View Full Version : CSP flashbangs
baggis
12-22-2009, 12:44 PM
What about making the CSP flash like.
50% 1.6
and
50% source.
I am a 1.6 player, i might play source like 5min for fun once in a while.
I like the source flash, but its to disturbing sometimes.
A cool thing would be a mix between 1.6 and source flash?
But dont that disturbing ass source, and dont that similar to 1.6.
I know its a 1.x gameplay, but i dont think 110% 1.6 gameplay will satisfy the source players (and rly not all of the 1.x players either^^)
So why dont try it out for the beta testers?
It is just a idea! :)
go promod!
pRopaaNS
12-22-2009, 12:49 PM
Flashbang is supposed to make you blind, not deaf too (otherwise you should go deaf also when somebody shoots with ak nearly) and that glitchy screen doens`t make any sense- if you`re blind, you shouldn`t be able to see anything, but in css you start to see halucionations... Nonsense...
baggis
12-22-2009, 12:53 PM
Flashbang is supposed to make you blind, not deaf too (otherwise you should go deaf also when somebody shoots with ak nearly) and that glitchy screen doens`t make any sense- if you`re blind, you shouldn`t be able to see anything, but in css you start to see halucionations... Nonsense...
Hm, sense or not.
Its about making a game people are happy with, am just trying to help with some ideas.
Btw alot of games now are using that "kind" off flash they used in source, like codmw2.
But have u ever been flashed by a real flash, i guess its more CSS like.
not just completely white like in 1.x.
tiger
12-22-2009, 12:54 PM
CSS flashbangs are one of the shittiest things in that game (my opinion) and obliviously not adapted for competitive play.
pRopaaNS
12-22-2009, 12:59 PM
Then maybe put some drugs in smoke and when then go through it, people start to see halucionations... Come to that, the sound of flashbang, when it blows, is quite quiet, going deaf doesn`t even make any sense, but anyway that`s one of the worst features of CSS ever.
But have u ever been flashed by a real flash, i will think its more like CSS to get flashed IRL.
not just completely white like in 1.x.
Lol, and you? Well, everybody have experienced some of flashbang effects in life, like when in early morning you turn on light and your eyes hurt, so have to get used to sudden contrast, but it`s nowhere like in css, where you see halucionations without any sense.
baggis
12-22-2009, 01:00 PM
Anyways, stuff like this can be discussed forever and people have theyr own taste.
But i think that many CS gamers would like some changes:)
and i dont think CSS playerst just play CSS because of the graphic, thats nonsense and stupid.
baggis
12-22-2009, 01:01 PM
Then maybe put some drugs in smoke and when then go through it, people start to see halucionations... Come to that, the sound of flashbang, when it blows, is quite quiet, going deaf doesn`t even make any sense, but anyway that`s one of the worst features of CSS ever.
But have u ever been flashed by a real flash, i will think its more like CSS to get flashed IRL.
not just completely white like in 1.x.
Lol, and you? Well, everybody have experienced some of flashbang effects in life, like when in early morning you turn on light and your eyes hurt, so have to get used to sudden contrast, but it`s nowhere like in css, where you see halucionations without any sense.
i dont think light from a lamp can compete with a flashbang..
downbad
12-22-2009, 01:04 PM
Propaans, have you ever been hit by a flash bang? Obviously not because you have no clue what you are talking about. Ever wonder why they call it a flash-BANG? because it goes bang really loud. You do loose your hearing... I know this because i have experienced a flashbang first hand.
pRopaaNS
12-22-2009, 01:05 PM
Taste? There is no need for such things, it`s not like we`re going to make some artwork, the purpose of csp is removing bad aspects of css and making this knockoff into real game. Flashbangs in css is one of main reasons why css suck... Not only they doesn`t make sense, but you even go deaf... Every skilled player answer instantly "this is the last shit, that flashbang"... :D
downbad
12-22-2009, 01:07 PM
maybe they dont have to take the blurry vision part, but they could take the going deaf aspect of the source FB.
baggis
12-22-2009, 01:08 PM
Someone likes 1.x flashes, someone likes css.
I like both and would be fun to see a mix between the two of them.
tiger
12-22-2009, 01:10 PM
The sound the CSS flashbangs make remove any chance to hit someone while you're blind which is an important aspect of the game.
pRopaaNS
12-22-2009, 01:11 PM
maybe they dont have to take the blurry vision part, but they could take the going deaf aspect of the source FB.
Excuse me, are you serious? Isn`t it supposed to be reversely? Making somebody deaf with flashbang in counter-strike is the same as killing the whole game. Sound is one of main features in cs, you can still counter enemy while you`re just blind, but deaf too... And somebody is still wondering why people hate CSS...
tiger
12-22-2009, 01:14 PM
I like both and would be fun to see a mix between the two of them.
CSP is not made for pubbers that want "fun" features.
baggis
12-22-2009, 01:17 PM
I like both and would be fun to see a mix between the two of them.
CSP is not made for pubbers that want "fun" features.
Okey remove the word "fun" and put in the word "interesting".
and am not a pubber, but i play cause its fun.
pRopaaNS
12-22-2009, 01:18 PM
Are you happy when you get flashed in CSS and you have no idea what you do and what enemy do? Wow, that`s fun... xD For n00bs, that`s.
baggis
12-22-2009, 01:19 PM
So u say u r happy when getting flashed in 1.x?
i dont think so.
stupid argument.
tiger
12-22-2009, 01:21 PM
So u say u r happy when getting flashed in 1.x?
i dont think so.
I'm happier when getting flashed in 1.6 because I can still hear my enemies.
baggis
12-22-2009, 01:24 PM
Did u know that the point of a flashbang is to disturb the enemy, and make them easier to kill?
pRopaaNS
12-22-2009, 01:26 PM
So u say u r happy when getting flashed in 1.x?
i dont think so.
stupid argument.
Exatly, it`s one of basics in cs 1.6 yo kill enemies while you`re flashed. It`s also a very useful feature what increases difference between n00bs and pro. As long as pro player hears where enemy is making noise, he can instantly determine his position, so it`s not that big deal to kill somebody when you`re flashed. But appearently you have no idea what i`m talking about.
tiger
12-22-2009, 01:27 PM
Did u know that the point of a flashbang is to disturb the enemy, and make them easier to kill?
And don't you think being blind is enough to disturb the enemy and make him easier to kill?
baggis
12-22-2009, 01:35 PM
Fine, if you guys want 100% copy of 1.x gameplay.
Then have fun, i want 1.x gameplay myself.
But there is a few aspects in CSS wich are better then in 1.x.
I dont think a 100% copy of 1.6 gameplay will satisfy the CSS gamers.
So u say u r happy when getting flashed in 1.x?
i dont think so.
I'm happier when getting flashed in 1.6 because I can still hear my enemies.
Good point.
downbad
12-22-2009, 01:43 PM
You wouldnt have to make the player go completely deaf, just muffle the sound a little bit. This would give the flash a nicer effect. What about when you flash cat and the CTs turn around and dont get flashed? it'd be nice to have their hearing affected a little bit which could help with your teamates comming up long and not being heard. The player would still hear the muffled footsteps and gun shots from the close T's rushing cat.
fleafunk
12-22-2009, 01:51 PM
baggis I'm sorry but if they put up a vote on this site, I can assure you that most people wants it to be like 1.6. It's because the flashbang is strong enough as it is in 1.6, and that's a fact. Making it stronger (like in source) would not be in line with making this a competitive mod. They should go with the 1.6 one, actually I like the one in the leaked beta.
pRopaaNS
12-22-2009, 01:54 PM
That`s why you have to use flashbang more carefuly. It`s also a feature what increases gap between different skills of players, there is more than just throwing flashbang and rushing to kill n00bs. In any case it`s already clear what this is one of the worst features in css, so it won`t be implemented even in wildiest dreams of csp community...
downbad
12-22-2009, 02:10 PM
Why shoot down every new idea out the gate? The whole point of this mod is to bring graphical improvements to 1.6 while maintaining game play. The 1.6 flash is outdated. I'm sure the dev team has enough talent to come up with a way to improve the flash effect without affecting gameplay very much if at all. So why don't you fan boys contribute to the thread or not read it at all? This is our one chance to improve our beloved game. It may be the that flash is as good as it can be but how do we know without experimenting with new things? This is what the beta period is for.
pRopaaNS
12-22-2009, 02:18 PM
Well, it`s just that what there is no point to improve it, flashbang is already perfect as it is and it isn`t outdated too. Besides, csp won`t be about cool graphics and artwork, so if you want to improve flashbang, then think about a way to improve it in order to improve competitive play, not how to get it to look "cool". Removing or disturbing sound is definetly the worst way, since then even last n00b, who get lucky, could kill a pro player that way.
tiger
12-22-2009, 02:23 PM
That would totally remove the ability to get kills while being blind which is already rare enough.
And I agree with pRopaaNS, there is no point in trying to improve flashbangs since they're already perfect the way they are in 1.x and CSP.
pRopaaNS
12-22-2009, 02:27 PM
Well, that depends on your opponents. If they`re n00bs, then this is easy for skilled player to get -5 and wallbangs in each round. I get flashkills quite often, since i play in pub.
MaveN
12-22-2009, 02:28 PM
full flashed in source and it's GAMEOVER! that's one thing i really hate in source.
1.6 flash in CSP ~ thanks
downbad
12-22-2009, 02:29 PM
Another idea could be to "burn" a picture of the last thing you saw on to the screen while you're flashed. This could give you a reference point to use while u are using sound to defend yourself. I think combining that with slightly muffled sounds would be a nice improvement. The image wouldn't move around like it does in source. I'll Photoshop what I'm talking about when I get home.
pRopaaNS
12-22-2009, 02:35 PM
If you want to hear my opinion about this (i think you don`t, but eh..) then i hate pointlessly complicated things. Counter strike flash is very laconic, you go blind and you start to see as effects wears down. Besides when effect wears down, you still don`t see everything clearly as soon as details appears in screen. Having unnecesary effects is just unneccesary. If you want reality, then player should fall to his knees and scream in agony as soon as he`s shot.
p.s. talking about reality, how about illuminating walls, when flashbang blows up? After all it explodes with a bright light, what blinds opponents, so all surroundings should be illuminated at moment when granade blows up...
downbad
12-22-2009, 02:50 PM
Propaans, why don't you go fall down some stairs in your 3rd world country? :)
pRopaaNS
12-22-2009, 02:58 PM
Oh, thanks, that would be a nice birthday present for me... :)
downbad
12-22-2009, 03:00 PM
Happy b-day!
