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butoof
11-10-2009, 11:32 PM
Hello who are u, I come to present my opinion in this section of the forum, to begin do not speak English, for that i use a translator to this. (The things that are badly it is for the translator, I hope that u understand me)
The idea that I think of for the PROMOD, is that in 1.6 for example when someone raises you above you (totem) u dont realize that this one arrives yours, and since(as,like) the promod is going to go out i think about it, for me u have to do some type of warning that this(this one) someone arrives yours, as if it was a "damage" but that you shows up on the screen for when an enemy raises you (about fighting with knives for example) u realise that and do the game more realistic

Summarized: put a damage "warning" on the top of the screen to know when somebody is on top of you (some tipe of FISICAL CONTACT) :!:
this translator dont work too well, so i apologize if u dont understand me, but i belive that is to clear to undestand :lol:




Wath do u think about this? is going to make some more realistic the game in my opinion :)

Luck!
From: Argentina. :roll:

smartin
11-10-2009, 11:39 PM
http://www.energyenhancement.org/TotemOrillia.jpg

cirNe
11-10-2009, 11:52 PM
i understand that picture, the words on the other hand... ehhh not so much.

j0lt
11-11-2009, 12:04 AM
I think he means that there should be some indication on the hud when you have someone on your head.

butoof
11-11-2009, 12:13 AM
I think he means that there should be some indication on the hud when you have someone on your head.



thats exactly wath i means, tnx.

KoZzy
11-11-2009, 01:21 AM
^ And is dumb. why not just completely obliterate any element of surprise and let people know when enemies are walking behind them right?

haGisson
11-11-2009, 02:50 AM
this game should be ninja friendly and not like this: http://rlv.zcache.com/no_ninjas_button-p145911726180634374tmn2_210.jpg

doublethink
11-11-2009, 02:54 AM
damn it, i thought this was thread about totem poles.

i am dissapoint.

Malephant
11-11-2009, 05:06 AM
Again, you guys come up with dumb ideas...quit trying to ruin the game.

All the ideas I hear is to basically make the game easier for the shitties...

yuri
11-11-2009, 05:11 AM
Before u post some idea, try to THINK IT OVER and OVER for at least 1 day...

dANNNYY
11-11-2009, 06:38 AM
I WANT TOTEMS IN THIS MOD!!1111one111eleven1111

butoof
11-11-2009, 07:34 AM
And .. not, since I can clarify this .. I think that this hud would not do BADLY to the game, but it(he,she) would give him(her) a necessary touch of realism, the idea of having some "notice" of physical contact in the game it(he) be be very good!
Imagine this situation, in "Inferno" (window): when a tt raises other one doing totem, which does foot it(he,she) can cover back of be fixing if another tt is above(up) or not, by means of the hud several things change, but I do not believe(create) that for evil but for good.


This one well that several criticize this post, by something is called A FORUM, to a site(place) of discussions.
But have me patience, I am not of here, only between(among) to thinking anything that for my is totally necessary, for good or for evil we all are helping to this new version to which it is the best.

11-11-2009, 08:25 AM
would be cool when someone "lands on you" first contact thers a little "view pressing down a little" .. dont know how to explain.....

dagger
11-11-2009, 09:23 AM
i think people should remember. CSS was designed to be new and realistic, isn't cspro being designed to scrap this stupid idea of realism that NO ONE wants in cs. if you want realism go play the new cod, battle field idk but cs pro shouldn't have all this crappy "realism" added too it. i think before people post their ideas they should think about the goals of cs pro (cs 1.5 / 1.6 game play and css eye candy [damn little kids cant respect a decent game])

haden
11-11-2009, 09:36 AM
i think people should remember. CSS was designed to be new and realistic, isn't cspro being designed to scrap this stupid idea of realism that NO ONE wants in cs. if you want realism go play the new cod, battle field idk but cs pro shouldn't have all this crappy "realism" added too it. i think before people post their ideas they should think about the goals of cs pro (cs 1.5 / 1.6 game play and css eye candy [damn little kids cant respect a decent game])

this

nitr0us
11-11-2009, 11:11 AM
i think people should remember. CSS was designed to be new and realistic, isn't cspro being designed to scrap this stupid idea of realism that NO ONE wants in cs. if you want realism go play the new cod, battle field idk but cs pro shouldn't have all this crappy "realism" added too it. i think before people post their ideas they should think about the goals of cs pro (cs 1.5 / 1.6 game play and css eye candy [damn little kids cant respect a decent game])

this

that

smartin
11-11-2009, 11:44 AM
but what if totems??????????????????

dANNNYY
11-11-2009, 11:51 AM
would be cool when someone "lands on you" first contact thers a little "view pressing down a little" .. dont know how to explain.....

Something like shake when someone hits you in the head but you don't die in css?


