/hl2 games do map selection is just totally outdated. 
You get this big list of 134234 maps without any sort mechanism or...]]></description>
			<content:encoded><![CDATA[<div>Let's face it, the way hl1/hl2 games do map selection is just totally outdated.<br />
You get this big list of 134234 maps without any sort mechanism or categories.<br />
<br />
Would it be possible to include some new map selection mechanism?<br />
<br />
For example via categories:<br />
<br />
<b>Officials:</b> dust2,train, season, inferno,..<br />
<b>Defuse maps:</b> aztec, prodigy, dust, hell,...<br />
<b>Aim maps:</b> aim_map, aim_akcolt,..<br />
<b>Funmaps:</b> fy_poolday, tir_pigeon,...<br />
<br />
Maps would be categorized by a front tag of their filename, for example you want to create a fun map, then you have to name it:<br />
fun_fy_poolday<br />
<br />
The game then automatically puts it into the fun category and removes the fun_ tag in front of the filename when displaying the mapname.<br />
Of course, official category is forbidden for custom maps. (hardcoded: category officials only loads csp_inferno, csp_dust2,..).</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>nki1</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2991-Different-Map-Selection</guid>
		</item>
		<item>
			<title><![CDATA[Idea for VGUI in BETA 1.05 - [end round screen]]]></title>
			<link>http://cspromod.com/community/threads/2981-Idea-for-VGUI-in-BETA-1.05-end-round-screen?goto=newpost</link>
			<pubDate>Sun, 15 Aug 2010 00:03:34 GMT</pubDate>
			<description>*Idea #1*: I have an idea for a message in box at the end of each round. 
 
At the end of each round window will appear with the name and color of...</description>
			<content:encoded><![CDATA[<div><b>Idea #1</b>: I have an idea for a message in box at the end of each round.<br />
<br />
At the end of each round window will appear with the name and color of the team that won the round. Below will be the list of players who have committed murders during this round. I tried to do the same style that was made for BETA 1.05 and I think I made a nice VGUI that you like.<br />
<br />
Here's how it looks: <a href="http://store.picbg.net/pubpic/60/E3/6aff46859a3960e3.png" target="_blank">http://store.picbg.net/pubpic/60/E3/...859a3960e3.png</a> .I'll explain a few things.<br />
<br />
<i>Terrorists - <font color="DarkOrange">%1</font> players and <font color="Olive">%2</font> killers in this round.</i><br />
%1 - players in the team<br />
%2 - killers in this round<br />
<br />
/<font size="1">Sorry for my bad English!</font>/</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>WildBeast</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2981-Idea-for-VGUI-in-BETA-1.05-end-round-screen</guid>
		</item>
		<item>
			<title>New version of Valve Hammer Editor like a creation of The Sims house</title>
			<link>http://cspromod.com/community/threads/2976-New-version-of-Valve-Hammer-Editor-like-a-creation-of-The-Sims-house?goto=newpost</link>
			<pubDate>Fri, 13 Aug 2010 12:15:38 GMT</pubDate>
			<description>My idea is to create a new version of Valve Hammer Editor, which looks like this (http://store.picbg.net/pubpic/12/BD/fb503454386f12bd.png) and to...</description>
			<content:encoded><![CDATA[<div>My idea is to create a new version of Valve Hammer Editor, <a href="http://store.picbg.net/pubpic/12/BD/fb503454386f12bd.png" target="_blank">which looks like this</a> and to create the map to use ways to create a house in the game The Sims.<br />
<br />
/I'm not very good at English, so please excuse me if I made mistakes./<br />
-----------------------------------------------------------<br />
Bulgarian translation:<br />
<br />
&#1052;&#1086;&#1103;&#1090;&#1072; &#1080;&#1076;&#1077;&#1103; &#1077; &#1076;&#1072; &#1089;&#1077; &#1089;&#1098;&#1079;&#1076;&#1072;&#1076;&#1077; &#1085;&#1086;&#1074;&#1072; &#1074;&#1077;&#1088;&#1089;&#1080;&#1103; &#1085;&#1072; &#1087;&#1088;&#1086;&#1075;&#1088;&#1072;&#1084;&#1072;&#1090;&#1072; Valve Hammer Editor, <a href="http://store.picbg.net/pubpic/12/BD/fb503454386f12bd.png" target="_blank">&#1082;&#1086;&#1103;&#1090;&#1086; &#1076;&#1072; &#1080;&#1079;&#1075;&#1083;&#1077;&#1078;&#1076;&#1072; &#1077;&#1090;&#1086; &#1090;&#1072;&#1082;&#1072;</a> &#1080; &#1079;&#1072; &#1076;&#1072; &#1089;&#1077; &#1089;&#1098;&#1079;&#1076;&#1072;&#1076;&#1077; &#1089;&#1072;&#1084;&#1072;&#1090;&#1072; &#1082;&#1072;&#1088;&#1090;&#1072; &#1076;&#1072; &#1089;&#1077; &#1080;&#1079;&#1087;&#1086;&#1083;&#1079;&#1074;&#1072;&#1090; &#1085;&#1072;&#1095;&#1080;&#1085;&#1080;&#1090;&#1077; &#1087;&#1088;&#1080; &#1089;&#1098;&#1079;&#1076;&#1072;&#1074;&#1072;&#1085;&#1077; &#1085;&#1072; &#1082;&#1098;&#1097;&#1072; &#1074; &#1080;&#1075;&#1088;&#1072;&#1090;&#1072; The Sims.</div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>WildBeast</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2976-New-version-of-Valve-Hammer-Editor-like-a-creation-of-The-Sims-house</guid>
		</item>
		<item>
			<title>AK-47: Source model the same as in 1.6 (normal reskin)</title>
			<link>http://cspromod.com/community/threads/2967-AK-47-Source-model-the-same-as-in-1.6-(normal-reskin)?goto=newpost</link>
			<pubDate>Mon, 09 Aug 2010 19:41:38 GMT</pubDate>
			<description>Unpack to cspromod folder and Enjoy :D 
 
