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pitvenin
04-27-2011, 06:15 AM
1. Glock ammo is 99 in the mod, not 120
2. The "duck bug", it does the "silent run" trick to fast, for example if you bind mwheelup +duck and scroll up it will do it, so no mater how short the time is when you keep pressed the second duck, it will do it. In 1.6 you need to hold the duck button pressed about 0.4 or so of a sec to make it work.

[EA]
04-27-2011, 09:25 AM
I've actually noticed something like this too. People keep spamming the crouch button and I'm pretty sure they are going faster than the standard running units.

free
04-27-2011, 10:28 AM
1. Glock ammo is 99 in the mod, not 120
2. The "duck bug", it does the "silent run" trick to fast, for example if you bind mwheelup +duck and scroll up it will do it, so no mater how short the time is when you keep pressed the second duck, it will do it. In 1.6 you need to hold the duck button pressed about 0.4 or so of a sec to make it work.

Nope, the HUD only shows 99 but it is 120. It stays 99 untill you goet less, so 120=99, 110=99, 100=99, 98=98
Yea, personally duck should be very much nerfed but there is no oficial stance on it for now.

pitvenin
04-27-2011, 03:15 PM
I think they should watch more kreeds videos to understand this bug better. Like this one here:

http://www.youtube.com/watch?v=6dWYp45RS70&feature=related

or this one

http://www.youtube.com/watch?v=DgH5yubjJ6A&NR=1

Try to make as fast as this guy in cspromod, it will make the silent run or russian walk (or how you call it).

Also

http://www.youtube.com/watch?v=mCALtW56bsk&feature=player_embedded
fast run and wallrub :D

http://www.youtube.com/watch?v=qF9n7IEiXpA&feature=related wall bug

Don't let this 2 die :P

http://www.youtube.com/watch?v=HgRtVYqAtc8&feature=related A must have bug :X especially if your a awp player

tiger
04-27-2011, 03:25 PM
FYI fast running and wall running are already in CSP. You can check your velocity with cl_showpos 1 to see for yourself.

n69ky
04-27-2011, 03:45 PM
I still don't see the reason to put "wallrub" or "ROF bugs" into the game.
also gaining speed through pressing duck shouldnt be in tho.

pitvenin
04-27-2011, 04:15 PM
Your taking all the fun....:(

free
04-27-2011, 06:26 PM
Imo such obvious bugs that people started abusing during the end of 1.5 and 1.6 should be fixed.

pitvenin
04-28-2011, 03:10 AM
Ok what does "Imo" stands for? I'm not very good with english abbreviations....
I don't think you can call it an abusing, I mean if some one shoots at you and you double duck you actually lift your head in his bullets, sence all weapons recoil makes the weapon go up, wallrubing or fast run doesn't make you run that faster, 10-20 units faster is hardly noticeable...it's purely fun :P

OFF:
I think you they should make bullets through wall do less dmg, even lesser than in source. I hate when people start spraying the walls because they are to afraid of a face to face combat...from my point of view anyway. Plus wallhack users will have less advantage this way :P

n69ky
04-28-2011, 04:03 AM
yeah and remove the flash it removes alot (not the animal) face-to-face situation, also remove the smoke granade and make only 1 weapon available for everyone since the face-to-face needs to be as fair as possible. make the map flat and one line because it could cause advantages/disadvantages in face-to-face situations.

pitvenin
04-28-2011, 04:31 AM
Why are you exaggerating? ....:|

n69ky
04-28-2011, 05:07 AM
this "damage through walls" is one of the reasons cs is that good.

pitvenin
04-28-2011, 06:13 AM
Don't you think sometimes it's to much? What's the point of all the walls if they don't provide any cover...

n69ky
04-28-2011, 06:51 AM
They only provide not to be seen, as soon as you begin to run around like an elephant it's over.

free
04-28-2011, 07:36 AM
Ok what does "Imo" stands for? I'm not very good with english abbreviations....
I don't think you can call it an abusing, I mean if some one shoots at you and you double duck you actually lift your head in his bullets, sence all weapons recoil makes the weapon go up, wallrubing or fast run doesn't make you run that faster, 10-20 units faster is hardly noticeable...it's purely fun :P

OFF:
I think you they should make bullets through wall do less dmg, even lesser than in source. I hate when people start spraying the walls because they are to afraid of a face to face combat...from my point of view anyway. Plus wallhack users will have less advantage this way :P
Remember that Counter-Strike (1.x) is actually played competitively. The point here is to remake this on the Source engine and then improve. Not understanding the basics behind original Counter-Strike gameplay can lead us to removing some key Counter-Strike elements which would actually kill the CSP's purpose.

People often flame tagging (stoping after getting hit) or wallbanging (or its damage). If we modify these elements then a person beeing shot through wall could just walk away after getting shot. Obviously this would remove one of the games aspects.

However crouch/hunny hopping were not used in the pre-steam era and they did change the gameplay quite a lot. Finding a middle ground in this key area would be In My Opinion (imo) a must have for this game.

People practice timings and learn them by heart. Allowing people to run faster without actually making any sound was never the spirit of Counter-Strike As Far As I Know (afaik). There were always some events banning such movement (however some of the events were allowing them). Since even the competitive world was arguing about this movement beeing a bug or a feature I believe this is one of those things CSP devs have to sort out by them selfs.

pitvenin
04-28-2011, 08:06 AM
They can leave it like this in terms of sound...no problem, just to fix the timing...

P.S. My god there are alot of speed hackers in this mod....:|

--- Update ---

Oh yeah, 10x for explaining the abbreviations :D