I love totems.

butoof
11-11-2009, 11:54 AM
i think people should remember. CSS was designed to be new and realistic, isn't cspro being designed to scrap this stupid idea of realism that NO ONE wants in cs. if you want realism go play the new cod, battle field idk but cs pro shouldn't have all this crappy "realism" added too it. i think before people post their ideas they should think about the goals of cs pro (cs 1.5 / 1.6 game play and css eye candy [damn little kids cant respect a decent game])


I respect total and complete mind the game without rejecting the principal goals of the CS, because of it only I want to contribute ideas, for mas useless and disposable that seem in order that They all think and it could extract the juice that it is necessary to do of this exceptional game, a better game, for ende mas realist with the same goals and probably new.

In order that he remains registered, I am not a boy who does not have general understanding of this tactical game, have several years playing, neither I say that I am pro, because it(he,she) is not like that but nobody can say that I want to destroy the base of the game because only what I want to do is complementary.



would be cool when someone "lands on you" first contact thers a little "view pressing down a little" .. dont know how to explain.....

Clear this serious one an interesting, equal idea to what I was referring more is to design a hud that allows you to know that this(this one) someone arrives yours.
Equal this idea is something almost complementary of my principal idea.
But, when you say "view pressing down a little" It be be good that the aim does not fall ill


I apologize for my horrifying English calligraphic, am with a corrector + translator to be able to communicate with you in the language indicate

Neptune
11-11-2009, 01:12 PM
I don't see why you guys want to eliminate anything realistic about the game. The person that wrote that is just an arrogant piece of sugar honey ice tea.

If someone were to jump on you IRL, you would clearly know about it. Maybe there could be an icon or something that shows when someone is on top of you.

shumped
11-11-2009, 06:31 PM
this isn't a realistic game, it's fucking cs.

does it make sense that you can be shot in the head by a pistol and still be alive?

does it make sense that you can still walk when shot by a freaking sniper in the leg?

no.
fuck realism, realism makes games boring.
also ninjaing is awesome and if you SERIOUSLY can't notice when someone's on your head. well boy, you've got a bad case of L2P.

cirNe
11-11-2009, 10:28 PM
i think if you do a 3 man stack for more than 10 seconds the bottom guys neck should snap... instant death. also if you could add some lions and tigers and shit that randomly attack us during the rounds that would be great. thx

downbad
11-11-2009, 11:17 PM
yea, cuz that much weight on anybodies head for an extended period of time would definitely snap their neck. Should be in.

Lordearon
11-12-2009, 12:18 AM
would be cool when someone "lands on you" first contact thers a little "view pressing down a little" .. dont know how to explain.....

n69ky understood it, I find this a very good idea. Just a small indication on initial contact that your teamm8 is on your head, so you know it.

not realistic, just adds to the polished effect...

11-12-2009, 12:22 AM
If somebody jumps on you you'd go down...

downbad
11-12-2009, 01:27 AM
could be good for ct when stack peaking cat at mid D2. almost like the damage indicator when getting shot showing the direction of the attacker, but could be green when it is your teammate and red when it your opponent. Not saying i necessarily agree with adding this, just a suggestion.

disciple
11-12-2009, 02:13 AM
If somebody jumps on you you'd go down...

Yes...I don't even know why the discussion about "what would be real" is even going on. I think what is more important is staying true to the gameplay of 1.6... ;)

11-12-2009, 02:40 AM
and your head would hit the floor ... would make ... 400 dmg (like mario used to kill his enemys)

haGisson
11-12-2009, 02:50 AM
can't imagine cs without stacking

Lordearon
11-12-2009, 08:39 AM
anyway, if you ignore the idiot replies... a slight head bob(very very little like the bobcycle) when a teamm8 jumps on you could be an improvement.
I'd say it should not show anything when an enemy jumps on you, just for the fun of it.

smartin
11-12-2009, 10:05 AM
I like the idea of the neck snapping. I'd also like it if the person above you felt bad for it and his spread/recoil got worse. Also tears would block his view a little after killing you.

dANNNYY
11-12-2009, 10:11 AM
I like the idea of the neck snapping. I'd also like it if the person above you felt bad for it and his spread/recoil got worse. Also tears would block his view a little after killing you.
+1

11-12-2009, 10:36 AM
Smartin you just made my day worth standing up!

disciple
11-12-2009, 01:11 PM
I like the idea of the neck snapping. I'd also like it if the person above you felt bad for it and his spread/recoil got worse. Also tears would block his view a little after killing you.

hahaha! Emotions...a completely untapped area for gameplay development!

butoof
11-12-2009, 01:54 PM
Jajajaj very good, I am glad in that the post fences taking the initiative on totems.
The idea that I me prove more interesting, was it of when 3 persons raise the first one he(she) dies because of the weight, and her(it) of which when an enemy is raised above yours no hud appears. but when a friend gets up on u apears the hud

shumped
11-12-2009, 06:07 PM
Jajajaj very good, I am glad in that the post fences taking the initiative on totems.
The idea that I me prove more interesting, was it of when 3 persons raise the first one he(she) dies because of the weight, and her(it) of which when an enemy is raised above yours no hud appears. but when a friend gets up on u apears the hud
where do you come from and why is your translator so incredibly bad?

