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cspfan
11-06-2009, 03:50 PM
I start working on a new project:

csp_aztec

csp_aztec will include:

- Proportions of the map and location of crates as CS 1.6
- T spawn the same as CS 1.5
- Wooden bridge
- Lightning and thunder sound effects
- Skybox similar in CS 1.5/1.6
- No pyramids, but some Aztec monuments (CS:CZ)
- No rain
- Cicada sounds
- Most of the textures inspired by the CS:CZ (exterior floor texture by CS 1.5)

First preview of the textures (1024x1024):

http://img337.imageshack.us/img337/5509/aztex.jpg

UPDATE 11/7/09
Aztec calendar decal preview:

http://img35.imageshack.us/img35/6892/calendarpreview.jpg

I accept your suggestions and comments

PS.: Thank you Google for english language. :lol:

TUROcKdev
11-06-2009, 04:12 PM
http://www.fpsbanana.com/maps/41471

hmm a bit late to start with another aztec version ahhh? ;) but the textures are nice =)

cspfan
11-06-2009, 04:19 PM
This Aztec doesn't like me :|

TUROcKdev
11-06-2009, 04:22 PM
sure but you cant call it now csp_aztec, maybe csp_aztec2 ? dont know

Patrick
11-06-2009, 04:23 PM
I really like the setting of de_aztec, but gameplay wise it is shitty, so I hope there will be a csp_aztec, which is useful for competitive play. Satisfy me please! :D

cspfan
11-06-2009, 04:25 PM
sure but you cant call it now csp_aztec, maybe csp_aztec2 ? dont know

it's a remake of the map de_aztec, so I called it csp_aztec ;)

TUROcKdev
11-06-2009, 04:31 PM
oh man there is already a csp_aztec ok ?! or are there any guys with an server where you can upload two csp_aztec maps? o.O

cspfan
11-06-2009, 04:34 PM
Better Aztec win ... 8-)

TUROcKdev
11-06-2009, 04:59 PM
maybe right ;) but I think you didnt know what I mean :)

haGisson
11-06-2009, 05:02 PM
good textures btw

alba
11-06-2009, 08:41 PM
nice textures, keep at it.

j0lt
11-06-2009, 10:22 PM
Definitely keep working at this! All the other aztec remakes I've seen look pretty average or are doing nothing new.

Those textures look really nice, and it sounds like you're putting some thought into the design of the map, not just doing a straight remake.

cspfan
11-07-2009, 02:58 AM
but I think you didnt know what I mean :)

I understand, but I think the players will play only one - better Aztec.


Those textures look really nice, and it sounds like you're putting some thought into the design of the map, not just doing a straight remake.

I'm not planning straight remake. I will engage my creativity.



And what do you think about the canal. Oldstyle or CSS style?

haGisson
11-07-2009, 04:12 AM
oh man there is already a csp_aztec ok ?! or are there any guys with an server where you can upload two csp_aztec maps? o.O

No offense but your aztec is terrible, plus officially, he can call it what he wants.

i think he means the csp_aztec by xblah...

JungleBoogie
11-07-2009, 12:26 PM
Nice to see it without rain :p I've personally always hated the rain on aztec

misfitmatt87
11-07-2009, 12:43 PM
So excited for this project!

cspfan
11-07-2009, 02:34 PM
Thanks for comments.

Small update in first topic: It is not a final texture, but it's only aztec calendar decal preview.

alba
11-07-2009, 03:01 PM
Check your private messages cspfan ;)

yuri
11-07-2009, 03:05 PM
Well, this map seems to be very promising so far.
Just please dont try to add so much ambi sounds - thunder and cicadas. It just disturbs when playing for like 100 time.
I hope u can solve the balance problem at aztec.
Keep it up.

cspfan
11-08-2009, 07:24 AM
Well, this map seems to be very promising so far.
Just please dont try to add so much ambi sounds - thunder and cicadas. It just disturbs when playing for like 100 time.

Cicadas are uncertain. But the thunder will complement lightning.


I hope u can solve the balance problem at aztec.