MaveN
12-22-2009, 03:02 PM
If you want to hear my opinion about this (i think you don`t, but eh..)
true :D but i hope the CSP want to hear your opinion
i often read "don't cry - everytime some kids say WUAHH MAKE IT LIEK 1.6" - hmm u definatley know what the point of CSP is - i don't say everything has to be like 1.6 but to change the flashes would change gameplay.
Flashbangs in CS:S are gruesome, I can't say the effect of the flashbang in CS:S is better or worse because what it's supposed to, blind people, they could do without the mirror effect from CS:S and just go with having a slowly weakening opaque effect in 1.6 or make a cvar for both. The radius of the flashbang however is something that drives me crazy at times, even if you are turned away from a flashbang you will be blinded regardless but it beats having a flash in your face because it's a little more forgiving.
IMO...
[flameshield:upyp37xf]CSS flashbangs are pretty but that's all there is to them... everything else is shit gameplay-wise[/flameshield:upyp37xf]
there, there!
downbad
12-22-2009, 11:09 PM
You cant get a good feel for it without the player moving,but instead of just a plain white screen a faint image stays burned in then fades out. You could maybe watch your bullets and health as they change. Along with slightly muffled sounds (volume still the same) i think it could be a good improvement without compromising gameplay.
http://i6.photobucket.com/albums/y220/fourjosh/final.gif
smartin
12-23-2009, 12:14 AM
Realistically, there would be a bright white light, followed by darkness (you'd close your eyes in pain) + green/yellowish burn-in that jerks with a lag as you move your eyes. And that would suck.
I think the cs flash does its job, what we could borrow from source is mainly the environmental bright-up right as the flash explodes, just to give it that touch. Nothing persistent that is in your way even after you're flashed, but just something that happens the split second before it goes all white.
Well, I would like to see CSS screen-stay effect. Only like 75% less powerful. And about the flashbang sound... I must agree that it's nice. However it shouldn't block other sounds and should be also 75% less powerful. =P
That in my option would be a nice effect.
Realistically, when a flashbang explodes near your head ... you (could) die ...
Realistically, i can "climb" all by myself on a big box (like the one dust1 ct base)
My personall suggestion doesn't make it realistic - it just makes a special effect on screen (graphics), and a sound what wont effect other game-play sounds.
Effect just makes it look a bit better and will not be annoying, cause it's way less powerful.
Sound is just like you walking down the street while hearing many cars (1.6), and same condition only with a bus somewhere on the street also (my suggestion).
There already is a sound effect plugin in 1.6 what emits that sound when you are damaged by explosion or when you get blind by flash. It doesn't annoy and effect game play in anyway.
u know what?
My personall suggestion doesn't make it realistic - it just makes a special effect on screen (graphics), and a sound what wont effect other game-play sounds.
Effect just makes it look a bit better and will not be annoying, cause it's way less powerful.
Sound is just like you walking down the street while hearing many cars (1.6), and same condition only with a bus somewhere on the street also (my suggestion).
There already is a sound effect plugin in 1.6 what emits that sound when you are damaged by explosion or when you get blind by flash. It doesn't annoy and effect game play in anyway.
+1
and with my erlier post i just wantet to say "the word realistic shoulldn't be used in this forum" :P
downbad
12-23-2009, 09:45 AM
i think if the walls lit up rite before you went blind like smartin said it would be nice. It would have to happen really fast tho. and like numb said the source effect tuned way down and without all the movement wouldn't be annoying.
pRopaaNS
12-23-2009, 09:50 AM
CSS flashbang = http://www.free-smiley-faces.de/puking-Smiley_Smilie-kotzend/www.free-smiley-faces.de_puke-smiley_smilie-kotzen_01_400x400.gif
szidzse
12-23-2009, 10:29 AM
i hate all the flashbangs cause noone getting blinded until i was always blind while pcws... i bored it...
i blinded for about 7-8 seonds until another guy for about 2-3 seconds because of low graphics
thats why i turned off my freakin pixel shader support the disadvantages are : no shadows (r_shadowrendertotexture) like in 1.6 no bumpmapped textures no shining and glowing shits and that "hallucinating" shit effect. and i can't run some of games whats requires ps 1.0 2.0 or 3.0 -> mirrors edge :D
the advantage is you'll have more fps because no shadows and shits like hdr and colour correction
cheerio
downbad
12-23-2009, 10:35 AM
You are right propaans, the source flash is shitty. But we are not talking about that. Are you reading the the thread?
fleafunk
12-23-2009, 11:51 AM
You are right propaans, the source flash is shitty. But we are not talking about that. Are you reading the the thread?
He's also right about that the the 1.6 flash is perfect. Actually the "white screen" is imo the best look of a flashbang that I've seen in any game. All effects that other games have only makes it look strange. This is about the only point where I think that cs1.6 is the best looking game in the world.
Realistically, when a flashbang explodes near your head ... you (could) die ...
Realistically, i can "climb" all by myself on a big box (like the one dust1 ct base)
lol :lol:
haGisson
12-23-2009, 02:22 PM
You are right propaans, the source flash is shitty. But we are not talking about that. Are you reading the the thread?
He's also right about that the the 1.6 flash is perfect. Actually the "white screen" is imo the best look of a flashbang that I've seen in any game. All effects that other games have only makes it look strange. This is about the only point where I think that cs1.6 is the best looking game in the world.
it doesn't really look good compared to other games, but i love it because it's the best for gameplay
baggis
12-23-2009, 06:32 PM
Well, I would like to see CSS screen-stay effect. Only like 75% less powerful. And about the flashbang sound... I must agree that it's nice. However it shouldn't block other sounds and should be also 75% less powerful. =P
That in my option would be a nice effect.
Something like that i was hoping for,
75% less powerfull will not make the flash that hard to control, but it will distract the player a little more and make the flash more realistic. (and i know, CS is not a realistic game)
russki
12-23-2009, 06:33 PM
Oh my fucking god, this thread is pointless. Wasn't there one like it already?
groov
12-23-2009, 08:28 PM
there is a difference between flash grenades and a flashbang
a flash grenade is a simple device that flashes bright blinding light.
A flashbang explodes to not only blind but disorient your enemy through both a very intense light as well as a very loud bang.
http://www.wired.com/science/discoverie ... 2/04/51760 (http://www.wired.com/science/discoveries/news/2002/04/51760)
read that link. By the way Flashbangs and Stun Grenades are the same thing. And the effects that Source uses for flashbangs are pretty close to reality in the manner of what you would see afterward. The only thing missing is the disorientation that is seen present in said grenades in Call of Duty 4: MW and MW2.
I personally like the Source flashes it requires a lot more skill to not only avoid them but to peak through them and kill people. 1.6 flashes are so easy to avoid its a joke they have almost become useless other than to sell a fake or force your opponent to fall back or peak out into a setup.
I am FOR source flashes but it is obvious those who havent really taken the time to play around with their mechanics in scrims and matches will just bitch about them instantly because "I cant hear!/They last too long!" and then say "They arent competitive"
Source Flashes are much more competitive in my eyes.
P.S. watch some high caliber cs1.6 matches. Most matches I can count on 1 hand how many times someone was actually blinded by a flashbang because they are too easy to avoid in 1.6. Simply turning around pretty much negates its effects.
heyron618
12-24-2009, 01:28 AM
This is every argument of why 1.6 flashbangs > source flashbangs.
Only one of them actually makes any sense.
If you want realism add (insert ridiculous realistic feature)
NO! we're not asking for perfectly realistic gameplay, but added realism is never a bad thing, unless of course it affects gameplay in a negative way.
Not being able to hear makes it easier for noobs to kill you (full-flashed and GAMEOVER)
If you played competitive source at all, you'd realize that if you knew where you were last aiming it's very possible to adjust and shoot without sight OR sound if you know what your doing. If you were in a situation where you were flashed, you could also COUNTER-flash (an important part of source) or blindly run for better cover (without sound OMG!)
1.6 flashbangs are already perfect
Hahahahahaha. A simple white flash works, but is far from perfect. If you insist on keeping 1.6 flashBANGs, call them flash grenades please, cause flashBANG is just an insult to the real thing.
Source Flashbangs are one of the shittest features of source, they are awful for competitive play
Aside from the fact that your ignorant and biased, you present no evidence. Please remember, that the only thing this does is give an advantage to the flashbang thrower. Meaning, if your good at nade placement or evading nades, you will come out on top.
Source flashbangs are too powerful
Wow, something that makes sense? This is partially true for 3 reasons:
Flashes last too long; Flashes take away your hearing; As you regain sight, your vision is blurred temporarily
Now I'm not calling source flashbangs perfect, but please take some of these suggestions seriously. I know not all of them are good, but seriously c'mon...nothing wrong with an open-mind in BETA for cryin' out loud!
I vote keep some form of the sound (BANG!), no vision blurring (since it can be disabled by using lower graphics), and MAYBE make the flash a tad bit more powerful (but not to the extent of source). In case you were wondering, I have a defense waiting if you want to ask me what could possibly make source flashbangs MORE competitive.
In case you were wondering, I have a defense waiting if you want to ask me what could possibly make source flashbangs MORE competitive.
I was wondering, what could possibly make source flashbangs more competitive?
heyron618
12-24-2009, 02:32 AM
A lot of what groov said for a start.
