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chibsquad
08-14-2008, 05:53 AM
Hi Everyone,

We're happy to announce that work has been completed on CSP's terrorist and counter-terrorist player models. We've now begun rigging them for animation, and subsequently we'll be constructing animations that should provide a refreshing mix of the best of 1.6 and Source model behavior.

Please post your comments and suggestions regarding the the models in this thread.

Thanks,

Alex

--

CSPromod Counter-Terrorist (SAS) Player Model:
http://media.moddb.com/images/mods/1/11/10613/saswv2.jpg

CSPromod Terrorist (Leet Krew) Player Model
http://media.moddb.com/images/mods/1/11/10613/leetnewrenderks4.jpg

Yatta
08-14-2008, 05:54 AM
FIRST!

They look pretty nice, good job team! Gonna take some getting used to, though. (I'm one of those people that prefers the first thing he used/looked at until I see the second one enough times)

Mystifax
08-14-2008, 05:58 AM
Haha work on the face on that l33tkr3w :P and maby u can make him look less fat? :P
Not that i am good at modeling but this is just my opinion :)

natko
08-14-2008, 05:59 AM
I'm happy.

Yatta
08-14-2008, 06:01 AM
Is it just me, does the 1337 crew look somewhat like Obama?

Serious question here, not trying to link terrorism/muslim(ism?) with Obama

natko
08-14-2008, 06:01 AM
Strange question, but whats the polly count on these?

crawf
08-14-2008, 06:04 AM
Terrorist is the best one out of the 2, the SAS models feet look weird, maybe too small, might just be the render, could you render them in different view please?

Edit: Was this rendered on 3D Studio Max by any chance?

Yatta
08-14-2008, 06:06 AM
Don't ignore me :(

Mystifax
08-14-2008, 06:25 AM
omg yatta u first?! Medal of honor

messey
08-14-2008, 08:01 AM
i very much like the SAS model

l33t crew looks a bit weird indeed, but it will be no problem to get used to



i noticed that the SAS model is "wearing" normal gloves, whereas the leet model has these "semi-gloves". In order to avoid logic problems, that would mean to give the first-person view respective weapon-models (hands). its not important though, i guess^^

j0lt
08-14-2008, 08:02 AM
SAS looks great, but the Leet looks like a monkey :P

His face has to be >:[ and he looks a bit chubby, like he is wearing tight clothes or something.

Their bodies both look kinda childish, I think they both need to be bulked up a little without looking fat. The SAS has no chin.

KaNaR
08-14-2008, 09:04 AM
The leet looks funny :p
Maybe you should work on his face ;)

Anyway great job, especially for the SAS ;)

(did dreadus make them ?)

cashed
08-14-2008, 09:09 AM
i noticed that the SAS model is "wearing" normal gloves, whereas the leet model has these "semi-gloves". In order to avoid logic problems, that would mean to give the first-person view respective weapon-models (hands). its not important though, i guess^^

look in 1.6 its like that lol, but we could do 2 sets of arms possibly like DOD:S

The renders may look a little weird but once animated and in game they will look a lot different. They can be tweaked prior or during animating.

Masternoob
08-14-2008, 09:29 AM
i noticed that the SAS model is "wearing" normal gloves, whereas the leet model has these "semi-gloves". In order to avoid logic problems, that would mean to give the first-person view respective weapon-models (hands). its not important though, i guess^^

look in 1.6 its like that lol, but we could do 2 sets of arms possibly like DOD:S

The renders may look a little weird but once animated and in game they will look a lot different. They can be tweaked prior or during animating.

thats exatly what i thought...

in the game they will lock great i think.....and compared to the source models they are great 8-)

Florian1009
08-14-2008, 10:24 AM
That's good job but I can't much without seeing it in-game, could you give us some pictures in-game?

RamenNoodular
08-14-2008, 10:26 AM
nice :D
glasses could be more white, like in 1.6 for the 1337 krew model

kassi
08-14-2008, 10:30 AM
WOOOW so thats a surprise :)))))

SAS looks AWESOME, and for the leet i think it looks like his clothes are too small and his face looks old.

KaNaR
08-14-2008, 10:36 AM
That's good job but I can't much without seeing it in-game, could you give us some pictures in-game?
They haven't finished the animations yet ;)

ZeroKiller
08-14-2008, 11:54 AM
Yay more news! This is exciting lol :P I love being SAS :D

brott
08-14-2008, 12:05 PM
Wow, nice! :D

08-14-2008, 12:07 PM
oo damnn nice models there all so skinny compared to source but its good these models are cool good job cant wait to see the rest

kabalz
08-14-2008, 12:25 PM
i love the SAS model but i think the face of the leetkrew is a bit like a teletubies :) make it much like 1.6 just for the face :) sorry for my english ^^

xtobix
08-14-2008, 01:50 PM
Great models, but with a cs1.6-leet-face much better ^^ this one looks so old and maybe you could change his face to a more angry look.. also change his hair-color to gray-black/dark grey.
i think his sunglases are very important for his "cool" look too.
i think his zipper is a bit short / he put´s it into his pants.. :s makes it look a bit nerdy for me x)


the sas model is really nice.. but his feet look like he´s wearing some girl-boots.

also they don´t look downscaled for me.. but i think i´ll see that ingame.. also the animations are really important. so i hope you´ll do a great job.
would be interesting to see these models from behind/from beside..

anyway.. NICE NEWS AND GOOD WORK! 8-)

Venigo
08-14-2008, 03:22 PM
Good news, and nice models.
But they could look a bit nicer and better.

In my opinion a Terrorist / CT should have a trained body, not an anorexia body with woman feets..


Here are some sketches about it should like from my opinion:

The leet:
http://img124.imageshack.us/img124/7118/howleetshouldlikeib6.png (http://img124.imageshack.us/img124/7118/howleetshouldlikeib6.png)

A trained body,
Better head,
Nicer glasses,
More shadowed, and bigger vest.
Non colored shoes, (dark grey).

Don't have the time to do the legs, but imagine that legs could be a bit thicker.

The sas:
http://img524.imageshack.us/img524/7563/howsasshouldlikehu9.png (http://img524.imageshack.us/img524/7563/howsasshouldlikehu9.png)

More blue,
More trained body,
Maybe a bit to fat but hey i'm human to ;).

But I don't have the time to make it all like my idea idea and I don't wan't to,
I only give some tips for the designer.

Btw, use less shadows on the leggs and the arms.

@ leet use a bit more shadow above the belt and at the sides of the vest, then it will looks better.


Anyways, good models, congratiolations of the good work @ the model and texture. Look'in forward to see them ingame.

Greetings.

crawf
08-14-2008, 04:02 PM
In my opinion a Terrorist / CT should have a trained body, not an anorexia body with woman feets..

hahaha so true, those girly feet need sorted, the terrorist can stay fat, not like he runs any slower than the other models. not a bad job anyways. :D

messey
08-14-2008, 04:09 PM
i support your opinion on the trained bodies and all.. but i hope it would not enlarge the model as a whole, which would lead to larger hitboxes and make the game more source after all xD

esk
08-14-2008, 04:23 PM
Venigo i absolutely agree with you
nice job ;)

stRR
08-14-2008, 04:49 PM
One of the Only thing I like in Source we're theplayer models (size,animations excluded ;) especially the l33t krew, he had an awesome head imo !

yuri
08-14-2008, 05:15 PM
SAS model is completly brilliant. ; 8-)
but
this Leet doesnt look like the angry furious badguy from 1.6 :evil:
i know in motion it will be good.

xtobix
08-14-2008, 05:37 PM
I think SAS should be kept black. He´s nearly perfect right now.
Maybe make the boots a bit thicker.


Leet should be overworked to be more like 1.6.. Better glasses, more angry looking face, dark-grey hair and darker boots.
I think he´ll get perfect then.
leet is very popular and i think it got to be very identical to 1.6-looks..

element13
08-14-2008, 05:49 PM
I can't do a better job, but the leet krew looks like he wouldn't be able to pickup a heavy rifle! :lol:

slayer
08-14-2008, 06:00 PM
Now that is some great news!
realy a nice job, lets hope the game moddels "behaive and move" a lot better then in css because that is one of the things I hate the most about css.

Akh
08-14-2008, 06:02 PM
In my opinion a Terrorist / CT should have a trained body, not an anorexia body with woman feets..

Aha. It was exclatly what i was thinking :D
Leet krew looks like a guy on vacation at the beach =) He needs to be more bad.