What exactly is a balance problem? :?:

smartin
11-08-2009, 07:40 AM
A balance problem is a map that is too CT-sided or too T-sided, meaning both halves end up like 14-1 or 15-0 - making it very boring to play depending on which team you're on.

cspfan
11-08-2009, 08:13 AM
And who has the advantage at Aztec? What specifically is the problem?

haGisson
11-08-2009, 09:27 AM
CTs have the advantage, you need two good AWPers as a CT and the Ts won't have a chance, also it's too open/too much long range

cspfan
11-08-2009, 09:58 AM
:D

http://img441.imageshack.us/img441/8886/54104079.jpg

Joelw
11-08-2009, 10:25 AM
:D

http://img441.imageshack.us/img441/8886/54104079.jpg

Thats quite a good idea. You could put a little courtyard in there aswell.
It could also do with moving ct bombsite closer to the t's. And maybe extending the room at the end of the bridge (t side)

rvT
11-08-2009, 10:27 AM
CS:CZ layout <3 Hmm your idea is quite interesting - it gives T's some surprise advantage, and CT's have to be more aware. I really wanna see aztec back on tournaments ;D

TUROcKdev
11-08-2009, 10:31 AM
hah the ct´s are faster @ balcony so they can take it easy to hold this bomb spot ;)

cspfan
11-08-2009, 11:22 AM
:)

http://img217.imageshack.us/img217/8782/bp2q.jpg

EDIT: It's wrong. Terrorists need another enter to "A" area.

cspfan
11-08-2009, 03:04 PM
My final idea:

http://img20.imageshack.us/img20/5174/bp3t.jpg

Patrick
11-08-2009, 03:07 PM
I would say:

* original CT spawn
* no balcony, same level as A spot

yuri
11-08-2009, 03:12 PM
This balancing is rly a hard part of map making. Aztec has problem with open areas without any cover => good AWPer would make you cry :/

cspfan
11-08-2009, 03:43 PM
Hmm .. I think, no new areas, but more crates. Larger T bridge room and new CT spawn - it is very important, because CT's not so fast on the bombsites.

drosalion
11-08-2009, 05:09 PM
just a note if ur making the map with the intention (or possibility) of it being a war map - do NOT include the lightning noises when people cross the bridge / run up the stairs from water. You could also move the T spawn points forward (nothing drastic, just like a metre or 2). These 2 things alone would greatly improve the balance of the map and would actually make it suitable for a decent war map.

cspfan
11-09-2009, 01:56 AM
Okay, here's the result:


- new CT spawn
- small move the T spawn
- larger T bridge room and new "sniper" crate here
- more strategically placed crates for better coverage
- NOT include the lightning noises when people cross the bridge / run up the stairs from water
- more new areas aren't confirmed yet, but not excluded

j0lt
11-09-2009, 02:31 AM
I don't get why you're moving CT spawn. When you're testing the map make sure that the CTs arrive at the bombsite A double doors before Ts arrive at the double doors on the other side.

dunadan
11-09-2009, 02:34 AM
Agree but the other stuff seems pretty good, you can change the map name now I think, not really aztec anymore.

cspfan
11-09-2009, 03:20 AM
I don't get why you're moving CT spawn. When you're testing the map make sure that the CTs arrive at the bombsite A double doors before Ts arrive at the double doors on the other side.

I will test it ;)


Agree but the other stuff seems pretty good, you can change the map name now I think, not really aztec anymore.

csp_aztec is working name. Then I will decide. You can invent a new name. :idea:

haGisson
11-09-2009, 03:37 AM
csp_inca

cspfan
11-09-2009, 04:06 AM
It's no bad. Or csp_maya. Has Incas and Mayas the same sun calendar as Aztecs? :?:

http://www.mexicanbeautygiftshop.com/images/Aztec-Calendar.gif

haGisson
11-09-2009, 04:09 AM
lol, don't know. i don't know much about the south-american history

11-09-2009, 04:13 AM
btw i think we should make this an 5on5 map :/ so we have to modifie it a bit MOAEE


suggestion pic comes later

haGisson
11-09-2009, 04:23 AM
there should be some obstacles, so that there is less chance to be hit by an awp

PutridBeing
11-09-2009, 04:41 AM
http://img4.imageshack.us/img4/6233/deaztec0000g.th.png (http://img4.imageshack.us/i/deaztec0000g.png/)

http://img33.imageshack.us/img33/8250/deaztec0001p.th.png (http://img33.imageshack.us/i/deaztec0001p.png/)

http://img691.imageshack.us/img691/4019/deaztec0002p.th.png (http://img691.imageshack.us/i/deaztec0002p.png/)