Source flashes give an advantage to nade-throwers like I said before. Whereas in 1.6, flashes are much more avoidable, making them not as useful or as feared. With more useful flashes, you can create more flash-based strategy (like offensive attacks and counter-flashes). Since source flashes are more powerful, they are also more feared, meaning you could use a smoke as a fake flash more efficiently (something done in source a lot). In addition, more powerful flashes force a person to be more aware of their surroundings to evade them properly. Lastly, by being flashed and deaf, you are forced to rely on your memory of: [which direction was I facing, where was my gun pointing last, AND which way did I hear the enemy coming?] and react to it all in a focused and well-timed manner to: counter-flash, blindly seek better cover, or your control recoil and kill the enemy.
I will admit, flashes that are EXACT port from source are a bit too much. They allow people to flash somebody with sometimes mediocre nade placement. At the very least, flashes that are more source-like will just be different, not worse. If it’s not your cup of tea, I understand, but don’t attribute flashbangs to source’s lesser gameplay.
russki
12-24-2009, 05:30 AM
Holy shit, someone (heyron) just said something that actually makes sense!
pRopaaNS
12-24-2009, 06:35 AM
Damn, somebody pls lock this tread... Damn sourcers... Why do you think we hate CSS? Css flashbang is one of main reasons... Besides, CSS haven`t almost any relation to counter trike, it`s just a fake and that`s all. If you like source flashbang that much, then go and play that source as much as you want.
russki
12-24-2009, 08:18 AM
Damn, somebody pls lock this tread... Damn sourcers... Why do you think we hate CSS? Css flashbang is one of main reasons... Besides, CSS haven`t almost any relation to counter trike, it`s just a fake and that`s all. If you like source flashbang that much, then go and play that source as much as you want.
You're an ignoramus.
tiger
12-24-2009, 08:56 AM
I personally like the Source flashes it requires a lot more skill to not only avoid them but to peak through them and kill people. 1.6 flashes are so easy to avoid its a joke they have almost become useless other than to sell a fake or force your opponent to fall back or peak out into a setup.
Well, you must have been playing against noobs that can't throw a flash. In 1.6, throwing a flash requires a lot more skill since you have to throw it so that the enemy can't avoid it. Play a scrim against skilled players and you'll notice that you can't avoid flashes so easily ;)
downbad
12-24-2009, 09:23 AM
The time of flash and radius should remain exactly like 1.6. I was suggesting some very minor adjustments that would make the flash look better for viewers and also give csp a little more identity. Flash gameply shouldn't be altered at all. Even just burning a faint image of your weapon into the white screen would be a nice improvement. You should also be able to see your health and ammo while flashed.
Redstar
12-24-2009, 09:25 AM
Source flashes give an advantage to nade-throwers like I said before. Whereas in 1.6, flashes are much more avoidable, making them not as useful or as feared. With more useful flashes, you can create more flash-based strategy
It's not a matter of "as useful or as feared". The way 1.x flashes work involves way much more strategy, skill and opportunities than flashes from counter-strike source do, that's just a fact and there's no need to give arguments against this. Source flashes are terrible and part of what destroyed the original cs 1.x competitive gameplay.
downbad
12-24-2009, 09:37 AM
+1
having the skill to use the less powerful 1.6 flashes and being able to avoid them effectively is a major part of competitive play. You lose that in source because the flashes are too powerful enabling noobs to flash well and when you do get flashed you are too disabled to defend yourself.
pRopaaNS
12-24-2009, 09:41 AM
Yes, you can pull out some interesting techniques with flash granades. You can`t simply trow it and rush to kill freefrags, like you like to do in CSS. Also, when avoiding flashbangs, you need to use skill and brains to grasp situation. But CSS flashbang is boom, and "you`re last freefrag! Run like last coward! That n00b, who don`t even know how to use wepon, is going to kill you, if you don`t run!"...
donlan
12-24-2009, 09:41 AM
While we're at it add DOD recoil.
pRopaaNS
12-24-2009, 09:43 AM
CS recoil is what makes CS. If you like DOD, then go and play it.
tiger
12-24-2009, 09:45 AM
CS recoil is what makes CS. If you like DOD, then go and play it.
I think he was being ironic.
pRopaaNS
12-24-2009, 09:46 AM
Oh, sorry, i haven`t played DOD, so i couldn`t know it. :)
russki
12-24-2009, 10:36 AM
Source flashes give an advantage to nade-throwers like I said before. Whereas in 1.6, flashes are much more avoidable, making them not as useful or as feared. With more useful flashes, you can create more flash-based strategy
It's not a matter of "as useful or as feared". The way 1.x flashes work involves way much more strategy, skill and opportunities than flashes from counter-strike source do, that's just a fact and there's no need to give arguments against this. Source flashes are terrible and part of what destroyed the original cs 1.x competitive gameplay.
Oh, okay. I forgot that source wanted to copy 1.6 gameplay instead of improve it. Oh wait.. they didn't. Oh and by the way, 1.6 is NOTHING.. NNNOOOOOOTHHHIIIINNNNGGGGGG like the ORIGINAL cs 1.0-1.5. I need all of you to stop pretending like you know anything about what counter strike is and/or should be, and take changes as the entire COMPETITIVE (preferably top 10 main teams and above in major leagues) community votes them in. THANK YOU, COME AGAIN.
pRopaaNS
12-24-2009, 11:12 AM
1.6 had less useless snipers and some more submachine guns, improved recoil and some fixed glitches, like fast switch between m4a1 and deagle... And more maps, of course... They weren`t that different. But CSS isn`t an counter strike anymore, just a lame knockoff. Cs was survived so far because it`s game where skill determines everything. But why are you complaining there? It`s already clear what css flashbang is the last crap.
Ok, i can write differences how we can use flash granade from cs 1.6 and flashbang from css...
Cs1.6:
*Throwing flash behind you and runing in a front of enemy at same time when flash blows up;
*throwing flash behind a corner , so you can do same thing as before, but without any effect to yourself;
*throw 2 flashes, so average skilled opponents will be blinded when they turn back after first flash blows up;
*same thing as before, but more skilled opponents throw second flash farther from different position, so you can`t grasp where it will blow up, since you didn`t see its flying trajectory from beginning;
* throw flash from distance, so it blows up without touching a wall, so enemy can`t react to it.
* throw flash in a sky, so not even it doesn`t make sound, but also you can`t see it and even if you see it, you can`t know for sure where it will blow up.
*throwing flash in smoke, so enemy don`t see where it will blow up;
*there may be other ways how to use flash in cs...
CSS flashbang:
*as soon as you see flashbang, you can already assume what you`re freefrag and that`s end of this line.
patrol
12-24-2009, 11:20 AM
you obviously haven't played source enough to make comparisons like that. You can dodge flashes in source and high-skilled players know how to. Many of the 1.6 points, will work on source as well.
Chris
12-24-2009, 11:20 AM
Oh, sorry, i haven`t played DOD, so i couldn`t know it. :)
Lol
pRopaaNS
12-24-2009, 01:12 PM
you obviously haven't played source enough to make comparisons like that. You can dodge flashes in source and high-skilled players know how to. Many of the 1.6 points, will work on source as well.
Try to dodge or run away, when you`re together with teammates.. They will block all your escaping ways in no time...
you obviously haven't played source enough to make comparisons like that. You can dodge flashes in source and high-skilled players know how to. Many of the 1.6 points, will work on source as well.
Try to dodge or run away, when you`re together with teammates.. They will block all your escaping ways in no time...
Honestly why are you still pursuing this thread, your post are just retarded and hold no weight. Try and actually reason with people instead of telling what's good and bad.
smartin
12-24-2009, 01:45 PM
sourz is different.
i'd prefer the 1.6 way with some nice touch to it.
nuff SAID
pRopaaNS
12-24-2009, 05:28 PM
you obviously haven't played source enough to make comparisons like that. You can dodge flashes in source and high-skilled players know how to. Many of the 1.6 points, will work on source as well.
Try to dodge or run away, when you`re together with teammates.. They will block all your escaping ways in no time...
Honestly why are you still pursuing this thread, your post are just retarded and hold no weight. Try and actually reason with people instead of telling what's good and bad.
That`s what you think, mister fanofCSScoolpraphics... You want flash granade to look "cool" and "nice" like in source, while in a fact source flashbang is one of the worst features of CSS. I just before explained how much competitive play is ruined with CSS flashbang. If you like CSS flasbang so much, then let me remind you what this CSP mod is beign made precisely because of shitty features of CSS. And do you want to invent one of the shittiest CSS features in CSP? Are you serious? Don`t you really understand why there are such people, who are trying to create this mod? We all, cs 1.6 players, waited for CSS, hoping for a better counter-strike, but all what we got was increased graphics with a cost of all gameplay ruined. If you like CSS that much, then go and play it.
heyron618
12-24-2009, 06:25 PM
I was gonna stop complaining about this issue until I read all of pRopaaNS’s ignorant posts. pRopaaN, I’m not sure if you immediately saw that I was supporting source or merely skimmed my posts for content. Whatever the case, you decided to bring up the very narrow-minded 1.6 arguments I discussed already. I’ve said time and time again that I prefer most of what 1.6 has to offer gameplay-wise, hence why I only suggested a slight modification of 1.6 flashes.
PLEASE go back and ACTUALLY READ what I wrote and what other people wrote, before calling us ‘mister fanofCSScoolgraphics’ or ‘a stupid sourcer’
Try to realize that people will value your opinion more if: you show an attempt to be open-minded, present a reasonable argument, realize that most of the big issues are very opinionated and stating your argument as fact is very rude, and most importantly…USE RESPECT WHEN DECLINING AN IDEA THAT YOU DON’T LIKE!
pRopaaNS
12-24-2009, 07:07 PM
Well, my posts aren`t ignorant, maybe my grammar is, but my opinion is based on solid arguments. CSP is trying to raise competitive play, not to add some useless effects or something. Well, there one said what we could get a afterimage vision when flashed, but that doesn`t have any meaning and it will interfere with gameplay, for example, if i throw flashbang behind me and rush to confront enemies, then that afterimage will interfere, even if i`m supposed to be blinded only slighty...
