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nitr0us
08-15-2008, 07:18 PM
Please, constructively tell me what needs to be worked on if any! <3

Hello guys, I've been working on a map called csp_justify, to help contribute to new competition. I am deciding to release some W.I.P. screenshots to give the community a chance to voice opinions on things so that most players would be satisfied with (so I don't release a crap map nobody plays ;) ).

I started this 5 months ago, but I never got around to it. I need to start a portfolio of some type, so I decided to finish this up.

Goal: To create a map that is enjoyable, familiar, plays well. If you look at the layout, it is like a de_inferno layout, Bombsite A on the left, and Bombsite B to the right. There are aspects of de_russka as well, with the middle resembling somewhat like it. I am also adding new stuff, like the T-Hut, for balanced picking purposes.

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*Update 2* (August 29, 2008) - I worked on bombsite A tunnels, entrance of bombsite A, but I am currently stumped on some ideas. Please view last picture in this update for details.

http://img516.imageshack.us/img516/5820/ovwip31nx2.th.jpg (http://img516.imageshack.us/my.php?image=ovwip31nx2.jpg)

http://img413.imageshack.us/img413/5974/ovwip32zg9.th.jpg (http://img413.imageshack.us/my.php?image=ovwip32zg9.jpg)

http://img413.imageshack.us/img413/3779/ovwip33sc8.th.jpg (http://img413.imageshack.us/my.php?image=ovwip33sc8.jpg)

http://img244.imageshack.us/img244/8457/ovwip34ft9.th.jpg (http://img244.imageshack.us/my.php?image=ovwip34ft9.jpg)

Update Notes:
- I need help with the layout of a part of a map (see last picture in this update)
- May end up making a lower sewer tunnels connecting T-Hut to Middle
- Time Stamping updates from now on
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*Update 1* - Reworked the sizing of CT spawn, and the bombsites, and walkways because it seemed very small.
http://img187.imageshack.us/img187/2659/ovwip21qa8.th.jpg (http://img187.imageshack.us/my.php?image=ovwip21qa8.jpg)

Shot of middle. Notice the staircase that leads up to B catwalk. Also, take note of the Terrorist in the pit, the height of the wall isn't too high. I will add a ladder to make it "russka-like".
http://img154.imageshack.us/img154/7366/ovwip22sn3.th.jpg (http://img154.imageshack.us/my.php?image=ovwip22sn3.jpg)

Update 1 Notes:
- I think this will be balanced. It is sort of hard to get into bombsites, so defending might by easy. If your team cannot hold a bombsite (CT side), the "consequence" is losing lots of time to kill everyone and defuse the bomb.
- It takes 18 seconds to get from A to B, and vice-versa through spawn.
- It takes 20 seconds to get from A to B through middle transition.

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*Old Screenshot* What CT Spawn used to look like with de_justify (before converting to csp_justify, now I will be doing everything different):
http://img166.imageshack.us/img166/8172/csjustifyrb6.th.jpg (http://img166.imageshack.us/my.php?image=csjustifyrb6.jpg)
Reason for not continuing this is because I was a noob. I used textures for models on block faces, I could not see what I was doing because polygons flickered all the time on the camera view (hammer bug, sorta). Scale of CT Spawn was way too small, and I didn't optimize correctly.

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Sketch:
http://img186.imageshack.us/img186/9720/sketchda4.th.jpg (http://img186.imageshack.us/my.php?image=sketchda4.jpg)

Overview of what I have so far:
http://img352.imageshack.us/img352/4469/ovwip1gl6.th.jpg (http://img352.imageshack.us/my.php?image=ovwip1gl6.jpg)

Another shot from CT Spawn to show its "vertical ness":
http://img519.imageshack.us/img519/1176/ovwip2copyso6.th.jpg (http://img519.imageshack.us/my.php?image=ovwip2copyso6.jpg)

Architecture Sketching (self-taught architecture theory, super quick sketch, no perspective at all):
http://img352.imageshack.us/img352/1244/sketcharchqd5.th.jpg (http://img352.imageshack.us/my.php?image=sketcharchqd5.jpg)

nate
08-15-2008, 07:41 PM
looks awesome

cashed
08-15-2008, 08:15 PM
good start. seems a bit small but its only spawn. Also that's a floor texture your using as the walls right now :lol: :P

ZeroKiller
08-15-2008, 08:22 PM
Looks pretty nice. I like it. :D

nitr0us
08-15-2008, 08:51 PM
good start. seems a bit small but its only spawn. Also that's a floor texture your using as the walls right now :lol: :P

The first one was what I used to have it as. I started new, and doing something completely different, sorry for confusion

j0lt
08-16-2008, 01:58 AM
I like the look of the layout of this map, should be good to see how it turns out ;)

Makes me want to start a map, but I always give up before finishing. Maybe I'll hit the pencil and paper.

s3m1h
08-16-2008, 05:23 PM
keep up the work
a map for csp which isnt a remake
nice

i ll start with that too when im ready with my map :)

anTenor
08-16-2008, 06:31 PM
héhé Your construction method (1.sketchs, 2.ground building) looks like my personal method ! I suppose I choose the good one to build maps ;)

whatever, It looks nice... Waiting the final release, good luck !