Concerning the SAS,his legs are too meagre compared to the rest of the body

i6will6kill6you
08-14-2008, 08:01 PM
i would like to see a side by side of teh CSS and CSP models

only real way to tell the diff ya know

GJ tho i think they look sweet :D :D

Aresius
08-14-2008, 11:02 PM
look fine but dont know, the l33t krew look small and his face is kinda strange, also his hair lol... the picture you posted Venigo, personally i prefer the l33t krew like this xD, just wondering why you not did a mix between the css skins and cs 1.6, the css l337 krew is great no?? anyone have a picture?

krash
08-15-2008, 12:50 AM
very nice

Venigo
08-15-2008, 02:39 AM
look fine but dont know, the l33t krew look small and his face is kinda strange, also his hair lol... the picture you posted Venigo, personally i prefer the l33t krew like this xD, just wondering why you not did a mix between the css skins and cs 1.6, the css l337 krew is great no?? anyone have a picture?

Maybe I will work it out today, but i'm a designer not a modeller/texturizer, I can only restyle some things or remade some stuff. But it's still only a picture.

Maybe if i'm having time I will look further at it.

Greets.

Edit:

Because i'm addicted to design as shit (seriously, i'm normaly web-designer but I like it to, to make some edits @ screenshots from games etc..).

Ok the new sas, leet skin wil come later at this day.


The original sas:
http://www.myeg.ca/images/content_images/3772.jpg (http://www.myeg.ca/images/content_images/3772.jpg)

My first editted sas:
http://img524.imageshack.us/img524/7563/howsasshouldlikehu9.png (http://img524.imageshack.us/img524/7563/howsasshouldlikehu9.png)

My final sas:
http://img167.imageshack.us/img167/7735/howleetshouldlike2ux5.png (http://img167.imageshack.us/img167/7735/howleetshouldlike2ux5.png)

Latest final final sas:
http://img181.imageshack.us/img181/4436/howsasshouldlikezl8.png (http://img181.imageshack.us/img181/4436/howsasshouldlikezl8.png)

Black sas, some new details, etc. you can see it by yourself.
I hope it could be some inspiration for the texturizer.

Greetings, I'll post leet krew later this day.

Edit:

Time for the leet krew model..

The original leet:
http://www.myeg.ca/images/content_images/3773.jpg (http://www.myeg.ca/images/content_images/3773.jpg)

My first editted leet:
http://img124.imageshack.us/img124/7118/howleetshouldlikeib6.png (http://img124.imageshack.us/img124/7118/howleetshouldlikeib6.png)

My final leet without smoke:
http://img183.imageshack.us/img183/900/howleetshouldlikenosmokab8.png (http://img183.imageshack.us/img183/900/howleetshouldlikenosmokab8.png)

My final leet with smoke (yes! smoke yes!):
http://img183.imageshack.us/img183/2630/howl33tshouldlike2ko9.png (http://img183.imageshack.us/img183/2630/howl33tshouldlike2ko9.png)

Sorry for the face, didn't have the time to correct the full emotion..
And about the smoke.. He's 1337 right, haha?

The truth is, I don't have much time in the midday to fix the face (and it's at the moment not interesting for me (stupid eye brows haha).

Hate it or like it, it's for inspiration only.

Greets.

PSD's: http://paulvandun.nl/cspmodelredesign/

The leet psd contains all the design elements, so if anyone has time for the face he could do some restyling..

The sas one is merged..

GOTKILLED
08-15-2008, 03:45 AM
That is incredible great job, seriously, that is such a better improvement, actually looks like the 1.6 one now. Its perfect size, color, textures everything. The other ones are still okay, but they are not right colored and they are a bit too skinny and the head is really small.

crawf
08-15-2008, 04:01 AM
Bit to dark, possibly a little bit lighter. he would stand out to much on CS if he was that dark, so the model wouldnt be used. Althought being that dark would be amazing for dark spots.

yuri
08-15-2008, 04:21 AM
yop, the last SAS is too dark. make it ligter, now he is invisible in dark :D

Venigo
08-15-2008, 06:15 AM
Check my editted post.
http://www.cspromod.com/forums/viewtopic.php?f=2&t=31&p=368#p368

I've included the link to the psd's if someone liked to make his own version of it o.i.d.

Anyways hopefully I could inspirate the modeller/texturizer.

Greetings, and eh... CSP keep up the good work :).

crawf
08-15-2008, 06:34 AM
The SAS model looks better, but the terrorist model looks like it has been beaten up with a baseball bat lol :lol: this the same for anyone else?

siz
08-15-2008, 07:13 AM
You cannot determine the light when it's a highres render of a model. It isn't a 3d scene, there aren't any light in this scene (properly 3dsmax) , no "sun", no light sources. It will be brighter ingame.

I like them both, but the l33t looks like obama and I hope there will be reflections in both glasses ingame or it needs to be brighten quite a bit.

Boosh
08-15-2008, 07:26 AM
Not bad models really :) I'm not fussy about css models so long as they don't look like CZ models it's a step in the right direction!

Anonym
08-15-2008, 07:47 AM
http://img390.imageshack.us/img390/7388/cspmodeliv5.th.jpg (http://img390.imageshack.us/my.php?image=cspmodeliv5.jpg)

j0lt
08-15-2008, 09:39 AM
http://img390.imageshack.us/img390/7388/cspmodeliv5.th.jpg (http://img390.imageshack.us/my.php?image=cspmodeliv5.jpg)

Excellent comparison. I'd say despite the lower polygon count, the 1.6 model also looks better, aside from showing that the CS:P SAS is too tall/skinny.

Also, whatever happened to the ST6 (I think it was Dreadus' model?)? That was looking amazing.

krash
08-15-2008, 10:12 AM
rofl at smoke,

Nachx
08-15-2008, 12:24 PM
Yeah, good 2 hear dat...hope dat u guys finish it soon so we can play.

MendeZ
08-15-2008, 12:50 PM
no offence those look mad ugly...
just import the 1.6 ones totally dont try to make them look enhanced lol

stRR
08-15-2008, 01:31 PM
great idea BUT its illegal, duh >.>

trekkster
08-15-2008, 01:33 PM
Nice models, I give them 2 thumbs up! :D

zijo
08-15-2008, 02:45 PM
nice job :)

Aresius
08-15-2008, 03:04 PM
The SAS model looks better, but the terrorist model looks like it has been beaten up with a baseball bat lol :lol: this the same for anyone else?

agreed, the t model face look he got beaten up with a baseball bat like you said haha XD, i dont like this one sorry :p

http://img183.imageshack.us/img183/900/howleetshouldlikenosmokab8.png

http://www.myeg.ca/images/content_images/3773.jpg

this one is nice ^^
http://img124.imageshack.us/img124/7118/howleetshouldlikeib6.png

xtobix
08-15-2008, 04:24 PM
i think "anonym" is right. the models seem to be too big. i hope they have not forgotten to downscale their models to 1.6 size.

cashed
08-15-2008, 04:59 PM
They are 1.6 size. The models don't have to be identical to 1.6 sure the look and feel everyone bitches about. But really all were aiming for is size and the silhouette that we are all use too. It wont take long to get use to.

GIT
08-15-2008, 08:21 PM
I like the SAS.

In all seriousness the leet krew looks alot like Obama. Don't get me wrong its a good lookin model, I would just tweak the face a little bit.

warri
08-15-2008, 10:19 PM
im very happy to see you guys stick vaguely to the original counter-strike Models!!!

1337 Crew is # 1 picked terrorist skin for competitive play

nice work!

(i want to see an artic warface terrorist in a SICK FURRY PARKA!!!)

j0lt
08-15-2008, 10:55 PM
Just square up the Leet's jaw a bit, make him look a bit more mean then everything will be sweet :D

xtobix
08-16-2008, 06:23 AM
if the models are 1.6-size it was nice work farmernome did there.
only the leet face and the boots of the sas got to be changed a bit.

tracetheace
08-16-2008, 01:36 PM
Alright look. The models are pretty damn close to the original 1.6, even if you add silly things like a cig to the 1337 model. What really matters here is that we don't have problems with the player height being able to see over a box 64 units tall. Being able to see the top of someones head over a box is pretty much the gayest part of cs:source to me atleast.

s3m1h
08-16-2008, 05:28 PM
they look nice
but the leet looks too black oO
his lips are how ne-yo
so fat :lol:

cashed
08-16-2008, 06:44 PM
2 new renders. I did some fixes myself (arms, boots, face, texture) and got him closer to 1.6's body.
1st one is a closer render, 2nd all three to compare.
http://img246.imageshack.us/img246/4665/elitecrew1xh6.th.jpg (http://img246.imageshack.us/my.php?image=elitecrew1xh6.jpg)http://img246.imageshack.us/img246/9290/cscomparisionstx7.th.jpg (http://img246.imageshack.us/my.php?image=cscomparisionstx7.jpg)

onek
08-16-2008, 07:02 PM
Very nice work on the update cashed but the boots are imo too square compaired to the lower torso. So if you could work that out it would look more realistic. I think the boots could be modified slightly tinting the rubbersoles of the boots at the bottom, and round the edges to make them look more bootishes.