The bigger difference between differently skilled players, the better, that`s meaning of competitive play, it doens`t mean to balance chances in any way.
p.s. respect? Sorry, but there is already game CSS. The whole base of CSP is hate of CSS. I hate that game too, not because it`s crappy, but because it gives people wrong idea what counter-strike is and how it should be. It was made by people who haven`t played cs seriously, maybe not even on average level.
groov
12-25-2009, 01:03 AM
Takes more skill to shoot through that afterimage than it does to shoot with a slightly white screen. Once again your points are how shall I put it....pointless.
I play both games...I find 1.x flashes a waste of time. Even when used correctly and fully flashing someone they can spam at sound. In Source you dont have the sound and you also only initially see what you last saw but if you actually played source you would see the actual image bleeds through that effect making it quite easy to see whats going on. The flashes actually last the same amount of time when thrown properly and white you out the same amount of time. Source flashes are at least 2 times more powerful not in their effects but in the distance from your enemy they can be to still fully flash them for at least 5-6 seconds. I have only been flashed that much in 1.x by a double flash or multiple flashes like flashing over the wall at B on Dust2.
You complain about source flashbangs being too strong and bad yet call Source easy. If the flashbangs are so overpowered in your mind you obviously did not master them. I play cevo-m/p every night in Source and I get flashed maybe 3-4 times a scrim. It is so easy to avoid them and you dont even realize it. And how can you complain about flashbangs making you a free kill then call Source easy and bad gameplay. It is perfectly competitive gameplay. What needs to be fixed in Source is Netcode/Recoil/Smokes. It could help to reduce the model size a little as well as increase the walking speed.
Some people are too Narrowminded to look at every detail and compare them and practice and play each extensively. I stated what is wrong with Source. I could make a larger list for 1.6 but the majority of you have already acknowledged those issues and you play around and through them everyday. First step in life is to Embrace Change. Second step in life is to Adapt to Change and succeed.
Takes more skill to shoot through that afterimage than it does to shoot with a slightly white screen. Once again your points are how shall I put it....pointless.
I play both games...I find 1.x flashes a waste of time. Even when used correctly and fully flashing someone they can spam at sound. In Source you dont have the sound and you also only initially see what you last saw but if you actually played source you would see the actual image bleeds through that effect making it quite easy to see whats going on. The flashes actually last the same amount of time when thrown properly and white you out the same amount of time. Source flashes are at least 2 times more powerful not in their effects but in the distance from your enemy they can be to still fully flash them for at least 5-6 seconds. I have only been flashed that much in 1.x by a double flash or multiple flashes like flashing over the wall at B on Dust2.
You complain about source flashbangs being too strong and bad yet call Source easy. If the flashbangs are so overpowered in your mind you obviously did not master them. I play cevo-m/p every night in Source and I get flashed maybe 3-4 times a scrim. It is so easy to avoid them and you dont even realize it. And how can you complain about flashbangs making you a free kill then call Source easy and bad gameplay. It is perfectly competitive gameplay. What needs to be fixed in Source is Netcode/Recoil/Smokes. It could help to reduce the model size a little as well as increase the walking speed.
Some people are too Narrowminded to look at every detail and compare them and practice and play each extensively. I stated what is wrong with Source. I could make a larger list for 1.6 but the majority of you have already acknowledged those issues and you play around and through them everyday. First step in life is to Embrace Change. Second step in life is to Adapt to Change and succeed.
'Nuff said?
pRopaaNS
12-25-2009, 07:53 AM
Takes more skill to shoot through that afterimage than it does to shoot with a slightly white screen. Once again your points are how shall I put it....pointless.
I play both games...I find 1.x flashes a waste of time. Even when used correctly and fully flashing someone they can spam at sound. In Source you dont have the sound and you also only initially see what you last saw but if you actually played source you would see the actual image bleeds through that effect making it quite easy to see whats going on. The flashes actually last the same amount of time when thrown properly and white you out the same amount of time. Source flashes are at least 2 times more powerful not in their effects but in the distance from your enemy they can be to still fully flash them for at least 5-6 seconds. I have only been flashed that much in 1.x by a double flash or multiple flashes like flashing over the wall at B on Dust2.
If you find 1.6 flashes as waste of time, then you can already leave this discussion. CSP is for cs 1.6 fans. Afterimage will take more skill? Sorry, but that isn`t true, if you can`t see then you can`t see, so if you kill enemy it`s more luck than skill. It`s already quite risky tactic to rush against enemy and flashing him at same time. Well, anyway it`s already clear what you haven`t played cw seriosuly, so you don`t understand how to use cs 1.6 flashes and say what they`re very weak. So source flash is stronger, so it`s better? Well, i suppose it`s right, since for low skilled players, like yourself at least have chance to blind enemy. That what you don`t know how to use cs 1.6 flash granade only indicates your lack at skill.
Well, anyway it`s true what i haven`t played css seriously, but lets make that clear- css doens`t have any relation to counter-strike except what it`s its knockoff. If you like css, then you like css, not cs and css is completely different game, altought it have similiarities.
tiger
12-25-2009, 08:55 AM
What needs to be fixed in Source is Netcode/Recoil/Smokes. It could help to reduce the model size a little as well as increase the walking speed.
Need I remind you that the goal of CSP is not to fix CSS bugs? It is to bring a graphical refresh to 1.x gameplay along with new features that do not affect the gameplay (and adding flashes similar to the CSS ones would totally DESTROY the game).
Like I said
retarded and holds no weight
pRopaaNS
12-25-2009, 06:58 PM
I see, so i`m retard, because you don`t like me. That makes sense, actually.
fleafunk
12-25-2009, 09:13 PM
The fact is that if the 1.6 flashes were a waste of time then no one would use them. But since they are used competitively they are strong enough and needs no "power upgrade", in source they're overpowered.
I see, so i`m retard, because you don`t like me. That makes sense, actually.
Reflect back to the last 10 posts you made starting from page 3, instead of bringing a counter-argument you go off-topic each time and say what's been said over and over.
Like I said
retarded and holds no weight
groov
12-25-2009, 09:36 PM
btw. I loaded up both games and tested flashbangs yesterday. I threw each flashbang about 4 feet in front of me in both games. On explosion. both full whiteouts lasted between 3-4 seconds. Took 6-8 seconds for all effects to be gone. In Source there is less of a whiteout and more of the bleed through effect. Source Double flashes and 1.6 double flashes lasted between 6-12 seconds depending on the distance and how quickly they popped together. It is easier to release 2 flashes in 1.6 than it is in source as you have to repick your flash in source. I say someone record and make a side by side frame synched video of the flashbangs im pretty sure you'll be amazed at how similar they are. And also at how much more skill it takes to distinguish between the bleed through and what is actually going on in front of you in Source. As a simple brightened screen is a joke.
I think propaans needs to realize that 95% of Source players switched from 1.6 to Source. Just check the population of steam digits between 1.6/Source. Source you run into many many more low digits. Source is new and fresh. The gameplay isnt so terrible that it is unplayable. The gameplay is different and it still works. Neither game is perfect. The overall goal of CSP was to unite the communities by reaching a happy medium. I see flashbang effects as less of an important gameplay element and more of a feature. You have to take in so much more information at the very millisecond a flashbang goes off in Source in order to kill your opponent flashed. In 1.6 chances are you'll be half flashed if you are good and thats gives you a perfect view of your enemy. If they could shorten the duration of the Source flashbang and keep the bleed effect it would be the best of both worlds. 90% of the time in 1.6 I feel like someone just turned up my gamma when I get flashed. Can still see shits just whiter looking, though good full whiteouts last quite a long time.
pRopaaNS
12-25-2009, 10:51 PM
I think propaans needs to realize that 95% of Source players switched from 1.6 to Source. Just check the population of steam digits between 1.6/Source.
Show me your statistics, where did you get that information what 95% of source players played cs 1.6 before? Even if it is so, any player, who`s got enough insight in cs 1.6, could never accept source as the same counter-strike,but as different game. This is CS:Pro mod, what we`re trying to create, not a new upgraded CSS version.
You can`t gain enough experience and skill just by going and testing how flash granades and flashbangs works in your own LAN server. Players have played counter-strike for 6-9 years and you can`t compare your little experiments with real experience in counter-strike matches. I admit, what i don`t know very much about flashbang in CSS, but it`s the same as cs1.6 flash, except effects are different. Are you saying what skilled players can dodge them or something? Don`t make me laugh, it just shows gap in gaming experience. Actually you could understand fact what flash-granades are already strong enough with a single cw in counter-strike. It`s honestly really simple concept to understand, flash granade blinds you, but it`s not supposed to be so overpowered what you can use it for easy free kills with a cost of mere 300 coins... And one more thing what you said. You said what white screen is a joke, like you can easily see everything as effects wears down or something. That`s just shows what you almost have no experience with flash granades in cs. Just try for yourself, i won`t say more, since you have to experience it for yourself to understand.
In any case, this is CSP, counter strike pro mod, the creators of this mod don`t care much about opinion of low skilled players. It`s mod for pro, so stfu.
I think propaans needs to realize that 95% of Source players switched from 1.6 to Source. Just check the population of steam digits between 1.6/Source.
Show me your statistics, where did you get that information what 95% of source players played cs 1.6 before? Even if it is so, any player, who`s got enough insight in cs 1.6, could never accept source as the same counter-strike,but as different game. This is CS:Pro mod, what we`re trying to create, not a new upgraded CSS version.
You can`t gain enough experience and skill just by going and testing how flash granades and flashbangs works in your own LAN server. Players have played counter-strike for 6-9 years and you can`t compare your little experiments with real experience in counter-strike matches. I admit, what i don`t know very much about flashbang in CSS, but it`s the same as cs1.6 flash, except effects are different. Are you saying what skilled players can dodge them or something? Don`t make me laugh, it just shows gap in gaming experience. Actually you could understand fact what flash-granades are already strong enough with a single cw in counter-strike. It`s honestly really simple concept to understand, flash granade blinds you, but it`s not supposed to be so overpowered what you can use it for easy free kills with a cost of mere 300 coins... And one more thing what you said. You said what white screen is a joke, like you can easily see everything as effects wears down or something. That`s just shows what you almost have no experience with flash granades in cs. Just try for yourself, i won`t say more, since you have to experience it for yourself to understand.
