phreaK
09-04-2011, 03:49 PM
The movement is fine.
I like how the T spawn alley was made because it evens the odds for CT's crossing the middle doors. If you guys havent seen, the ceiling of the alley is higher so that CT's have a more equal chance at picking terrorists after freezetime. It adds a nice extra dimension.
Im still having sensitivity trouble when zooming and unzooming with the AWP on dedicated servers.
Changing maps or switching to another server reverts all visual settings to default (high.) Im not sure if this is an engine issue or an issue with the mod, but it does get annoying as I hate specular mapping and bumpmap in this game.
I played on a french server with 150 ping as Im in the eastern US, and with high ping the recoil on the m4 and AK is almost uncontrollable entirely. It just jerks back and forth repeatedly and rapidly. The recoil on a listen server is fine though.
Some new things I noticed is the change in the crosshair where the top line in the crosshair is out of whack to match 1.6 now. I don't know why this was necessary to be honest and it doesnt really hurt things but it also doesnt make sense. It seems like an over exerted effort to be nostalgic.
I realize the animations arent finished but I still think these need to be the #1 priority for the next update. Now I know theres lots of close minded people here, but after watching teammates running around and shooting, I think that when not shooting the weapon should be at the hip, and when you start shooting it should be brought up to the shoulder. This is how its done in CSS and it looks a lot nicer and cleaner, it also makes the most sense. Also the hair on the models just makes it look weird
My only real problem with the game thus far is that when shooting, the lines in the crosshair still arent expanding correctly, and instead the lines are just getting longer which is annoying.
I like how the T spawn alley was made because it evens the odds for CT's crossing the middle doors. If you guys havent seen, the ceiling of the alley is higher so that CT's have a more equal chance at picking terrorists after freezetime. It adds a nice extra dimension.
Im still having sensitivity trouble when zooming and unzooming with the AWP on dedicated servers.
Changing maps or switching to another server reverts all visual settings to default (high.) Im not sure if this is an engine issue or an issue with the mod, but it does get annoying as I hate specular mapping and bumpmap in this game.
I played on a french server with 150 ping as Im in the eastern US, and with high ping the recoil on the m4 and AK is almost uncontrollable entirely. It just jerks back and forth repeatedly and rapidly. The recoil on a listen server is fine though.
Some new things I noticed is the change in the crosshair where the top line in the crosshair is out of whack to match 1.6 now. I don't know why this was necessary to be honest and it doesnt really hurt things but it also doesnt make sense. It seems like an over exerted effort to be nostalgic.
I realize the animations arent finished but I still think these need to be the #1 priority for the next update. Now I know theres lots of close minded people here, but after watching teammates running around and shooting, I think that when not shooting the weapon should be at the hip, and when you start shooting it should be brought up to the shoulder. This is how its done in CSS and it looks a lot nicer and cleaner, it also makes the most sense. Also the hair on the models just makes it look weird
My only real problem with the game thus far is that when shooting, the lines in the crosshair still arent expanding correctly, and instead the lines are just getting longer which is annoying.