I think the leets neck is kinda screwed who has a V in a neck and its thick, although I love the model the ears look elf-ish.

If anything this model is near finnished, the glasses.... would they reflect in the light easily making them look better than in the picture, I don't like the glasses tint but thats my opinion.

Overall Cashed great update mate, btw this is badshy - changed my name. :D
Im still doing map design :mrgreen:

Great job mate 8 / 10

If you fixed these small things as a personal opinon then id give it a 10 / 10.

j0lt
08-16-2008, 07:02 PM
Nice one cashed!

Venigo
08-16-2008, 07:39 PM
2 new renders. I did some fixes myself (arms, boots, face, texture) and got him closer to 1.6's body.
1st one is a closer render, 2nd all three to compare.
http://img246.imageshack.us/img246/4665/elitecrew1xh6.th.jpg (http://img246.imageshack.us/my.php?image=elitecrew1xh6.jpg)http://img246.imageshack.us/img246/9290/cscomparisionstx7.th.jpg (http://img246.imageshack.us/my.php?image=cscomparisionstx7.jpg)

Nice work, only fix the glasses (more square), and add some more shading and dark spots at the vest and at his pants.
And the boots needs a bit more fixing.

But very good work, I like it so far.

j0lt
08-16-2008, 08:21 PM
http://img108.imageshack.us/img108/857/leetcopyha0.th.jpg (http://img48.imageshack.us/img48/3716/leetcopypn5.jpg)

There's my little photoshop of what I think would make it pretty much perfect ;)

esk
08-16-2008, 08:24 PM
i agree with j0lt
the face looks a lot better imo

Venigo
08-16-2008, 08:57 PM
http://img48.imageshack.us/img48/3716/leetcopypn5.jpg

There's my little photoshop of what I think would make it pretty much perfect ;)

Only the glasses.. But further it is nice.

Lower boots? Some Nike AirMax or Dunk ahaha..

GIT
08-16-2008, 09:15 PM
J0lt hit it right on.

BLOCK HEAD FTW.

cashed
08-16-2008, 09:28 PM
update
http://img183.imageshack.us/img183/3312/elitecrew3sg3.th.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)

j0lt
08-16-2008, 09:34 PM
j0lt approves.

GIT
08-16-2008, 09:39 PM
GIT will allow it.

onek
08-16-2008, 09:56 PM
oneK - Portal complete 27 mins: HOW DID YOU MANIPULATE THE IMAGE o_o
j0lt: with photoshop :)
j0lt: cos im pro
oneK - Portal complete 27 mins: MUST OF TAKEN TIME :)
j0lt: do you like cashed's new revision? http://img183.imageshack.us/my.php?imag ... ew3sg3.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)
oneK - Portal complete 27 mins: added his beard :)
j0lt: took me about 30 mins to get it perfect
j0lt: i still prefer my mockup to what cashed did, but cashed's model is 500X better than the original
oneK - Portal complete 27 mins: Shit he now looks like james bond
j0lt: lol
oneK - Portal complete 27 mins: When will cashed get it right
j0lt: lol
oneK - Portal complete 27 mins: I don't want to play goldeneye source al over again
j0lt: well go talk to him
j0lt: i told him i like the new one
j0lt: cos i do
oneK - Portal complete 27 mins: I prefer your one
j0lt: still needs a bit of twaking though
j0lt: same, but idont want to annoy the crap out of cashed
oneK - Portal complete 27 mins: We should give him black hair remove the glasses, and call him borat
j0lt: lol
j0lt: well post what you think
j0lt: thats why cashed put it on the forums :)
oneK - Portal complete 27 mins: ill just post this window lol

Im being sarcastic, but I do think the mock up j0lt did is a very nice compaired to the one cashed upgraded on. I think the new head looks like james bond.

Well good luck cashed! :)

cashed
08-16-2008, 10:04 PM
can i have what your smoking? its seem delusional. james bond = Connery.
http://www.taipanproductions.com/Articles/entertainment/images/images_pioneers/sean-connery.jpg

tracetheace
08-16-2008, 10:15 PM
The model is looking great. But I'm not really feeling the round head. The photoshop that jolt did does the original 1.6 model justice with the square head and slightly flat hair cut. Hope you take his suggestion to heart.

Keep up the good work!

Aresius
08-17-2008, 12:13 AM
The model is looking great. But I'm not really feeling the round head. The photoshop that jolt did does the original 1.6 model justice with the square head and slightly flat hair cut. Hope you take his suggestion to heart.

Keep up the good work!

yeah totally agreed, the one jolt did with photoshop is perfect, but the lower boots was not really needed XD

Jolt photoshop one
http://img48.imageshack.us/img48/3716/leetcopypn5.jpg

cashed updated one
http://img183.imageshack.us/my.php?imag ... ew3sg3.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)

Venigo
08-17-2008, 01:54 AM
update
http://img183.imageshack.us/img183/3312/elitecrew3sg3.th.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)

He needs some new glasses (yes.. he needs..), use a black frame and transparant block glasses.
A haircut.
A more block shaped head.
Darker eyebrows.
No militair stripes at his face...
The gun belt need to be black (it will look better).
And the vest needs more dark spot.

And his pants need to be a bit lower.

Love ya.

Grtz.

Edit:

Something like this?
Used j0lt as inspiration l.o.l.

http://img230.imageshack.us/img230/9737/1337ws2.png (http://img230.imageshack.us/img230/9737/1337ws2.png)

And cashed please fix the sas also :D.

http://img181.imageshack.us/img181/4436/howsasshouldlikezl8.png (http://img181.imageshack.us/img181/4436/howsasshouldlikezl8.png)

j0lt, cashed and me @ pwnz0rk lolz..

Love ya.

krash
08-17-2008, 02:05 AM
common guyz... he needs some eyeliner like omg.
-~
leet looks great. sas plz- dark as in 1.6 or just put spawNs head instead.

yuri
08-17-2008, 03:23 AM
gj cashed. the last LEET is really 1.6 matching. now remain to make SAS more lighter.

messey
08-17-2008, 07:24 AM
http://img230.imageshack.us/img230/9737/1337ws2.png

that one looks like Arnold Schwarzenegger :S

http://imagecache2.allposters.com/image ... osters.jpg (http://imagecache2.allposters.com/images/pic/54/039_1071~Arnold-Schwarzenegger-Posters.jpg)

onek
08-17-2008, 07:57 AM
I agree with you there but still its better :lol:

KaNaR
08-17-2008, 08:03 AM
update
http://img183.imageshack.us/img183/3312/elitecrew3sg3.th.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)
P-E-R-F-E-C-T

08-17-2008, 08:15 AM
that would actually be pretty cool to see a arnold-like character as the leet but not to much to make the game look dumb

krybi
08-17-2008, 08:45 AM
yea updated model looks very nice ...
but update SAS -need it

messey
08-17-2008, 10:11 AM
can u maybe make a cvar cl_cigarette 0/1 to give leet kr3w a better possibility to handle all the warfare stress by consuming nicotine? would be very nice

antyper
08-17-2008, 10:45 AM
good idea hahah

messey
08-17-2008, 11:19 AM
im serious, little funny things like this could help the mod to become a true hype ^^

cashed
08-17-2008, 11:45 AM
i dont have the sas yet but i have to fix it up to fit the skeleton rig

Akh
08-17-2008, 12:29 PM
Like Kanar said, the leet is PERFECT.

smartin
08-17-2008, 12:51 PM
Looks cool. Like someone already said, it will take some time getting used to, though.

I don't know if this is what someone meant but; it'd be cool if all the terrorists had gloves with the tops chopped off and the CT:s didn't. And if there'd be a v_model specifically for cts & ts (or even every ct/t-model), with the proper gloves and arms/sleeves.

ilam
08-17-2008, 01:05 PM
They're pretty good... But not what i expected. I expected some more realism.

But Comparing them both, i'd say the SAS is 5'1? and the 1773, 5'8.