In any case, this is CSP, counter strike pro mod, the creators of this mod don`t care much about opinion of low skilled players. It`s mod for pro, so stfu.
Hey
Your mouth
Shut it.
russki
12-26-2009, 03:14 AM
Okay, I think it's clear at this point that propaans is a complete noob and groov actually knows what he's talking about. Hats off to you groov, you're possibly the first person on this forum that actually knows his shit.
Propaans (or whatever your stupid fucking name is), nobody, I repeat, nobody cares what you have to say, because everything you've said thus far has furthered your status as a fucking cretin. The more interesting part of it is.. you keep going, and it's amusing me, so please don't stop.
heyron618
12-26-2009, 03:44 AM
Okay, I think it's clear at this point that propaans is a complete noob and groov actually knows what he's talking about. Hats off to you groov, you're possibly the first person on this forum that actually knows his shit.
Propaans (or whatever your stupid fucking name is), nobody, I repeat, nobody cares what you have to say, because everything you've said thus far has furthered your status as a fucking cretin. The more interesting part of it is.. you keep going, and it's amusing me, so please don't stop.
Ok ok...we get it, propaans annoys the hell out of a lot of us that are merely trying to defend the originial intent of this thread (more source-like flashbangs). To be honest, it's kind of a problem that you guys can't just leave propaans and people like him alone. We've tried reasoning and counter-arguments...after a certain point, you have to realize that some people just aren't going to change their minds.
Resorting to belittlement doesn't make our side look good either. Harrassment is only gonna lead to more back and forth posts of useless garbage. Russki, groov, TNT, etc.: I think you guys have some good points and you've said what you needed to say, now can we please just drop it.
Oh and Propaans, please stop saying WHAT IS and WHAT ISN'T CS...CSP is being made to satisfy the overall opinion of this community...if the majority of us like xxx from CS:S or something new, it ought to be done. NO WHERE does it say that this mod is being created specifically for 1.6 players, just that the mod will be mostly 1.6 based for the sake of overall competitive gameplay. Also, you have no right to determine the skill level of the people you're arguing with either...(notice how I disagree WITHOUT resorting to names)
russki
12-26-2009, 03:54 AM
Sorry dude, I just call things what they are.
Redstar
12-26-2009, 08:32 AM
Okay, just to clear things up, here are 2 short quotations from the "About" section of the website that everyone should read first.
The idea was simple enough: utilize some (but not all) of CS:Source's assets, including sound, textures, and models, to create a modification that would replicate the gameplay of the original Half-Life 1 Counter-Strike mod.
°Why the does Counter-Strike community still need CSPromod?
Counter-Strike 1.6 is declining in popularity, by every objective statistical account. It needs a graphical refresh (without gameplay alterations) to ensure its continued success and prosperity at the top of the competitive gaming world. This is not only because corporate entities need to be satisfied, but also because Counter-Strike needs to keep roping in a younger, newer, fresher player base in order to keep growing. The simple fact is that these kinds of players only buy games that are cutting-edge and pretty. So, the original reason for CSP ("we need 1.6 with better graphics") still very much applies.
russki
12-26-2009, 05:56 PM
A piece of shit that looks like candy is still a piece of shit. Flawless logic.
fleafunk
12-26-2009, 06:45 PM
russki i think you've got some similarities to pRopaaNS.
russki
12-26-2009, 06:49 PM
russki i think you've got some similarities to pRopaaNS.
And I think you've got down syndrome. That doesn't make me any less incorrect than what you just said. Don't address me if you don't have anything coherent to say. Thanks.
A piece of shit that looks like candy is still a piece of shit. Flawless logic.
True.
TheWORSTCSSPlayer
12-27-2009, 01:05 AM
I recently googled about the real effects of flashbangs and stumbled upon the real sas's website.
It quoted that it causes a blinding flash as bright as 300,000 candles and a defening sound at 160 desibels.
The effects are dizziness(by the sound) and blindness.
I would like to recommend the designers to imply the normal css flash without the snapshot of previous sights with dizziness.
TheWORSTCSSPlayer
12-27-2009, 01:09 AM
Why does everyone in this forum not discussing about flashbangs?
Maybe someone in this forum should put a new topic in the off topics section.
haGisson
12-27-2009, 03:55 AM
damn... why offtopic when it's game related.
Why does everyone in this forum not discussing about flashbangs?
...
they ARE discussing about flashbangs
pRopaaNS
12-27-2009, 04:42 AM
Why does everyone in this forum not discussing about flashbangs?
That`s because they`re afraid to be sweared at like i was or perhabs they just don`t want to annoy them, after seeing what normal conversation with them is impossible... After all there is no point to annoy those css`ers, since it`s not like something like that`s ever gonna be introduced in CSP, they can bark as much as they want.
russki
12-27-2009, 08:12 AM
Yes, because propaans is capable of normal conversation. Oh wait.. Lol.
pRopaaNS
12-27-2009, 08:36 AM
Well, css is my enemy, so don`t expect for me to go easy on you, when i see what somebody wants to see one of the worst features of css in CSP mod. :D
russki
12-27-2009, 08:57 AM
No, YOUR enemy is your stupidity.
pRopaaNS
12-27-2009, 10:20 AM
Yes, since i didn`t need to find and explain arguments why css flashbang suck. It`s already obvilious without any telling.
downbad
12-27-2009, 11:52 AM
No one wants to see an exact replica os the source flash. We want a hybrid of the two that won't effect gameplay.
tiger
12-27-2009, 12:59 PM
No one wants to see an exact replica os the source flash. We want a hybrid of the two that won't effect gameplay.
How could a hybrid of the two NOT affect the gameplay?
Chris
12-27-2009, 01:04 PM
No one wants to see an exact replica os the source flash. We want a hybrid of the two that won't effect gameplay.
How could a hybrid of the two NOT affect the gameplay?
If it was a flashbang looking like the flashbang in source and acting like one in 1.6! CSP delivers :).
pRopaaNS
12-27-2009, 01:09 PM
No one wants to see an exact replica os the source flash. We want a hybrid of the two that won't effect gameplay.
How could a hybrid of the two NOT affect the gameplay?
If it was a flashbang looking like the flashbang in source and acting like one in 1.6! CSP delivers :).
But that will affect the gameplay. In worst case it wouldn`t hurt too much if that afterimage fades only slighty at moment when flash granade blows.
tiger
12-27-2009, 01:12 PM
What do you exactly mean by a flashbang looking like one in source? That would be useless and a waste of time from the devs anyway.
Chris
12-27-2009, 01:13 PM
I meant what it is right now, the blinding effect is as it is in 1.6 but they aren't melon sized.
downbad
12-27-2009, 06:10 PM
No one wants to see an exact replica os the source flash. We want a hybrid of the two that won't effect gameplay.
How could a hybrid of the two NOT affect the gameplay?
if the only image burned into your screen is your weapon all you would see is a motionless weapon fade into one that was firing. i think that would be enough to spice up the flash. also seeing your ammo and health would be nice. And before it went to white, having a very fast flash of light.
gregggggg
12-28-2009, 04:43 AM
I've never played 1.6 and I play source, but even I say that making a hybrid is pushing the limit. Flashbangs are one of the core pieces of competitive play, and if this mod is to make 1.6 look better, then this shouldn't even be a topic. Flashbangs are nothing to mess with because of how important they are, and if one little thing is tweaked, a ripple effect of other tweaks happen, and eventually you have a change. Change isn't good, and dear god, this community will express it.
Simply flashbangs are too important to even touch.
russki
12-28-2009, 09:29 AM
Basically the only thing that needs to be done, is area of effect (AOE) of the flash should match that of 1.6, in order NOT to affect gameplay in a tactical sense, but the EFFECTS of the flash, such as afterburn and deafening should remain as in source. The deafening will add a steeper gap between players who have gamesense, and players who don't. If you complain about not having sound while blind, therefore not being able to determine where you are and what to do.. well.. you're not good to begin with.
I've said it before, if you're JUST trying to add a SKIN to 1.6.. well you're doing a job that's already been done, and it's called just that - a source skin for 1.6. If you actually want to IMPROVE the game, and make it something that actually belongs in the NEWGEN tier of games and is an acceptable version of COUNTER STRIKE for EVERYONE.. don't wrap a piece of shit in gold, because no matter what you do to it, it will still remain a piece of shit.
downbad
12-28-2009, 11:59 AM
Well gregggggg i never play source, all i play is one point six and i'm tired of seeing the same game. Of course i still want it to play the same but i've seen cs for the past 10 years. I'd like to have a little graphical improvement. And with what i've suggested in my last post i doubt it would change gameplay, but no one will know untill we try it in the betas. Do you think that 1.6 didnt go through some changes to get it where it was? Since you never played 1.6 you dont remember the bitching that went on during the switch from 1.5 and from WON to steam.
gregggggg
12-28-2009, 06:19 PM
i wasnt around when that happened but what im saying isnt set in stone, but i think we should focus on something else first before tackling a big task such as flashbang tweaking.
downbad
12-28-2009, 10:15 PM
I agree. I think once 1.04 comes out they will start with things like this. But they definitely need to have gameplay down pat first.
Chris
12-29-2009, 07:11 AM
I agree. I think once 1.04 comes out they will start with things like this. But they definitely need to have gameplay down pat first.
Trudat.
groov
12-29-2009, 09:28 PM
The flashbangs are literally the same when timed. The only difference is the deafening noise in Source, but if you are good that sound is minimal. The only time the sound interrupts gameplay is if you let your self have a flash land at your feet and even then you can 9/10 avoid the flash effects just by stepping on top of the grenade as source is a little gay like that. Flashes right at your feet usually do jack shit if you stand right on it.