i kinda got the first one but this one is O_O... unreadable

mattyeagle21
11-12-2009, 06:21 PM
what ifs the player eg.warden jump on u willl it break the indicator due to weighht?? srry my engglish bad

shumped
11-12-2009, 06:29 PM
what ifs the player eg.warden jump on u willl it break the indicator due to weighht?? srry my engglish bad
what indicator?

butoof
11-12-2009, 08:32 PM
what ifs the player eg.warden jump on u willl it break the indicator due to weighht?? srry my engglish bad
what indicator?


Refer to if the hud already would be fact

looks, would be good that this hud actuate only for friends, and that to the enemies do not show them, as they said mas backwards, by the entertainment of this reason :P

but create that it were missing enough so that some programmer want to create this hud for promod.

Malephant
11-12-2009, 08:46 PM
Lordearon...WHY? There's no point in having it? If you're that retarded and can't tell if someone is on your head or use the radar then maybe you're not smart enough to be playing this game and should go back to Leap Frog.

Lordearon
11-12-2009, 11:17 PM
Haha, Malephant with the personal attacks XD ...

before you start crying, try to open your mind a bit

Malephant
11-13-2009, 04:15 AM
Haha, Malephant with the personal attacks XD ...

before you start crying, try to open your mind a bit

DUDE, I'm totally crying! How the fuck did you know?

Ignorance...

Lordearon
11-13-2009, 08:58 PM
Really? I didn't really know, I just assumed as you were all aggressive like a dork barking ...

well, it's ok to cry you know. sometimes you need to let the tears flow. I'll give you some time on your own to calm down

ffs, getting tired of these 10yr olds acting all grown up... keep this in your mind: I was playing this game when you were still strengthening your neck muscles...

butoof
11-14-2009, 12:42 PM
this game fps, not because of it we must criticize some others and say idiocies to us.
It is a forum, is a place to share ideal with the others with the purpose of creating something new for the general good, please think about it, and if you post that is some opinion about the topic
This way we do not spoil.

Chris
11-14-2009, 01:03 PM
I totembly disagree with this jump on head indicator stuff. Being able to stand on someone's head results in some hilarious situations! Wouldn't mind if you'd actually die if someone jumps on your head though :), Picture it.. people ninja waiting for people to pass by and to drop on their heads.. would be awesome.

Lordearon
11-15-2009, 07:43 AM
I would only agree if it's for your teamm8s only

drosalion
11-15-2009, 05:53 PM
i lOL'd at the use of the word totem instead of stacking etc, although it kinda makes sense in a bad-translator kind of way.

as for the suggestion from the OP, personally think its pretty bad.

shumped
11-15-2009, 06:54 PM
meh, in 1.6 i know that you kinda get pushed down and slow down if someone jumps on you so i guess that could be there, but having some kind of huge arrow pointing upwards going THERE'S SOMEONE ON YOUR HEAD is kinda gay.

Denxi
11-15-2009, 09:48 PM
I totembly disagree with this jump on head indicator stuff. Being able to stand on someone's head results in some hilarious situations! Wouldn't mind if you'd actually die if someone jumps on your head though :), Picture it.. people ninja waiting for people to pass by and to drop on their heads.. would be awesome.

Lol, we need CurbStomping, UrT style.

http://www.youtube.com/watch?v=dVBM2hUGcNU

So pro xD

butoof
11-16-2009, 07:04 PM
I totembly disagree with this jump on head indicator stuff. Being able to stand on someone's head results in some hilarious situations! Wouldn't mind if you'd actually die if someone jumps on your head though :), Picture it.. people ninja waiting for people to pass by and to drop on their heads.. would be awesome.

Lol, we need CurbStomping, UrT style.

http://www.youtube.com/watch?v=dVBM2hUGcNU

So pro xD

This it is an interesting idea jajajaj

shumped
11-16-2009, 07:12 PM
that would totally not destroy the gameplay, oh no.

SecreT
11-16-2009, 09:50 PM
GO TOTEM ON INFERNO!

heyron618
11-16-2009, 10:26 PM
I don't really think anything like this is necessary. But if any change related to this were to happen, I think it should be an indicator that only shows when a teammate is on your head for boosting purposes (ex: teammate running on your head with you to boost somewhere, teammate trying to time a jump with you for a higher boost, etc.) The idea of the screen moving from weight on your head is cool in theory, but not really needed in my opinion.

Communicate skills should be more than enough to aid your totem problems.

Lordearon
11-16-2009, 10:36 PM
Totems are so the eighties