If you take a look at their bodies you will immediately notice that even tho the SAS has the same Chest size as the 1337 ( yeah he also has a body armor on, but supposedly the 1337 does too), everything else looks Midget like :/, i like the textures and the design but overall, the size FU**s it up. [6 out of 10 for the SAS]

Now about the 1337 (the Terrorist) Good job on the clothes, but i'd say it needs work on the upper body part... It looks pretty much as if he was dieing of hunger.. not like a trained terrorist. As someone else specified before in the first page. His face looks pretty much like Obama (the American congress candidate) it's not that i don't like it. But yeah, it resembles Obama + The Newspaper owner from spiderman, he looks too old and dark i would say... Again.. Not like a Trained Terrorist. [5 out of 10 for the 1337]

I'm very sorry, that i'm writing a bad comment. But this is what i think about them. I hope that if possible you take a closer look at them and try to change them some more. It's not that you have to cover everything i said about them. This is just the way i think and look at them.

Thanks, Ilam.

onek
08-17-2008, 01:12 PM
i would say... Again.. Not like a Trained Terrorist.

You have to train terrorists :lol:

When may you put your hands on the SAS Cashed.

Jagerinho
08-17-2008, 01:47 PM
i noticed that the SAS model is "wearing" normal gloves, whereas the leet model has these "semi-gloves". In order to avoid logic problems, that would mean to give the first-person view respective weapon-models (hands). its not important though, i guess^^

look in 1.6 its like that lol, but we could do 2 sets of arms possibly like DOD:S

The renders may look a little weird but once animated and in game they will look a lot different. They can be tweaked prior or during animating.

that would look so sweet and add a little variety into the game. You choose SAS model and you have some real buff gloves on and when you select leet you have battered fingerless gloves.

minor addition and not crucial just a really cool thing to have imo :P

Venigo
08-17-2008, 07:13 PM
http://img230.imageshack.us/img230/9737/1337ws2.png

that one looks like Arnold Schwarzenegger :S

http://imagecache2.allposters.com/image ... osters.jpg (http://imagecache2.allposters.com/images/pic/54/039_1071~Arnold-Schwarzenegger-Posters.jpg)

Haha I was thinking the same when I was finished whahahaha.
But the terminator rocks, so will do the 1337.

z0nk
08-17-2008, 08:49 PM
So here is what I think about the models.
First i have to say that you've done pretty nice work.
The leet model is almost perfect, perhaps the face a bit more like a square.
The SAS model needs some fixes but the main things were mentioned in the post before.

But I don't know why there are discussion about more trained bodys and so on. The idea of cs:p is to bring 1.6 to source look. So take a look at the leet model in 1.6. He looks pretty skinny there so the cs:p model has to look similar to that. CS:P will only find a big amount of players if it feels just like 1.6 with better grafics. Otherwise all the 1.6 players won't play it cause it's to different.

Just like me. I'm happy about this mod. Because with Source Valve destroyed CS and here is the chance to create the game many 1.6 gamers are waiting for. A fresh looking 1.6 with some improvements and/or stuff from older versions. If your reach this goal the game will rock and maybe kick 1.6 from its throne. Thats my opinion, and the opinion from all the 1.6 gamers that I know.

onek
08-17-2008, 11:25 PM
^ You I agree, but one change from a player model means search FPSBANANA for a fixed player model, for your own satisfaction ;). I like 1.6 but without source 1.6 would not have an upgrade, so in all honisty the source engine is great, css great for fun but not so competative, thus cs:p is born, characters for instance, I couldn't care if we had, James bond, Arnold and Borat running around, if it has the 1.6 gameplay style its bound to be fun!

Although I do like it when people re-tell what CSP is it makes the mod alive! :P

j0lt
08-18-2008, 12:25 AM
cashed thought he looked like Hugo Weaving (Agent Smith)

:lol:

Venigo
08-18-2008, 05:06 AM
cashed thought he looked like Hugo Weaving (Agent Smith)

:lol:

Haha,

Then it still rocks.

Terminator or Smith.. Both 1337 haha.

I'll be back.

ShimmyCocoPuffz
08-18-2008, 12:49 PM
They should use the arnold schwarzenegger one lol. He looks the most like 1.6 model http://i35.tinypic.com/289eqgz.jpg
except for the glasses

messey
08-18-2008, 04:41 PM
might not be too bad of an idea to try and give the csp leet models bigger glasses. just see how it looks, it might take u back to 1.6 <^__^<

DrDestin
08-19-2008, 07:40 AM
hi , do you know what's about the other skin ?(phoenix , gign etc...)
Will they be include in beta 1.04 ?

ilam
08-19-2008, 09:48 AM
They should use the arnold schwarzenegger one lol. He looks the most like 1.6 model http://i35.tinypic.com/289eqgz.jpg
except for the glasses

Dude look at that guy!

He's been going to the gym! not like the csp one (lol). :lol:

esk
08-19-2008, 10:48 AM
What ever happened to that Seal Team player that the other Modler was working on? And are all the player models going to be included at some point?

cashed
08-19-2008, 12:19 PM
it will only be the 2 models that are done for now. whether we decide to include more depends. maybe we might do it like css. The Seal Dreadus was doing got scrapped because the style difference was to great compared to the newer ones. He picked up the weaponsr to help millenia out.

xtobix
08-19-2008, 12:28 PM
JUST MAKE LEET HEAD LOOK LIKE THIS:

http://www.fpsbanana.com/skins/screens/ ... s/6708.jpg (http://www.fpsbanana.com/skins/screens/9622?img=http://image.hazardstrip.com/ss/srends/6708.jpg)

I THINK IT'S SIMPLY PERFECT (((:


(the body of cashed's cs:p leet is already perfect.. now go for that head 8] )

yuri
08-19-2008, 12:58 PM
the fpsb head is simply the best. this leet looks really dangerously and resolutely, thats right.

antyper
08-19-2008, 01:07 PM
update
http://img183.imageshack.us/img183/3312/elitecrew3sg3.th.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)
P-E-R-F-E-C-T

True. The only thing that need to be changed are glasses, he need bigger ones. And maybe some more bad-asses lips.

Venigo
08-19-2008, 03:11 PM
JUST MAKE LEET HEAD LOOK LIKE THIS:

http://www.fpsbanana.com/skins/screens/ ... s/6708.jpg (http://www.fpsbanana.com/skins/screens/9622?img=http://image.hazardstrip.com/ss/srends/6708.jpg)

I THINK IT'S SIMPLY PERFECT (((:


(the body of cashed's cs:p leet is already perfect.. now go for that head 8] )

Damn dude that shit is ugly like hell..

Aresius
08-19-2008, 05:19 PM
JUST MAKE LEET HEAD LOOK LIKE THIS:

http://www.fpsbanana.com/skins/screens/ ... s/6708.jpg (http://www.fpsbanana.com/skins/screens/9622?img=http://image.hazardstrip.com/ss/srends/6708.jpg)

I THINK IT'S SIMPLY PERFECT (((:


(the body of cashed's cs:p leet is already perfect.. now go for that head 8] )

this one is nice also ;p

krash
08-19-2008, 07:31 PM
it will only be the 2 models that are done for now. whether we decide to include more depends. maybe we might do it like css. The Seal Dreadus was doing got scrapped because the style difference was to great compared to the newer ones. He picked up the weaponsr to help millenia out.

2 models? kinda lame... i guess that's why it's called pro modification....
wordd.

j0lt
08-19-2008, 09:23 PM
it will only be the 2 models that are done for now. whether we decide to include more depends. maybe we might do it like css. The Seal Dreadus was doing got scrapped because the style difference was to great compared to the newer ones. He picked up the weaponsr to help millenia out.

That's a shame, because that model was looking amazing, and I usually play as ST6 :(

Jagerinho
08-19-2008, 09:49 PM
Sorry but you got to do more models - just because its a pro mod doesn't mean it should be as minimalistic as possible.

Yes there are more important things but you should definetly add more over time.

dk3
08-19-2008, 11:16 PM
IMO only one model is necessary. I don't really care about the guy's skin when i'm shooting

08-20-2008, 11:47 AM
Spanish: Buen diseño, estan muy currados xD.

English: Good Designs.

messey
08-20-2008, 12:55 PM
cl_minmodels


eventually only 2 models will be necessary

antyper
08-20-2008, 01:01 PM
Its beta guys. They propably will add more later, i was sure there will be only 2 models(1 per side) at closer release. They need more weapon models then player models.