Image: http://img641.imageshack.us/img641/8122/beztytuuulz.jpg ...</description>
			<content:encoded><![CDATA[<div>Unpack to cspromod folder and Enjoy :D<br />
<br />
<a href="http://img641.imageshack.us/i/beztytuuulz.jpg/" target="_blank"><img src="http://img641.imageshack.us/img641/8122/beztytuuulz.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://www.multiupload.com/9F1NU2RFLS" target="_blank">DOWNLOAD</a></div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>Straszy</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2967-AK-47-Source-model-the-same-as-in-1.6-(normal-reskin)</guid>
		</item>
		<item>
			<title>Knife from cs 1.5 (sory for bad english)</title>
			<link>http://cspromod.com/community/threads/2966-Knife-from-cs-1.5-(sory-for-bad-english)?goto=newpost</link>
			<pubDate>Sun, 08 Aug 2010 14:58:37 GMT</pubDate>
			<description>Everyone likes the knife from the Counter Strike 1.5. So that was a good idea to add this to cspromod 1.05 BETA. What do you know? 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Everyone likes the knife from the Counter Strike 1.5. So that was a good idea to add this to cspromod 1.05 BETA. What do you know?<br />
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<a href="http://img216.imageshack.us/i/knife1ju1.jpg/" target="_blank"><img src="http://img216.imageshack.us/img216/5074/knife1ju1.jpg" border="0" alt="" /></a></div>

 ]]></content:encoded>
			<category domain="http://cspromod.com/community/forums/13-Ideas-and-Suggestions">Ideas and Suggestions</category>
			<dc:creator>Straszy</dc:creator>
			<guid isPermaLink="true">http://cspromod.com/community/threads/2966-Knife-from-cs-1.5-(sory-for-bad-english)</guid>
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