Some may not agree since it's a big change but all the pictures above I believe should be scaled down to where it's just tall enough to require a two man boost or something. Would open more possibilities and improve gameplay at the same time.

haGisson
11-09-2009, 04:54 AM
never thought about that, but i like the idea. if you are down in water you would have more possibilities and wouldn't be such a free frag. ^^
lower the height-difference between bombspot and the water and it'll be good

some more crates/stone blocks/rubble in water would be great. the normal aztec design is too open

cspfan
11-09-2009, 05:15 AM
Some may not agree since it's a big change but all the pictures above I believe should be scaled down to where it's just tall enough to require a two man boost or something. Would open more possibilities and improve gameplay at the same time.

Interesting idea. I write it in the notes.

cspfan
11-09-2009, 05:46 AM
I think, it would be good to reduce the "A" area like this:

de_aztec from CS 1.0
http://www.deathknell.yoyo.pl/images/mapy/de_aztec1.jpg

de_aztec from CS 1.6
http://freehits.free.fr/uploads/7a910a24e8.png

Spritz
11-09-2009, 06:15 AM
I don't think adding GIANT woodencrates would do this map any good.

cspfan
11-09-2009, 06:27 AM
I don't think adding GIANT woodencrates, but little reduce the "A" area.

11-09-2009, 06:35 AM
---

haGisson
11-09-2009, 06:50 AM
<3 nooky's idea!

in combination with PutridBeing's idea it would be great!
the only problem would be that there are still long ranges

11-09-2009, 06:56 AM
yes but you can use the paths w/o longranges ;)

cspfan
11-09-2009, 08:59 AM
Good idea, but I don't think about the new areas yet. But I don't exclude them.

PutridBeing
11-09-2009, 11:38 PM
I think CT spawn should be where it is in aztec_cz that way terrorists have a chance to actually get a quarter/half way across bridge before facing resistance.

11-10-2009, 04:30 AM
beingputred .. for that i moved the T spawn a little

11-10-2009, 07:18 AM
teh suggestion pic

http://img690.imageshack.us/img690/4213/azze.jpg


textured
http://img692.imageshack.us/img692/363/azze.png


...another idea
http://img233.imageshack.us/img233/338/54104079.png

...or...
http://img263.imageshack.us/img263/338/54104079.png

TUROcKdev
11-10-2009, 11:55 AM
I think the textured overview is enough =)

cashed
11-10-2009, 01:05 PM
someone post the crysis wars aztec for reference :)

dunadan
11-10-2009, 01:30 PM
http://www.youtube.com/watch?v=PWIbv7hQ4_o

http://www.youtube.com/watch?v=fwiDf5D4WBk

cspfan
11-10-2009, 02:29 PM
Thanks everyone for ideas and comments. I wrote everything ideas, and now I'm start working on the map. I will attach screenshots when the orange map will done.

downbad
11-11-2009, 12:29 AM
i think combining all 3 off n69ky's ideas would be ideal. The yellow portion by double doors is critical because you have to do something with the AWP being able to cover the original layout so closely. The spiral staircase is a good idea because coming up from water would be a death trap without it. Also adding additional routes to the sites would increase the balance substantially. Nice work nooky.

11-11-2009, 12:45 AM
I think when all will be included, it's just to much routes. (personal opinion)
but we should test the map later. And say what's good and what not.

Edit: thanks Btw

yuri
11-11-2009, 05:06 AM
omg, now it looks like a labyrinth in mid American jungle ...

cspfan
11-11-2009, 07:31 AM
I will do map without new areas and send it to betatesters to test if they wish. If this won't good, I include new areas.