StaNky
08-20-2008, 01:59 PM
I think both of them needs more muscles and i think they shouldnt wear so tight cloths... ;)

yuri
08-20-2008, 04:05 PM
Its beta guys. They propably will add more later, i was sure there will be only 2 models(1 per side) at closer release. They need more weapon models then player models.
I totaly agree. you wont be able to set cl_minimodels 0 at this beta.

crawf
08-21-2008, 03:13 AM
If memory serves, doesn't condition zero have an extra player model for the terrorists? will you be adding this eventually? or is CZ not going to be a part of this mod? I'm thinking only about the models here, not the game play or anything like that.

Biohazard
08-21-2008, 08:06 PM
If memory serves, doesn't condition zero have an extra player model for the terrorists? will you be adding this eventually? or is CZ not going to be a part of this mod? I'm thinking only about the models here, not the game play or anything like that.

It has, but it sucks, and it's gay.Has nothing to do with 1.6/1.5 etc.

j0lt
08-21-2008, 08:37 PM
What are you talking about, Spetsnaz FTW.

Biohazard
08-21-2008, 08:59 PM
What are you talking about, Spetsnaz FTW.

He looks really gay.And the T one too.

j0lt
08-21-2008, 09:19 PM
As if :D

And the Midwest Militia is the most badass of the CZ Terrorists.

Seriously look at this motherfucker

http://www.halflife2.net/wiki/images/thumb/7/7d/MidwestMilitia.JPG/100px-MidwestMilitia.JPG

Seeing as they fucked up the Leet for it.

Biohazard
08-21-2008, 09:34 PM
As if :D

And the Midwest Militia is the most badass of the CZ Terrorists.

Seriously look at this motherfucker

http://www.halflife2.net/wiki/images/thumb/7/7d/MidwestMilitia.JPG/100px-MidwestMilitia.JPG

Seeing as they fucked up the Leet for it.

Arctic Avenger(in Source) and the 1337 Krew(in any) are way more badass ahah xD

j0lt
08-21-2008, 09:41 PM
True but he's not "really gay" :P

Coleman
08-22-2008, 03:16 AM
any chance seeing the models on a white background? cant see them on that rather dark blue one :?

j0lt
08-22-2008, 04:25 AM
viewtopic.php?f=2&t=31&st=0&sk=t&sd=a&start=60 (http://www.cspromod.com/forums/viewtopic.php?f=2&t=31&st=0&sk=t&sd=a&start=60)

There are many screenshots on this page of mockups and updated models.

kilroy
08-23-2008, 04:31 PM
gr8 stuff guys.
but i feel the feet on both the models are comparatively small
& the leet face dont' look as good as the old one :?

Biohazard
08-25-2008, 04:01 AM
Cashed would you kindly ask the modeller(i think he is Millenia but..) to do the C4 model?It helps a lot getting the 1.6 feeling, and it's awesome ;P
I don't think it is too hard, actually it doesn't need much detail so.. :)
For now, I am just looking for that 1.6 to Source skinpack to use in CSP..

antyper
08-25-2008, 04:22 AM
Source c4 model is nice. They dont need to change it atm.

Equanimity
08-25-2008, 08:13 AM
Cashed would you kindly ask the modeller(i think he is Millenia but..) to do the C4 model?It helps a lot getting the 1.6 feeling, and it's awesome ;P
I don't think it is too hard, actually it doesn't need much detail so.. :)
For now, I am just looking for that 1.6 to Source skinpack to use in CSP..

Ah, excellent thinking. I think we should get the old bomb back, I would miss my old green sticky.

Biohazard
08-25-2008, 01:34 PM
Source c4 model is nice. They dont need to change it atm.

Yes, it is.But everytime I plant the bomb or I see the bomb @ CSProMod, I think I am playing Source ;|

@ Equanimity: Nice to see that someone agree's :D

stRR
08-25-2008, 03:54 PM
I find that the 1.6 bomb is easier to spot, but thats just my opinion

yuri
08-25-2008, 04:10 PM
hh, yes its a bit sentimental, but the piece of simple green C4 with red light is really brilliant.

Apoqramses
08-25-2008, 04:27 PM
i think in later versions there should be 2 player models for each team to mark the clan-leader in competitive battles

messey
08-25-2008, 04:57 PM
i think in later versions there should be 2 player models for each team to mark the clan-leader in competitive battles

cl_minmodels

krash
08-25-2008, 11:37 PM
i think you forgot this is pro mod.

siz
08-26-2008, 05:49 AM
Yeah you are right, it's promod, so why not just use two high fps models, a blue one and a red one? cl_minmodels for teh win.

Imo it's better with 4 different models on each teams, it's CS and it's not everybody who uses minmodels, why should they? If you are spotting somewhere and you see two people peeking one at a time (maybe one is l33t and other phoniex), you can't see there are two if you have minmodels on, if there are paying for modelling, then they should get the final product. However it's doesn't mean it isn't fine with one model on each team in a Beta.

Apoqramses
08-26-2008, 07:08 AM
and what about keeping one model per team but two different skins?
example:
CT: all players are black, but the leader is kinda blue...
T: all L33T-KR3W have green vests and the leader has a black...?
what are you thinking about that?

stRR
08-26-2008, 08:08 AM
1/ Whats the point?
2/How do you decide who is black?
3/Whats the point
4/Whats te point
5/Whats the point

08-26-2008, 08:23 AM
ya rly wtf are you talking about leaders rofl

anyways i think that c4 idea is rly good but obv not the actual bad graphics c4 but the same style and the red light must be like 1.6 not like source where the light is projected from the bottom of the c4 or the middle i dont rly know.

Tolkienfanatic
08-26-2008, 11:57 AM
Smexy models.

Apoqramses
08-26-2008, 04:36 PM
2/How do you decide who is black?

maybe by voting...

besides some clans use to mark the "leader" with another model to find the leader more easily...to follow him and things like that

antyper
08-26-2008, 05:17 PM
Im strat caller and I preffer to say where my team have to go \o/. cl_minmodels ftw :>

stRR
08-27-2008, 08:09 AM
2/How do you decide who is black?

maybe by voting...

besides some clans use to mark the "leader" with another model to find the leader more easily...to follow him and things like that


lolwut?!

08-28-2008, 01:07 AM
k its a bad idea because then the other team will juts target a leader or something its not gonna happen think realistically.

cashed
08-28-2008, 08:37 AM
this isnt a mod that will cater to newbies.

stRR
08-28-2008, 09:17 AM
this isnt a mod that will cater to newbies.


I'll keep that as my legendary quote of the day.

nitr0us
08-29-2008, 08:02 PM
Seriously. Who will want to appoint a leader? Waste of coding time. If you seriously need to find one person and follow him, then your team/you suck(s). Taking down the leader is nothing. There will be 4 other fraggers.

j0lt
08-29-2008, 09:31 PM
Seriously. Who will want to appoint a leader? Waste of coding time. If you seriously need to find one person and follow him, then your team/you suck(s). Taking down the leader is nothing. There will be 4 other fraggers.

Plus at LANs if your team has a captain he can still speak when he is dead anyway... or even use Ventrilo online.

cashed
08-29-2008, 10:48 PM
or point your crosshair on the person and see his name! :o

antyper
08-30-2008, 07:30 AM
Seriously. Who will want to appoint a leader? Waste of coding time. If you seriously need to find one person and follow him, then your team/you suck(s). Taking down the leader is nothing. There will be 4 other fraggers.

Plus at LANs if your team has a captain he can still speak when he is dead anyway... or even use Ventrilo online.

So there are teams that play online without ventrilo/ts2/mumble? :o

Equanimity
08-31-2008, 05:04 AM
Seriously. Who will want to appoint a leader? Waste of coding time. If you seriously need to find one person and follow him, then your team/you suck(s). Taking down the leader is nothing. There will be 4 other fraggers.

Plus at LANs if your team has a captain he can still speak when he is dead anyway... or even use Ventrilo online.

So there are teams that play online without ventrilo/ts2/mumble? :o

My LAN team doesn't :O

j0lt
08-31-2008, 07:10 AM
How do you communicate? Most LAN teams just yell :lol:

Equanimity
08-31-2008, 03:58 PM
How do you communicate? Most LAN teams just yell :lol:

In game, and we do yell. lol :D

Lordearon
09-02-2008, 03:24 AM
I remember when I hated the 1.6 models, I loved the cartoon style of the betas (I probably remember them better then they really were)

I love j0lt's mock up of the leet. gj.

can't wait to see all that in-game though

adrian1221
10-06-2008, 10:39 AM
SAS looks great Nice work. But for leet think it needs some more work done, but that sas lol great stuff.