GIT
08-16-2008, 10:02 PM
Looks good so far. I think that hardest part of making a competative map is making a balace between how fast the teams can get the the sites and how hard it is to take or defend the site.

Keep it up.

Equanimity
08-17-2008, 05:21 AM
Definitely looks like it has potential. I like how you tried to keep things familiar while changing a lot of it up at the same time. Impressive, to say the least.

08-17-2008, 08:17 AM
i love that last sketch where it has the 1 deag of u killing cashed :P looks nice tho

onek
08-17-2008, 01:22 PM
OMG Cashed owned on a Sketch.

Were did you go to start learning to sketch that looks extremely handy to sketch out the map and base floor. I may attept something, at some point but a 3 way bomb site would be a new addition map for competative play, a bitch to design never the less.

xtobix
08-17-2008, 02:59 PM
nice beginning.
good luck on that. (:

cashed
08-18-2008, 03:48 PM
the deagle should be the other way around i rip with my dagle

nitr0us
08-19-2008, 02:39 PM
Update 1 on work. (Doing this so people can see the "new posts icon" and check this).

Equanimity
08-20-2008, 03:15 PM
Second screen shot on the update isn't working for me. I like how you posted times though, gives us a general idea of what it might be like in a scrim.

08-21-2008, 05:27 AM
This map is not official? This very Well

Biohazard
08-23-2008, 02:17 AM
Hot shit over here.I'll just wait to see what it comes out x)

zer0xp
08-23-2008, 06:07 AM
very nice :mrgreen:

i hope you can make it competitively balanced as id love to have some new maps to play in mixes and stuff and i really like the look of this map :)

messey
08-29-2008, 06:54 PM
u NEED to maintain updating us!!!!111111111


like evryone does these days!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111111 11111111111111111111123

nitr0us
08-29-2008, 07:34 PM
Excuse the late update. I haven't been working on it because of school. I will keep working since I know how I will manage things now :D Also, Update 2 is up. Reason for posting again is for others to know there is a "New Post".

Equanimity
09-04-2008, 10:03 PM
I'm surprised no one has responded. Here's my thoughts, just a quick idea.

http://i3.photobucket.com/albums/y70/Eq ... p34ft9.jpg (http://i3.photobucket.com/albums/y70/EquanimityJohn/ovwip34ft9.jpg)

Where it says box that could be a multitude of things, maybe even boxes similar to the ones in connector on de_cbble (1.6).

nitr0us
09-04-2008, 10:49 PM
I'm surprised no one has responded. Here's my thoughts, just a quick idea.

http://i3.photobucket.com/albums/y70/Eq ... p34ft9.jpg (http://i3.photobucket.com/albums/y70/EquanimityJohn/ovwip34ft9.jpg)

Where it says box that could be a multitude of things, maybe even boxes similar to the ones in connector on de_cbble (1.6).

That's a great idea. I might end up doing that one T-Spawn part as well.

onek
09-28-2008, 10:14 AM
How about adding a Wishing Well to that box area, and its looking good so far. How is the progression?
You could make this into an inferno type map ;)

nitr0us
09-28-2008, 03:20 PM
How about adding a Wishing Well to that box area, and its looking good so far. How is the progression?
You could make this into an inferno type map ;)


It's what I was going for. I haven't worked on it lately, I got caught up in scrimming Counter-Strike 1.6 again :[. I'm still trying to find out a way to further balance the map, so that way I don't lose too much time creating hundreds of "builds".

onek
10-07-2008, 01:41 PM
Any new news?! Come on! 8-)

Improved
11-26-2008, 07:26 PM
Its been almost 2 months since the last post was made, any updates drinknos? We sure would appreciate it mate.

nitr0us
11-26-2008, 08:57 PM
I haven't touched it since, rofl. I suck really bad. I'll finish it when CSP v1.04 comes out.

Oblivioneopia
02-15-2009, 10:33 PM
thats like saying never. :) lol

diadem
03-01-2009, 03:43 PM
Looks like a good structure mate. Anywhere near a beta release?

onek
03-15-2009, 01:20 PM
Come on, dont be a letdown project. Do something for the community, we are all here to support you! :)