View Full Version : Map Concept de_primate
Patrick
11-06-2009, 07:31 PM
Hello again!
I already spammed a map concept into another thread, but now I reworked it and wanted to honor de_primate with an own thread. I would love to see your reactions!
http://666kb.com/i/bdw377psbewmu387t.jpg
Little boxes are missing, because they aren't that important in the beginning. This is just the basic concept, have fun!
haGisson
11-06-2009, 07:33 PM
nice concept!
hxcguitarist
11-06-2009, 07:41 PM
I really like the concept man! I'd like to see some sketches of the different areas!
gregggggg
11-06-2009, 07:50 PM
way to close quarters. btw it reminds me of a shrunken de_lite
Patrick
11-06-2009, 07:58 PM
@ hxcguitarist
I'm not a mapper. I'm just creating concepts and hoping for mappers who build it. ;) Edit: Or do you mean I should draw some areas? I'm not a great artist, but I will try tomorrow. :)
@ gregggggg
Thx for your opinion but I really don't know where you see elements of de_lite.
RATpope
11-06-2009, 08:58 PM
one problem bobmsite b should be a and a should be b beacause the bombsite is tyhe closest to the ct spawn annd b farthest.
hxcguitarist
11-06-2009, 11:52 PM
@ hxcguitarist
I'm not a mapper. I'm just creating concepts and hoping for mappers who build it. ;) Edit: Or do you mean I should draw some areas? I'm not a great artist, but I will try tomorrow. :)
Yeah draw it out, even if it sucks haha :D Its just to give an idea what your trying to portray.
haGisson
11-07-2009, 04:10 AM
who cares if a map is similar to another as long as it's good
TUROcKdev
11-07-2009, 06:46 AM
nice layout =) gl with your map =) but please use a unique style with nice textures =)
Patrick
11-07-2009, 11:22 AM
@ TUROcKdev
I am not a mapper but I will search one and ask him to do it.
@ RATpope
But the spot on the left hand side has 2 1/2 entries, while the one on the right hand side has 1 1/2.
misfitmatt87
11-07-2009, 07:42 PM
ill see what i can do with it when im done my map bro.
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