Finess
10-07-2008, 12:57 PM
I actually don't fully understand why the work is focused on stuff like player models, when other issues, like the spray and recoil, need to be solved first.
However, the CT-model looks GREAT but as most people already said, the Terror needs some more work, he looks strange in some way. Think it's mostly the head that does it.

Redstar
10-07-2008, 01:35 PM
I actually don't fully understand why the work is focused on stuff like player models, when other issues, like the spray and recoil, need to be solved first.
However, the CT-model looks GREAT but as most people already said, the Terror needs some more work, he looks strange in some way. Think it's mostly the head that does it.

Cashed has already updated the Leet model; here's the new render ==> http://img183.imageshack.us/my.php?imag ... ew3sg3.jpg (http://img183.imageshack.us/my.php?image=elitecrew3sg3.jpg)

ps: Working on the player models doesn't mean that they don't work on anything else ; every member of the team has a specific job.

cashed
10-07-2008, 03:57 PM
ty red, basically what he said.

Models are actually big on the agenda, many people are holding back until they are a 1.6 size.

j0lt
10-08-2008, 03:07 AM
Can't wait 'til we see Cashed's Russian Leet in the game :D

Aust
10-08-2008, 04:27 AM
That new elite model is a pretty big improvement, nice job

adrian1221
10-08-2008, 05:18 AM
But still doesn't look the best. Good work Tho.

KaNaR
10-08-2008, 08:59 AM
Still, we haven't had any news for a while ...
It reminds me the old site

onek
10-08-2008, 01:12 PM
Ad its fine 'good' do a better job yourself and submit your result, its a good i'm not sure how we could improve this though ad 1.6 doesn't exactly give you a choice to understand moving fuzzy blobs. 'more towards the sarcasm'. <3 :mrgreen:

NumB
10-15-2008, 12:17 AM
What is the Z units size of the models (while standing and while being ducked)?

P.S. Just for people to know: half-life 1 (cs1.6 and lower) model Z size is about 60 when standing (but the player himself is 64) and about 45 when ducked (but the player himself is 36).

xtobix
10-15-2008, 06:44 AM
my thoughts on that new leet model:
-the proportions are nice.
-the body looks good.
-the boots should not reach to the knee.. make the boots end at the middle of the shinbone.
-the head is modeled ok.. it doesn't have to look 100% like a block (like it was in source gold).
-the sunglasses aren't that cool.. please use some which are more similar to the orginal 1.6-leet ones and change the colour of the glasses to black/reflecting.
-i don't like the brown hair.. please darken the hair a bit more. it adds more contrast to the model.
-please add a more angry face. when you see a leet krew in 1.6/1.5 he looks absolutely angry and the eyebrows/forehead look this way:
ò.ó
..and don't forget people are angry and relentless in a fight.

please be more geared to the style of the 1.6 models.

Sas model is pretty cool. maybe change the size of the kevlar vest.. make the Waistcoat a bit bigger.. i don't think that a bulletproof Waistcoat is that thin.. it has to secure your body from shots.. so it really has to be robustly.

look: http://www.martinfrost.ws/htmlfiles/sas_promo1.jpg
http://www.politiknews.org/wp-content/u ... 4/gsg9.jpg (http://www.politiknews.org/wp-content/uploads/2007/04/gsg9.jpg)
http://www.welt.de/multimedia/archive/0 ... 79246g.jpg (http://www.welt.de/multimedia/archive/00379/gsg_teaser_BM_Berli_379246g.jpg)

Specialforces wear a thick uniform/helmet and a robust kevlar vest for perfect protection.
i know that realism isn't the goal of counter-strike but it simply is more fun to shoot enemies who look as real as it could be.. and in 1.6 the models look a bit bulkier than then thy currently do in csp..
i hope you'll keep that aspect in mind.

further i think that you should bring the style of the classical counter-strike models to csp. don't change too many details. Just make them like in 1.6. These models are the most popular and most used models. Maybe add more models to csp when you finished the project.. like you'll add new promod maps.

i really love this project and hope the best for it. keep on your hard and great work!

smartin
10-15-2008, 02:00 PM
Angry 1337!
http://www.triple.se/angry_1337.jpg (http://www.triple.se/angry_1337.jpg)

Looks cooler if the eyebrows are like that, and a slightly darker shade to the sunglasses!

nitr0us
10-15-2008, 03:19 PM
^^^ Angry leet above looks like he got his eyebrows tattooed. :lol:

xtobix
10-15-2008, 04:19 PM
drinkNOS is right.
I hope they will make a professional version of that sketch..
his mouth needs some work too.. it looks like he's sleeping right now.

naah and overall.. i like 1.6-head much more.. :s why not simply keep him like he looked in 1.6?
i mean hair colour, complexion, glasses, eyebrows, the shape of his head, his mouth.. it just needs more polys and a high res. texture..
i would rather like the first version of the csp-leet model than the actual.. the new one looks too much like schwarzenegger and is very untypical for counter-strike..

onek
10-15-2008, 05:59 PM
-the sunglasses aren't that cool.. please use some which are more similar to the orginal 1.6-leet ones and change the colour of the glasses to black/reflecting.
-i don't like the brown hair.. please darken the hair a bit more. it adds more contrast to the model.
-please add a more angry face. when you see a leet krew in 1.6/1.5 he looks absolutely angry and the eyebrows/forehead look this way:
ò.ó

I agreed untill I heard that part, then also that picture is horrible we are not making Michael Jackson...... gawd.

Also add a skirt and it could be a cross dresser......

smartin
10-27-2008, 08:30 AM
http://img108.imageshack.us/img108/857/leetcopyha0.th.jpg (http://img48.imageshack.us/img48/3716/leetcopypn5.jpg)

There's my little photoshop of what I think would make it pretty much perfect ;)

perfect.

xtobix
10-27-2008, 04:59 PM
agree with smartin.

Improved
11-01-2008, 09:17 AM
http://img108.imageshack.us/img108/857/leetcopyha0.th.jpg (http://img48.imageshack.us/img48/3716/leetcopypn5.jpg)

There's my little photoshop of what I think would make it pretty much perfect ;)

perfect.

Jupp, thats some nice s*it right there.

Redstar
11-01-2008, 09:28 AM
Hey Cashed, you posted some screens of the updated leet a couple of months ago, what about the sas? Were you able to work on it? if so, do you have some screenshots you could show us?

cashed
11-01-2008, 12:32 PM
im doing the general animations right now. so i only need 1 model atm. ill shoot some up soon.

Redstar
11-01-2008, 01:56 PM
Great! So will you be able to include them in beta 1.04?

cashed
11-01-2008, 02:11 PM
no, cause that would push the release farther. once im done we have to test alot ingame when we put them in

Redstar
11-01-2008, 02:51 PM
no, cause that would push the release farther.

Good decision, keep up the good work!

blaze2136
11-01-2008, 06:55 PM
lol i dont like how the leet looks :| but thats just me lol
loveing the S.A.S. :O =]
nice job

KaNaR
11-01-2008, 07:50 PM
Does that mean the we will have the update in less then 1 year ? :o

smartin
11-03-2008, 09:54 AM
Cashed, regarding the animations, uhm, when the player strafes, will it be like in css or like in 1.6?
I prefer the 1.6 strafe animation, however, It is very cheaply done - The legs walk one way, and the torso looks another way.

In 1.6 it looks good, but this whole graphical update might make it look terrible in cspromod.
On the other hand, the css strafe animations look horrible as hell, though they're captured from how you strafe IRL.

So to me it's kind of a dilemma, unless you come up with something totally new and hot.

cashed
11-03-2008, 11:25 AM
actually the 1.6 strafe animation is more realistic IRL. Im sorry i played football and you do not side strafe like that, you turn your lower body and run.

so my answer is more 1.6

xtobix
11-03-2008, 11:57 AM
actually the 1.6 strafe animation is more realistic IRL. Im sorry i played football and you do not side strafe like that, you turn your lower body and run.

oh yeeea... i love this project <3

[EA]
11-09-2008, 04:33 PM
Looking good guys! 8-)

cashed
11-09-2008, 07:34 PM
did a little testing tonight with the models. got them ingame and working (slightly) still need to do more animations ;)

heres a ss ( dont mind the look i rushed to get it in for visuals and havent properly done it yet )
http://img90.imageshack.us/img90/6771/cspdust20001xa1.th.jpg (http://img90.imageshack.us/my.php?image=cspdust20001xa1.jpg)http://img90.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

esk
11-09-2008, 07:38 PM
cool ;)

j0lt
11-10-2008, 02:47 AM
actually the 1.6 strafe animation is more realistic IRL. Im sorry i played football and you do not side strafe like that, you turn your lower body and run.

so my answer is more 1.6

The animations in 1.6 are part of the quirk of 1.6 anyway, if anything that's a reason to keep them ;)


did a little testing tonight with the models. got them ingame and working (slightly) still need to do more animations ;)

heres a ss ( dont mind the look i rushed to get it in for visuals and havent properly done it yet )
http://img90.imageshack.us/img90/6771/cspdust20001xa1.th.jpg (http://img90.imageshack.us/my.php?image=cspdust20001xa1.jpg)http://img90.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

OH MY GOD IS THIS NEW MEDIA I SEE

j0lt
11-10-2008, 02:49 AM
Oops, double post :oops:

Arty
11-10-2008, 12:38 PM
player and v_weapon models MUST be licke in cs 1.6, this model licke in cs 1.6 and it is very good.

siz
11-10-2008, 02:58 PM
is it me or are you taller than the model you are looking at?