And btw if you havent noticed there really are very few things that break the gameplay. The biggest of them all was the lack of wall spamming. I'm pretty sure the flashbang sound isnt game-breaking as its a very easy thing to play through, I dont find it disturbing just annoying, you can still hear footsteps through it you just have to focus more to hear it. As for the bleed through effect in Source. There is less of a white-out in Source. Your screen goes white and instead of the white fading just white. As it fades it is replaced by the bleed through which takes as much time to disappear as the 1.6 white-out. It is also quite useful as it can help you determine whether your enemy only used it to pass by your position or if he is pushing you. But tell me how many times have you been flashed and you didnt already know by how it was thrown whether your enemy is using it as a diversion to move into better positioning or to push you and get an entry kill.
lets make this list for you shall we.
1) walking speed
2) Models
3) no wallbanging except for doors and most boxes
4) no duck hop
5) m4/ak have slightly less recoil + gun model origins favor spraying
6) too many props on maps
That really is a short list when you think about it, but coding all of that from scratch into a new engine without any source code is quite hard to do.
tiger
12-29-2009, 10:53 PM
CSP has nothing to do with CSS except the engine and a few assets.
'Nuff said.
groov
12-30-2009, 03:28 PM
yep thats why they included quite a few CSS features into CSP. You sir are confused.
tiger
12-30-2009, 04:19 PM
These features you're talking about such as weapon models or sounds (and maybe others that I'm not aware of) are temporary and will replaced in the future by customs ones.
BobCool
12-30-2009, 06:27 PM
pRopaaNS you're a retarded prick.
Not once have you backed up your arguments and you're generally retarded.
ect? Sorry, but there is already game CSS. The whole base of CSP is hate of CSS. I hate that game too, not because it`s crappy, but because it gives people wrong idea what counter-strike is and how it should be. It was made by people who haven`t played cs seriously, maybe not even on average level
THERES ALREADY A 1.6 IF YOU WANT TO PLAY IT.
It's like any game you novice. If you put enough effort into it you'll be good at the game... HENSE THE REASON THERE ARE MANY SKILL LEVELS. A FLASHBANG IS PART OF WHAT MAKES YO A GOOD TEAM.
If you're too retarded (as i've already said) then you probabaly can't register learning more than one thing at a time. Hense the reason you can't handle learning another skill (FLASH BANGS IN CSS.) You can't use the arguement of "You've never played 1.6 professionally" WHEN YOU HAVENT PLAYED CSS SERIOUSLY.
FOR FUCK SAKE YOU'RE A TOTAL IDIOT.
tiger
12-30-2009, 06:35 PM
You're worse than him. At least his posts made sense, yet you only registered to insult him which is kinda retarded.
pRopaaNS
12-30-2009, 07:11 PM
BobCool, it seems what you have no idea what CSP is, this isn`t supposed to be improved version of CSS, but it`s the long waited real descendant of cs 1.6. CSS is completely different game. The very fact what CSP is going to work on source engine just make it clear what this game have nothing to do with CSS, otherwise there shouldn`t be any point to make new mod in the same game engine as the old version. It isn`t anything CSS2 or something. Do you think what we, cs 1.6 players hate CSS for nothing? We all waited like sick for CSS to be released, but it turned out what it wasn`t the same counter-strike what we played before, since more than half of gameplay was ruined.
It`s going to be the next version of Cs 1.6, so it have nothing to do with CSS. Only if css have some good ideas what we can use, but in this case css flash is one of the worst feature of very css. Even if you don`t like what i don`t like css, that doesn`t change fact what this new mod is intended for cs1.6 players, not for sourcers, so your opinion doesn`t change much. Other thing is what there is chance to get a new players of css communtiy, that`s the only reason why others can tolerate you...
Redstar
12-30-2009, 08:06 PM
BobCool I just gave you a warning, insults aren't tolerated in this forum. If you disagree with someone's opinion, tell him in a polite way. Thanks
baggis
12-30-2009, 11:11 PM
I gotta say, prophaans is ur enemy really CSS?
I play 1.6 myself, but to call CSS my enemy is a bit stupid.
And css isnt for the 1.6 fans, or a better version of 1.6.
its a project with the best of every aspects in counter strike, not a copy of 1.6.
And just for the record, i did never said that i wanted source flash for csp.
Just a idea that it might be cool to have the flash a bit more similar to the source like:
75% 1.6
25% source
and really if you waste u'r time with spamming source players bad names and just hanging around at a topic you dont like
by making a kind of hate for a game.
Then i will personally think that u have no life.
groov
12-30-2009, 11:52 PM
The weapon models are fine. the only thing they needed to change was their origin which is obviously already fixed. I dont see why you need new weapon models. Its like you want the old rusted pixelated and dieing 1.6 models to be straight ported with their shitty graphics. Get used to some change here instead of whining that you need everything to look exactly like 1.6 cuz its always going to look like Source no matter how CUSTOM made everything is. Lets face it this is the Source Engine its going to look like Source no matter what you change. Even playing the leaked version I felt like I was playing Source...I think you will be surprised when professional 1.6 teams still rape at it and mediocre source teams beat good main 1.6 teams in CSP simply because of the way the engine feels. The aim is never going to feel exactly the same as 1.6 simply due to the Engine Difference. Removing the weapon turn delay is about as close to it as you can get it.
pRopaaNS
12-31-2009, 05:19 AM
baggis, i already explained how source flashbang ruins gameplay... You can`t understand it just because you lack gaming experience.
russki
12-31-2009, 07:21 AM
profag, post your gaming experience before insulting other's. Thanks, dipshit.
tiger
12-31-2009, 08:13 AM
The weapon models are fine. the only thing they needed to change was their origin which is obviously already fixed. I dont see why you need new weapon models. Its like you want the old rusted pixelated and dieing 1.6 models to be straight ported with their shitty graphics. Get used to some change here instead of whining that you need everything to look exactly like 1.6 cuz its always going to look like Source no matter how CUSTOM made everything is. Lets face it this is the Source Engine its going to look like Source no matter what you change. Even playing the leaked version I felt like I was playing Source...I think you will be surprised when professional 1.6 teams still rape at it and mediocre source teams beat good main 1.6 teams in CSP simply because of the way the engine feels. The aim is never going to feel exactly the same as 1.6 simply due to the Engine Difference. Removing the weapon turn delay is about as close to it as you can get it.
People who never played CSP need to understand that this game is NOT CSS. CSP has to have its own weapon models to look new, refresh and professional. They're not gonna make make them look exactly like 1.6 because that'd be pointless. Maybe you're not aware of it but they already had the AK and USP done by Millenia but he left the team. The other weapons will be made when they find a new guy who can handle the job.
Anyways, CSP wants to get rid of all the CSS assets so that any HL2 game would allow you to play it (like HL2: DM that only costs $5).
pRopaaNS
12-31-2009, 08:17 AM
profag, post your gaming experience before insulting other's. Thanks, dipshit.
5 years, cw experience too... :P
russki
12-31-2009, 08:26 AM
That tells me abso-fucking-lutely nothing. I've been playing since beta fucking 3. That's over 10 years. Fuck out of here kid. I've been on the top 5 cevo main teams, and led the only team to beat a current top cevo p team that season. I'm also willing to bet my left nut that groov has more skill than you in his pinky than you will ever have in ANYTHING. Crawl back under the giant fucking e-rock you crawled out of, and for the love of god have your mouth sewed shut and your fingers broken.
Oh and tiger, you haven't played CSP yet either, asshole. Leaked beta doesn't count, because everyone's played that.
pRopaaNS
12-31-2009, 08:46 AM
Hah, considering your posts, you maybe have played over 3 years in the best scenario. Since beta, loL. Couldn`t you make more unbelievable lies? Or perhabs you`re too dumb to grasp true gameplay of cs 1.6 and never got over a certain skill barrier or you play cs once a month or something. I first played CSS when i had rougly year experience at cs 1.6 and i liked it. I stared to hate it only after i got more experience in cs 1.6.
russki
12-31-2009, 08:54 AM
Umm.. well, I mean.. since you have down syndrome I won't even respond to that. You have no clue what gameplay is, please stop using the term.
pRopaaNS
12-31-2009, 08:56 AM
Oh, yes, a good gameplay is when every n00b can buy a flashbang for 300 gold and use it for easy freekills. That`s what i call a competitive play, so true... x{}
spad3r
12-31-2009, 09:03 AM
Flashes are 200 you asshat.
Spritz
12-31-2009, 09:04 AM
propaans, may I ask how old you are?
You pretend to be an oldskool cs veteran. But you seem like a 15 years-old kid.
Those 2 things don't match up.
russki
12-31-2009, 09:12 AM
I'll just stop. You can't teach a gorilla calculus. It just won't work. I have yet to find more than 5 people on this forum that actually know what they're talking about.
pRopaaNS
12-31-2009, 09:56 AM
22, actually... I`m not a pro or anything, but even so i at least have some sense... :P You want css flashbangs, but why??? Because they "looks cool"? Because they`re "realistic"? Or because you want CSP to be ruined? My opinion is at least based on arguments while you want to see CSS flashbang features in CSP for some mystical reasons and you call me in censored words just because you hate me... Maybe that`s because you guys don`t know how to speak or something.. I have heard hardly any proper argument why there should be CSS flashbang features... But you just keep calling me idiot... I wonder what`s going on in your brains...
baggis
12-31-2009, 10:24 AM
baggis, i already explained how source flashbang ruins gameplay... You can`t understand it just because you lack gaming experience.
Haha, so you say that i lack of gaming experience because i want a bit more css based flashbangs?
Dude, you are totally making a jackass of your self.
i've been playing CS1.6 for at least 4 years, and i still playing it.(with a couple of breaks tho)
So dont tell me that i lack of gaming experiense.
pRopaaNS
12-31-2009, 10:33 AM
baggis, i already explained how source flashbang ruins gameplay... You can`t understand it just because you lack gaming experience.
Haha, so you say that i lack of gaming experience because i want a bit more css based flashbangs?
Dude, you are totally making a jackass of your self.
i've been playing CS1.6 for at least 4 years, and i still playing it.(with a couple of breaks tho)
So dont tell me that i lack of gaming experiense.