TUROcKdev
11-11-2009, 09:06 AM
without new areas? oO :D how boring ^^

haden
11-11-2009, 09:35 AM
if there were new areas then is it a custom map..... and should not be named csp_aztec

instead csp_aztec_extended or something like that

there are thousands of new versions with new areas of standard maps.... almost all fall into oblivion = NOT IMPORTANT FOR CSP

Patrick
11-11-2009, 10:05 AM
Why do you create a map which is not competitevely useful? Change it or let it rest in peace. Oo No one needs a remake of a map which is unbalanced and shitty.

cspfan
11-11-2009, 10:14 AM
My effort is to balance the map without new areas. If that does not work, change will come. :twisted:

TUROcKdev
11-11-2009, 10:21 AM
sure :lol: :lol: :mrgreen:

Patrick
11-11-2009, 10:41 AM
How should that work? Maybe my english is too bad but what do you want to change at the gameplay if not the areas?

cspfan
11-11-2009, 11:05 AM
- move the T spawn
- larger T bridge room with "sniper" crate
- smaller "A" area
- more strategically placed crates

Result:
T arrive at the bridge and the "A" area earlier. Crates protect them against snipers.

TUROcKdev
11-11-2009, 12:59 PM
not bad but I think thats not enough, hmm we will see :? :)

haGisson
11-12-2009, 02:57 AM
it's gonna fail without new areas

11-12-2009, 03:07 AM
since the Terror base is moved, the whole gameplay will change on this map

rvT
11-12-2009, 03:57 AM
since the Terror base is moved, the whole gameplay will change on this map

Simple as that, agree ;]

Lordearon
11-14-2009, 06:58 AM
a lot of good ideas here. btw i thought the we <3 cs was worked into the azze texture untill I realized it was a water mark.

could be cool to interweave the letters inside the aztec texture, no? yeah? maybe?

paradox
11-14-2009, 07:14 AM
that crysis wars aztec looks amazing!

madmax
11-14-2009, 06:08 PM
that crysis wars aztec looks amazing!
might be cuz it runs in the grafficly prespective best engine

alba
11-24-2009, 08:24 AM
Any news cspfan? :)

xtobix
11-24-2009, 11:15 AM
do a recreation of the counter-strike 1.5 aztec, call it csp_aztec_15 and i will love you. aztec in cs1.5 was my favorite map. 1.6 version just sux.

cspfan
11-24-2009, 12:06 PM
Any news cspfan? :)

I still working on it :)

alba
11-24-2009, 02:52 PM
Alright, fair enough :)

11-24-2009, 02:56 PM
alba, that is how it feels to wAIT for info/ screenshots :P

im very exciting bout this mapo :X

SirK
11-24-2009, 03:27 PM
yeah i cant wait to see some new screens too =)

element13
11-24-2009, 03:48 PM
Those textures are sweet. Any chance you can get them to look engraved into the stone?

12-03-2009, 10:52 AM
How's work going? Any pro.gress?

haGisson
12-03-2009, 11:04 AM
have you applied for the texture artist job cspfan? your textures look really nice

SirK
12-03-2009, 11:05 AM
screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeenshots pls =)

sevoii
12-04-2009, 01:35 AM
pretty map

cspfan
12-04-2009, 04:23 AM
have you applied for the texture artist job cspfan? your textures look really nice

Thanks. I do not have much free time to work as a texture artist. And I do not know good English.


How's work going? Any pro.gress?

I am working on it. More information soon ;)

FAAKE
12-15-2009, 09:30 AM
I don't know if im the only one but don't refer to CS because I think we have to start giving csp the credit it deserves so make textures for I love CSP not CS

12-15-2009, 09:45 AM
NEED.
NEW.
INFORMATION.

[EA]
12-15-2009, 11:06 AM
Jah.

Seeming
12-16-2009, 10:34 AM
NEED.
NEW.
INFORMATION.

+1

haGisson
12-16-2009, 10:44 AM
cmon cspfan, post some pix! :D

derWalter
01-03-2010, 10:16 AM
cmon cspfan, post some pix! :D

CREETEN
01-03-2010, 11:07 AM
Last visited:
16 Dec 2009, 14:10

Rabieskorv
01-04-2010, 05:41 AM
Maybe hes with his family over the christmas and over new year =)

Lordearon
01-17-2010, 10:28 PM
I guess J0lt picked this up, good thing he did!

melearg
01-25-2010, 07:57 AM
The DE_AZTEC map can not miss. It was the most played map from the first versions of CS !!!!!!!

XolaLive
01-30-2010, 02:27 PM
ohh yeah ... like this ;)

syN
02-01-2010, 07:32 AM
<3 aztec 1.5

melearg
02-16-2010, 10:46 AM
<3 aztec 1.5
Idem!