Redstar
11-10-2008, 03:35 PM
is it me or are you taller than the model you are looking at?

That's because only the player model is at 1.6 size, the viewpoint remains css'

nitr0us
11-10-2008, 03:38 PM
siz, I assume that the "normal" source view hasn't been tweaked for the test (all cashed did was just put in a model, nothing more). The hitboxes would be way off if he had them turned on; basically I am saying yes the camera view is taller than the model.

smartin
11-10-2008, 03:53 PM
I'm betting the model won't look like that in the future, cause, that looks ... uhm. Weird? :O
Not the height or anything but just, the whole body and his feet and his posture.

csp<3

j0lt
11-10-2008, 04:17 PM
I'm betting the model won't look like that in the future, cause, that looks ... uhm. Weird? :O
Not the height or anything but just, the whole body and his feet and his posture.

csp<3

The posture is like that because the animations aren't finished.

Also I thought it looked like the POV of the 1st person player is too high, but that's probably because it's still set at the height so that the Source Leet and SAS models currently used look the right height.

cashed
11-10-2008, 04:59 PM
correct. POV height is still high. hitboxes are actually working properly because :) i did them

the pose looks odd because i didnt properly weightmap him.

j0lt
11-11-2008, 01:40 AM
Is there even the slightest chance we'll see these models in b1.04? And b1.04 is going to be released within the next 2 months :roll:

yuri
11-11-2008, 12:50 PM
The model and txtrs seems to be quite good
Scaling is same as 1.6.
POV needs to be tweaked to right height /now the ct looks like a child :D/
where is the cts shadow ? I miss circular shadow /cl_shadows 1/ :P

xtobix
11-11-2008, 04:27 PM
not so much to see on that pic.. but i think it's ok.
ok, but not amazing. I think the original 1.6 model still looks more authentic than your actual one.

Anyway.. The mod is on a good way to save counter-strike's future.. Orginal Cs started with low quality models aswell.. maybe you can update the models after some time. Your model reminds me a bit of the cs-beta sas.
Modeldetails at the vest or at the clothes are missing yet. (PLEASE DON'T ADD SHIT LIKE A FLASHLIGHT, GRENADES OR A BATON..) Keep the model simple but with a bit more polys.. Maybe add some pockets to the front of the vest.. little things which don't make the model look overloaded.

The last few weeks i often played "Metal Gear Online", which is the online-multiplayer-mode of "Metal Gear Solid 4" for Play Station 3.. At this point i want to observe, that the game has models with a really high quality although the textures are rather flat and soft. I like these models, because they have good body-proportions and detailed equipment. Take a look:

http://img92.imageshack.us/img92/2416/2 ... 673kg7.jpg (http://img92.imageshack.us/img92/2416/20061220052373673kg7.jpg)

http://img223.imageshack.us/img223/1197/86476724tg4.jpg

I thought these models would fit really good to counter-strike. The Promod-models could be geared to these models a bit. ;) Of course i only talk about the approximate impression of the models. Promod-models should be counter-strike models.. not MGS models.

What do you think?

j0lt
11-11-2008, 06:40 PM
The idea is for the Promod models to still resemble the 1.6 models, have the same silhouette to be recognisable, but those ones are completely different than the usualy CS style.

MaveN
11-16-2008, 06:41 AM
Haha work on the face on that l33tkr3w :P and maby u can make him look less fat? :P
Not that i am good at modeling but this is just my opinion :)

agree
the Terrorist Player Model looks terrible i think :(

http://img3.imagebanana.com/img/wdvca9l/leetkrew.jpg

SAS Model:
good work

smartin
11-21-2008, 08:34 PM
I think Black Mesa (The mod for Source which is a major mindlift of Half-Life 1) have really succeeded in creating a badass model for the Marines. Maybe you could be inspired by them in some way?

http://www.blackmesasource.com/media/marine_beauty.jpg (http://www.blackmesasource.com/media/marine_beauty.jpg)

Mith
11-24-2008, 11:14 AM
Is it me or he looks a lot like George W. Bush wearing military clothes?

11-29-2008, 09:55 AM
fucking make a new update thread about something shit!!!!!!!!!!!

ess
12-03-2008, 10:09 AM
does csp will include rag-doll ? (i think it would be better if not), and please dont mess up the hitboxes... in cs source their are horrible, sometimes im shooting 2 times in head and nothing... it also refers to the other parts of body it can drive you crazy... oh and it would be great if it was a special animation for headshot like in 1.6 when you done a headshot you could see your opponents feet when he was falling (you know what i mean) it was a really great feeling you knew you powned a headshot, peace.

TempesT
12-04-2008, 05:20 AM
fucking make a new update thread about something shit!!!!!!!!!!!

Stfu?

[EA]
12-08-2008, 06:58 PM
fucking make a new update thread about something shit!!!!!!!!!!!

Stfu?

+1?

MaveN
12-19-2008, 11:06 AM
fucking make a new update thread about something shit!!!!!!!!!!!

Stfu?

+1?

+2!

12-26-2008, 06:28 PM
+ go fuck yourslef ive been a big supporter of this mod for a long time longer then any of you kids i know there are only a couple of people who have been with this since the start but the only problem i have is that its just taking so long and they cant even post at least 1 update which is basically displaying that they arnt doing anything. now im not saying theyre not doing anything but thats the impression that the developers are giving. Have you noticed that this was supposed to be a temp site and they were gonna get a new one at most a month after this came out. but whatever if you want to see a mod progress just look at Insurgency http://www.insmod.net/

Redstar
12-26-2008, 07:44 PM
i know there are only a couple of people who have been with this since the start

Yes, we are the last one ;) and I can confirm that Vexev has been here (and active), just like me and some rare people in this forum, for a very long time now, since the all begining of this project. I'm still supporting this project because I think it had and still has a huge potential, but I want to give my point of view: this website (which is in fact only a forum for the moment) was supposed to be a fresh start; the old one was full spammed (mostly due to the lake of updates), it was really hard for the dev to control what was said and discussed. Everybody was happy when this new page came out; during the first month there has been 3 official news, a peacefull place to discuss, a lot of interesting topics and other useless ones (but, hey, everybody has his word to say), the opening of the level design section, and cashed who answered a lot of questions (Mizzack and Alba gave some answers too =) ) : that was exactly what the community was waiting for. But after that, what happened? Well, nothing really happened, and that's the problem, it's been 4 months since the last official update and 8 months since beta 1.04 was announced. I'm sorry to say that, but this website is following the exact same way as the old one. It reminds me when Alex said he would make weekly updates; he did it during the first month and then he stopped. Weekly updates are too much, I think it is more important to update the community regularly and smartly. Even one time a month is enough: with concrete informations and official release dates for next betas, a lot more people would support this project (again)The community is supposed to react to official news, to give their feedbacks in order to help the project. But since there's no official news, people are creating topics which have been already discussed a hundred times, in fact everything has been said already. I think that everybody here feels more or less frustrated, but why do we feel frustrated and not indifferent? Because this project IS the future of counter strike, because this project, I say it again, has a huge potential, and because everybody wants to help the CSPromod team to make it comes true. I've always supported the project and I'm sure I will continue, I've always respected your work and I will always do. I only hope things will change

Biohazard
12-26-2008, 09:41 PM
I've been here since the beggining too(just not being much active) and I feel the same.

It's kinda annoying that people that knew CSP yesterday come here to say that we are too inpacient.
I start to feel that this is going nowhere, and most of the developers are giving up for this mod(yes, there are exceptions).It seems like when 1.04 is out, most of the people are gone.The community is very important for mods.Remember the beggining?CSP problably had the biggest community for a mod!Look what's now!Just 20% of it?:s
I'm not whinning, but problably, after 1.04, the same thing will happen, all over again.
And please, dont' come with this being a free project bla bla.We all know that, but this mod is too much hyped to be dropped like this.