Don`t forget very reason why i said that. I just before said that again and i need to repeat that again?? CSS flashbangs are overpowered and cs 1.6 flash granades are much better for competitive play. Besides Cs 1.6 flash granade have more uses than CSS flashbang. In css flashbang you not only become completely blind, but completely deaf too. With css flashbang even last n000b coild kill the best counter-strike player, if he manages to blind him with css flashbang. Don`t tell me what your experience is your argument. I just tought whgat everybody, who have a experience in cs, knows already how much css flashbang sucks, but it appears that`s not that way. Again, one more guy, who wants to see CSS flashbang in CSP for some mystical reasons...
baggis
12-31-2009, 10:40 AM
You cant tell me that i dont have cs experiense because i'd like to try a new flashbang in CS.
if you can, then i can say to you that you are a 13 year old boy who are afraid of changes and cant loose a discussion without killing himself.
But really, an idea has nothing to do with my experiense in the game.
And you didnt have to repeat urself, i wasnt talking about the flashbang idea at that moment.
I was saying that you have no right to say i have no gaming experiense without even playing with me or telling me i suck because i came out with a idea that you dont like.
pRopaaNS
12-31-2009, 10:47 AM
What are you saying, you say what you`re experienced cs player and still you want to know how css granades will work in csp?? That doesn`t make sense. CSS granades are almost the same, except what you become completely blind and deaf, and besides you can`t escape this effect by turning your back... So just imagine as you play a regular cs game and somebody trows a css flashbang... Too hard? Well, anyway, even if you want to test in reality, then just go and play css. There is no need to ruin the whole csp for unneccesary experiments.
baggis
12-31-2009, 10:52 AM
What are you saying, you say what you`re experienced cs player and still you want to know how css granades will work in csp?? That doesn`t make sense. CSS granades are almost the same, except what you become completely blind and deaf, and besides you can`t escape this effect by turning your back... So just imagine as you play a regular cs game and somebody trows a css flashbang... Too hard? Well, anyway, even if you want to test in reality, then just go and play css. There is no need to ruin the whole csp for unneccesary experiments.
omg, you are so god damn stupid..
but i realise that i cant compete to you'r ego, so am out of this discussion.
pRopaaNS
12-31-2009, 10:58 AM
I agree, i`m myself and i can`t help it. :P I think i`m really becoming stupid, because i don`t know how to talk without annoying somebody... In this discussion... x{}
downbad
12-31-2009, 12:11 PM
pRopaaNS, you don't even understand what this thread is about. NO ONE WANTS THE SOURCE NADES. i can't believe i'm even acknowledging you again.
P.S. - read the big red underlined bold font repeatedly.
groov
12-31-2009, 05:24 PM
I guess im the only person in here who doesnt care which way the flashbangs are done. both are easy to avoid and play through. I like the source flashbang more if they would just adjust its effects slightly. It adds a bit more of a mind game element as it could easily be used as a means to cover a rotate or a quick fallback. Quite often they are used to advance position without the enemy knowing where you moved to allowing you to setup an easy crossfire pick. The possibilities for more advanced strats with them are greater than that of a simple flash. All in all both are good and do the job. The big issue is the flash effects are very buggy in Source still as simply turning around doesnt do much to avoid their effects you have to push past them are find cover before pushing up into a commonly flashed position. Its not so much that they are overpowered just Source and 1.6 are completely different animals and require very different tactical decisions when it comes to pushing or holding your position. Its not always best to fall back to a new angle in Source like it is in 1x. It is quite often more advantageous to push your enemy when they throw a flash than to hold your angle or fall back.
gregggggg
01-01-2010, 02:17 AM
let this thread die already jesus christ
Pearlsea
01-01-2010, 01:37 PM
Realistically, there would be a bright white light, followed by darkness (you'd close your eyes in pain) + green/yellowish burn-in that jerks with a lag as you move your eyes. And that would suck.
I think the cs flash does its job, what we could borrow from source is mainly the environmental bright-up right as the flash explodes, just to give it that touch. Nothing persistent that is in your way even after you're flashed, but just something that happens the split second before it goes all white.
This is why flashes are going to be terrible in CSP. You think closing your eyes effects a the effects of a flash grenade? I lol'd at that.
It does not matter if you close your eyes in pain because the eyes have been fully stimulated by the flash. This lasts about 5 seconds until the eyes return to a normal state. Whether or not you have your eyes open in this period it does not matter your vision will be full white. When your vision is recovering you have the one frame that was burned into your eyes when you were flashed (It's not drugs FFS).
CS:S flashes are very good if you are trying to be realistic. Also for people complaing about being flashed while looking away, light does this pretty cool thing called reflect, yes even walls and floors reflect light. With the strength of light from a flash bang if you are a meter away from a flash and you are right up against a wall facing it you will still be blinded. It's not the fact that you looked away that's important but that you were still hit by the flash, just like you were hit by a grenade that landed a meter away from you.
Realistic =! competitive when talking to 1.6 fanboys so I would love to see a compromise. Keep the source flash effect but tweak it. For example change the duration.
The sound of flashes in source should remain. It's like saying people don't die when they are shot, or frag grenades don't explode; It's not even trying to be realistic, it's just a fact.
tiger
01-01-2010, 01:44 PM
Tbh, CSP would totally FAIL with such flashes. Now you can call me a 1.6 fanboy or whatever you want, I don't care.
Pearlsea
01-01-2010, 01:47 PM
Tbh, CSP would totally FAIL with such flashes. Now you can call me a 1.6 fanboy or whatever you want, I don't care.
Well here is where the beauty of CSP is, it's a combination of 1.6 and source. The look of source flashes are better because of the engine allows for a better effect. Just tweak the effect, duration, whatever; but source flashes are an improvement look wise.
tiger
01-01-2010, 01:54 PM
I suggest you to go read the "About" section. CSP is NOT a combination of 1.6 and CSS. It only shares with CSS the source engine and a few assets (temporary weapon models, sounds and a few textures as far as I know). Also, I fail to see how source flashes are an improvement look wise (maybe I don't play CSS enough but apart from being overpowerful and making you deaf I can't see the differences).
Pearlsea
01-01-2010, 02:00 PM
I suggest you to go read the "About" section. CSP is NOT a combination of 1.6 and CSS. It only shares with CSS the source engine and a few assets (temporary weapon models, sounds and a few textures as far as I know). Also, I fail to see how source flashes are an improvement look wise (maybe I don't play CSS enough but apart from being overpowerful and making you deaf I can't see the differences).
It also does not say a carbon copy of 1.6 with source graphics, or source is terrible and nothing could be considered as an improvement. I'm just saying you can reach the same gameplay ends with the improved look of source flashes.
tiger
01-01-2010, 02:11 PM
No it's not an exact copy of 1.6 but the gameplay remains the same and flashes are an important part of the gameplay. 1.6 flashes are way more adapted for competitive play, it's a fact.
pRopaaNS
01-01-2010, 02:18 PM
Just because CSS flashbang looks "cool" and r"realistic", that isn`t enough reason to taint gameplay. Priority of CSP is gameplay and when it`s perfected, then we can start to think how to make cool effects or something... It doesn`t have to be CSS flashbang, there must be other ways how to make flash granade to look "cooler", if you you really want it. I personaly find nothing wrong with cs 1.6 flash granade.
MaveN
01-01-2010, 03:24 PM
NO ONE WANTS THE SOURCE NADES
WUUAAH!!
~true
jebo87
01-01-2010, 05:00 PM
1.6 nades are so horrible...they are huge and the physics are really bad...in source nades are just perfect.....get over it
tiger
01-01-2010, 05:17 PM
Bad troll is bad.
God, what a discussion, Keep the good old fashion 1.6 flash, add in the VISUAL effect from source, and everybody is happy.
tiger
01-01-2010, 05:35 PM
God, what a discussion, Keep the good old fashion 1.6 flash, add in the VISUAL effect from source, and everybody is happy.
Perhaps not everybody wants this.
God, what a discussion, Keep the good old fashion 1.6 flash, add in the VISUAL effect from source, and everybody is happy.
Perhaps not everybody wants this.
Then they like being deaf while flashed ( I hope not) or they dont like the visual. ( which could be a cl_flashbangvisual 1 / 0 for instance
THEN everybody is happy! :ugeek:
russki
01-02-2010, 11:45 AM
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
tiger
01-02-2010, 12:09 PM
I highly doubt 60% of them play source (not talking about pubbers).
pRopaaNS
01-02-2010, 12:09 PM
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
Well well well, what a precise statistic. Where did you get that information? xD :lol:
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
Harder to learn, doesnt mean it's better.
Anyways, Visual from source, and a Client command to turn it on, and for those 40% that can't stand changes.
( drop the deaf thing, we don't need it.)
Anything else?
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
Well well well, what a precise statistic. Where did you get that information? xD :lol:
I think he was just making a point, and frankly, I would belive that statistic! :lol:
russki
01-02-2010, 12:28 PM
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
Well well well, what a precise statistic. Where did you get that information? xD :lol:
I've played long enough, and with many different players. 90% of the real competitive community in source came from a 1.6 background. To make it more clear, 90% is 9 out of 10. Now go away, you blithering pest.
pRopaaNS
01-02-2010, 12:29 PM
Well, nobody wants to adapt to something that's harder to learn. 40% of 1.6 players are whiners, the other 60% plays source.
Well well well, what a precise statistic. Where did you get that information? xD :lol:
I think he was just making a point, and frankly, I would belive that statistic! :lol:
I see, sorry.. :| But it`s not like whe`re winers, we just play a game what we like... :P
donlan
01-02-2010, 12:58 PM
I see, sorry.. :| But it`s not like whe`re winers, we just play a game what we like... :P
Don't assume you speak for the majority of the 1.6 community..
MaveN
01-02-2010, 01:06 PM
1.6 nades are so horrible...they are huge and the physics are really bad...in source nades are just perfect.....get over it
nc
Markp89
01-02-2010, 01:14 PM
Maybe a option that we can buy 1 flashbang.. and not 2..
pRopaaNS
01-02-2010, 01:16 PM
I see, sorry.. :| But it`s not like whe`re winers, we just play a game what we like... :P
Don't assume you speak for the majority of the 1.6 community..