Just my 2 cents though.

esk
12-26-2008, 10:21 PM
yea unfortunately, i do agree :?
i wish this mod was like Insurgency, huge community and active updates. :|

smartin
12-26-2008, 10:55 PM
The problem is the size of the dev team, and the ones who are in it. I'd opt for recruiting a whole bunch of new coders and artists to get this train going. Cuz right now, there are too few of them, and they can't even work full-time with it. I'm not saying the current coders and artists should leave, but I mean that they should get some new colleagues.

Btw, which ones are working with the mod atm? I get the impression that cashed is the only one working, and that he sometimes has some contact with chib. Other than that, are there any more? Mizzack, where's he? :o

rvT
12-27-2008, 07:25 AM
I have hope that CSP will be as huge as cs 1.6 ;] xD I'm waiting for new releases, but yeah dev team need to inform community what's going on ;]

cashed
12-27-2008, 08:43 PM
i was extremely busy this term at school and hated telling alex that i couldn't work on the models and maps as much as I wanted. Mack has been doing a lot as with amogan. Arqon on the other hand has been busy with life. This holiday has been pretty busy for me but i hope to get some news up for that.

Ill put some up soon!

smartin
12-27-2008, 10:29 PM
i was extremely busy this term at school and hated telling alex that i couldn't work on the models and maps as much as I wanted. Mack has been doing a lot as with amogan. Arqon on the other hand has been busy with life. This holiday has been pretty busy for me but i hope to get some news up for that.

Ill put some up soon!

Yeah, it's okay, I just feel like there has to be a solution. It's none of you guys fault that things have turned out the way they have, but can't you guys start looking for skilled, experienced coders/mappers/modelers who are interested in developing cspromod? People who like the idea and who themselves fully understand the concept and the game of counter-strike?

If you expand your team you will get better results, more thought-through decisions, quicker releases and a happier community. Is there anything stopping you except a possible lack of volunteers qualified enough for the job?

esk
12-27-2008, 11:19 PM
yea i completely agree with smartin, it's not that we don't appreciate your guy's work or that we don't understand that you have your own lives to deal with, we do; however, the thing we don't get is why there aren't more developers on the team. I mean there are like what 6 developers including Alex on the team if that. There should be more, i mean have you looked at the INS Dev Team, there's A LOT, anyways, if there are more helpers then more would get accomplished in a smaller amount of time and it would overall improve the entire project. :D

cashed
12-30-2008, 04:13 PM
a lot has to do with the type of game. Copying CS. believe me we try to expand the team, just doesnt always work out the way it should.

wtfpwnage
12-31-2008, 03:54 PM
a lot has to do with the type of game. Copying CS. believe me we try to expand the team, just doesnt always work out the way it should.
when will it come out?
will be csp 1.04 actually playable? Or just fixed some bugs but the rest is the same

smartin
01-03-2009, 05:30 AM
URL's showing the playermodels don't work in alex post. MyEg.ca redirects to MyEg.net

cashed
01-03-2009, 01:46 PM
yes EG under went a new site and i guess the images were deleted.

Fal
01-07-2009, 11:26 AM
Nobody saved a picture of the models? :{

Redstar
01-07-2009, 11:58 AM
Yes I've got the pictures on my computer, I can upload them later

**edit**

Leet updated

http://img210.imageshack.us/img210/5069/leetnewrenderks4.th.jpg (http://img210.imageshack.us/my.php?image=leetnewrenderks4.jpg)

SAS

http://img254.imageshack.us/img254/8747/saswv2.th.jpg (http://img254.imageshack.us/my.php?image=saswv2.jpg)

blaze2136
02-19-2009, 01:55 PM
man im loveing that S.A.S. 8-)

z0ltan
02-23-2009, 06:05 PM
I am all for keeping the models as close to 1.6 as possible to a point. I think you could push the silhouette of both characters. right now their legs and arms look pretty plain, possibly adding in some more drastic wrinkles and folds in the pants/sleeves could help make the character more interesting to look at. I was also curious as to what tri budget you are working with, as well as texture map size. looking good so far though.

haruzinho
02-23-2009, 06:36 PM
LOL, Leet is like my old teacher jajajaja

Gabbsmo
03-04-2009, 09:24 AM
I know that l33tcrew is a 1.6 classic but what the hell, they dont look "terrorist" to me. :lol:

onek
03-15-2009, 01:21 PM
Nope, they are more like Mr Blobby.

haGisson
04-27-2009, 07:58 AM
would it be possible to copy the bones + animations from the goldsrc models to your models?

N0vA
04-27-2009, 03:32 PM
would it be possible to copy the bones + animations from the goldsrc models to your models?

for example the headshot animation ;).

smartin
04-27-2009, 03:40 PM
No, it's better to remake it to be somewhat identical, than to copy it exactly. Partly because of copyright issues, and partly because of its old design that isn't made for ragdolls.

N0vA
04-27-2009, 04:02 PM
True. You're right.

NortproN
05-09-2009, 02:48 PM
sas is perfect but there's something about the leet face that's wrong but i can't see what

N0vA
05-09-2009, 03:34 PM
So the standard models are going to be Leet and SAS? Not anymore Leet and GIGN like in CS 1.6? I really liked the GIGN Model, it would a pitty to see SAS at place of GIGN.

haGisson
05-11-2009, 01:43 AM
me too! <3 GIGN

06-30-2009, 09:07 AM
any update? oO would like to see a screenshot ;X

cryeR
06-30-2009, 10:31 AM
some guy just released ported models , leet models look n1 http://www.youtube.com/watch?v=2AZMGG3R7fc

hypno
07-01-2009, 06:44 PM
That's for putting Source models into 1.6
Not relevant to CSP.


some guy just released ported models , leet models look n1 http://www.youtube.com/watch?v=2AZMGG3R7fc

puddin1
07-01-2009, 07:18 PM
That's for putting Source models into 1.6
Not relevant to CSP.


some guy just released ported models , leet models look n1 http://www.youtube.com/watch?v=2AZMGG3R7fc
Nah man that's 1.6 models in source......

kkanner
07-18-2009, 06:42 PM
hey the newest SAS looks badass and very close to 1.6, excellent. now the l337 krews face is still a bit ugly and the glasses are kind of a bad shape/maybe color. unfortunately i cant model for sh!t but i can draw, im an illustration major at savannah college of art+design. i wonder if i could do anything about that face..

Arty
07-29-2009, 06:27 AM
This models must be in csp http://forum.digitalpowered.info/index. ... opic=26479 (http://forum.digitalpowered.info/index.php?showtopic=26479)
And cl_phys_props_enable 0 should work in csp, in css it does not work..

paradox
07-29-2009, 07:24 AM
I think theres some legality issues with just using the 1.6 models so thats why theyre making their own..

smartin
07-29-2009, 12:50 PM
1.6 models don't even fit in. They look like shit compared to the maps.

esk
07-29-2009, 01:00 PM
tru that, not to mention their illegal in css :lol:

NortproN
07-29-2009, 05:47 PM
could somebody make a "pimped" version of the 1.6 weapons for csp ? using the same shape and colors and angle, just make them look better in terms of detail and realism, perhaps even try to make them legal for ladders and cups and leagues eventually

most people will just get the old models, but if this existed and if people knew about it they would prodably be quite common if 1.04 is the big hit we expect it to be.

smartin
07-30-2009, 12:28 AM
I'd go for mimicing the shape, and the colors + Adding the 1.04 origins to them. But this will eventually be done by the csp team, so I don't see any point of a community project here unless we're talking high quality stuff.

NortproN
07-30-2009, 03:33 AM
oh, i thought there was some reason you hadn't&weren't about to make something like that, but if it's in the semi long term plans that's fine

Arty
07-30-2009, 04:12 AM
I have played in cs source with these http://forum.digitalpowered.info/index. ... opic=26479 (http://forum.digitalpowered.info/index.php?showtopic=26479) models and it was excellent!

07-30-2009, 04:19 AM
pls stop posting links of other models... they make theyr own models...

they should just update us so we can photoshop the models again how we want them to look.

http://img125.imageshack.us/img125/1226/newsmodelversion.jpg

motomike
07-30-2009, 05:34 PM
pls stop posting links of other models... they make theyr own models...

they should just update us so we can photoshop the models again how we want them to look.

i lol'd