I tought what he said what 60% of players play css. But why are you quoting this text?
Markp89, it`s pointless, it isn`t neccesary to introduce css flashbang in csp primarily...
tiger
01-02-2010, 01:44 PM
Markp89 must be trolling (well, I hope so)
Markp89
01-02-2010, 01:53 PM
I'am confused :P
xtobix
01-02-2010, 02:35 PM
1.6 flashbang
+1
SpectreZz
01-02-2010, 04:20 PM
CSP nades should be AT ALL the same as the source one's. In beta 1.03 they made it even faster that in source, which is worse. Trying to copy some part of 1.6 (or 1.x, dunno, I'm not used to C.S. 1 since I started to play Source and in that time it was 1.6) is insane. A nade shouldn't be a potatoe (big as in 1.6) and a flash IS suposed to deaf people. OK, so you should be deaf also if someone shoots an AK nearly you? Maybe... but deafing while flashed is much more important and, and you that like things more difficulty, arguing everytime that 1.6 is harder to play than source, you should all love source nades as I do. A flashbang is a grenade that perturbs your brain to make it "see and hear" the last thing that it "saw and heard" for some seconds. In this case, a white flash, provoqued by the flashbang, and that noise you hear in source, also provoqued by the explosion of the flashbang.
There are other things I don't like in 1.6 or source that I can't really tell you because it's just an opinion and not a thing that should be definitely like I think.
I just hope they put the jump penalty or whatever they call that, equal to 1.6, since bhop is (in my opinion) something that destroys the fun of the game. And I tested it on beta 1.03 and even the maximum speed beeing not ridiculous as in source, it seemed to me easier to reach it that in source. I hate bhop at all.
Also, models and animations should be (again, in my opinion) closer to source ones.
I didn't test voice, but 1.6 voice chat is also annoying, hope it will be like source in CSP.
And... as CSP is suposed to run in 1.6 's players PCs I agree that it's maps should be a copy of 1.6 's ones, as they are, but I still like the changes of the boxes to other objects seen in source.
GOGO CSP Team! I know you can make CS 1.6 and CS:S communities happy at the same time! Just think wisely :D
P.S.: It may seem I'm a fan of Source and dislike 1.6 at all, but I like both... I simple like more source because it's there I play more competitively
DIEEIER
01-02-2010, 04:46 PM
CSP nades should be AT ALL the same as the source one's. In beta 1.03 they made it even faster that in source, which is worse. Trying to copy some part of 1.6 (or 1.x, dunno, I'm not used to C.S. 1 since I started to play Source and in that time it was 1.6) is insane. A nade shouldn't be a potatoe (big as in 1.6) and a flash IS suposed to deaf people. OK, so you should be deaf also if someone shoots an AK nearly you? Maybe... but deafing while flashed is much more important and, and you that like things more difficulty, arguing everytime that 1.6 is harder to play than source, you should all love source nades as I do. A flashbang is a grenade that perturbs your brain to make it "see and hear" the last thing that it "saw and heard" for some seconds. In this case, a white flash, provoqued by the flashbang, and that noise you hear in source, also provoqued by the explosion of the flashbang.
There are other things I don't like in 1.6 or source that I can't really tell you because it's just an opinion and not a thing that should be definitely like I think.
I just hope they put the jump penalty or whatever they call that, equal to 1.6, since bhop is (in my opinion) something that destroys the fun of the game. And I tested it on beta 1.03 and even the maximum speed beeing not ridiculous as in source, it seemed to me easier to reach it that in source. I hate bhop at all.
Also, models and animations should be (again, in my opinion) closer to source ones.
I didn't test voice, but 1.6 voice chat is also annoying, hope it will be like source in CSP.
And... as CSP is suposed to run in 1.6 's players PCs I agree that it's maps should be a copy of 1.6 's ones, as they are, but I still like the changes of the boxes to other objects seen in source.
GOGO CSP Team! I know you can make CS 1.6 and CS:S communities happy at the same time! Just think wisely :D
P.S.: It may seem I'm a fan of Source and dislike 1.6 at all, but I like both... I simple like more source because it's there I play more competitively
silly wabbit
haGisson
01-04-2010, 06:15 AM
CSP nades should be AT ALL the same as the source one's. In beta 1.03 they made it even faster that in source, which is worse. Trying to copy some part of 1.6 (or 1.x, dunno, I'm not used to C.S. 1 since I started to play Source and in that time it was 1.6) is insane. A nade shouldn't be a potatoe (big as in 1.6) and a flash IS suposed to deaf people. OK, so you should be deaf also if someone shoots an AK nearly you? Maybe... but deafing while flashed is much more important and, and you that like things more difficulty, arguing everytime that 1.6 is harder to play than source, you should all love source nades as I do. A flashbang is a grenade that perturbs your brain to make it "see and hear" the last thing that it "saw and heard" for some seconds. In this case, a white flash, provoqued by the flashbang, and that noise you hear in source, also provoqued by the explosion of the flashbang.
There are other things I don't like in 1.6 or source that I can't really tell you because it's just an opinion and not a thing that should be definitely like I think.
I just hope they put the jump penalty or whatever they call that, equal to 1.6, since bhop is (in my opinion) something that destroys the fun of the game. And I tested it on beta 1.03 and even the maximum speed beeing not ridiculous as in source, it seemed to me easier to reach it that in source. I hate bhop at all.
Also, models and animations should be (again, in my opinion) closer to source ones.
I didn't test voice, but 1.6 voice chat is also annoying, hope it will be like source in CSP.
And... as CSP is suposed to run in 1.6 's players PCs I agree that it's maps should be a copy of 1.6 's ones, as they are, but I still like the changes of the boxes to other objects seen in source.
GOGO CSP Team! I know you can make CS 1.6 and CS:S communities happy at the same time! Just think wisely :D
P.S.: It may seem I'm a fan of Source and dislike 1.6 at all, but I like both... I simple like more source because it's there I play more competitively
so you want source with a pinch of 1.6? read the FAQ!!!
Devil
01-04-2010, 06:55 AM
I actually want something changed with the flash, not adding the blur screen freeze thingie from css but theres just so many things that can be upgraded in csp that doesnt affect gameplay. something visual like a slight blur around the edges of the walls, weapon and enemy or something like that but isnt annoying or make u shoot somewhere else, just something that looks good! cuz newbs likez teh eye candy and we need this community to grow
pRopaaNS
01-04-2010, 07:04 AM
Maybe something like that... http://www.youtube.com/watch?v=kJgIqLXG9yg That could be nice flash effect...
schoof
01-04-2010, 12:43 PM
i dont know if sb already had the idea that when you get flashed you are still able to see the hud (and the chattext and deathnotifications) !?!?!?
haGisson
01-05-2010, 05:40 AM
i dont know if sb already had the idea that when you get flashed you are still able to see the hud (and the chattext and deathnotifications) !?!?!?
someone had the idea, don't know who and in which thread. but the radar shouldn't be visible
Love1em1All
01-05-2010, 10:00 AM
Grenades should be the same and 1.6. Why? Because its the goal of csp...
Sometimes, we pracc on source for fun with my team and what we hate is most nade and especially flash...
And their movement is weird, seems never falling...
1337_Byte
08-06-2010, 02:18 PM
They need to make it so you can still see your chat and hear voice chat when flashed.
blackaddR
08-06-2010, 02:34 PM
Grenades should be the same and 1.6. Why? Because its the goal of csp...
Sometimes, we pracc on source for fun with my team and what we hate is most nade and especially flash...
And their movement is weird, seems never falling...
Yeah but you could have the nades the same size as source, but travel and fall like 1.6?
Yeah but you could have the nades the same size as source, but travel and fall like 1.6?
It has been discussed many times before. The reason for bigger nades than CSS ones is the visibility. The visibility is needed to dodge an incoming nade which is considered as a skill.
Nade model size is going to be reduced/changed in 1.05 which was already stated at bug fix devlog ;)
theseppo
08-08-2010, 02:11 PM
In 1.6 the flashbang is white and it gradually fades bak to normal. Source the flashbang also goes white and when it gradually fades back to normal you will still see the last thing you saw on top of what you are actually seeing for a bit.. I think the best thing to do with the flashbang is remove the annoying sound and let the players still hear what is going on around them and reduce the strength of the halucionations(last thing you saw before the flashbang went off) on top of the white colour.
This will give a flashbang which goes white with only the sound of it going off and when you gradually get you sight back the halucionations won't be as strong as they are in source, but they will still be visible. The sound will be normal only a bang and then normal sounds. It will be like the 1.6 flashbang with a very slight halucionation. And the actuall bang could sound more like source?.
n69ky
08-09-2010, 04:29 AM
i rly miss the crosshair, when flashed.
tiger
08-09-2010, 09:46 AM
i rly miss the crosshair, when flashed.
+1 should deffo be brought back in 1.05.
n69ky
08-09-2010, 01:33 PM
Its a pain in the ass along with that nasty ati flash length bug -.-
tiger
08-09-2010, 02:14 PM
Well at least we know it's not related to the engine and thus can be fixed.
Sevier
09-21-2010, 01:05 PM
They made the css flashbang like it would be if if a grenade went off by you. You are deaf and cant see. I honestly like the idea of that flash. But like everyone said Competitive play is what matters the most in this game so maybe just being blind instead of deaf as well isn't that good of an Idea for csp.
http://www.afkloot.com
n3krO
09-23-2010, 03:09 PM
Serveral Source players just play the game coz 1.6 graphics are worst...
tiger
09-23-2010, 03:24 PM
Several Source players should be playing mw2 or be waiting for Crysis 2.
n3krO
09-25-2010, 12:36 PM
Tiger ur right, buf if they prefer source is coz anything, maybe they like counter-strike gameplay (source is worst than 1.6 but better than cod)
Wouldn't say that. COD4 Promod has some solid gameplay. But as soon as 1.05 comes out I sure won't play it anymore. :D
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