View Full Version : Another "creating new map" thread
Joelw
11-05-2009, 12:39 PM
Right, haven't got anything in the mixer ATM so was thing of making a CSP map.
Heres the basic design, please give your opinions, its what I'm posting for !!!
http://farm3.static.flickr.com/2587/4077676229_d4181e2834.jpg
The black x's with lines connecting them are sewers/underground tunnels.
:)
TUROcKdev
11-05-2009, 01:01 PM
to small layout ;)
Make it bigger ;) i like the layout. :)
Licit
11-06-2009, 03:32 PM
Its done already. its called inferno :)
Joelw
11-06-2009, 05:35 PM
to small layout ;)
I agree, was abit tired when i did the first.
Another build, think I'm gonna change the banana bit so its less inferno'y
http://farm3.static.flickr.com/2651/4080891779_2755cc34c9.jpg
TUROcKdev
11-06-2009, 05:50 PM
now its better =) but please add 2 or more ways then I think it can be a good maplayout =)
Joelw
11-06-2009, 05:55 PM
*updated*
http://farm3.static.flickr.com/2706/4080930571_0b2d4d1cf0.jpg
TUROcKdev
11-06-2009, 05:57 PM
perfect =) and which guy create this map :D
Licit
11-06-2009, 06:16 PM
Bombsites might be a bit far away from the T spawn i think.
Joelw
11-06-2009, 06:25 PM
Bombsites might be a bit far away from the T spawn i think.
Thats a might fine point. I think i'm gonna move the bombsites down slightly, and put t spawn up a lil'. I also might put ct spawn further away so ct's don't have ages to setup.
Joelw
11-06-2009, 06:43 PM
Rebuilt. I think I'm gonna change the A tunnels around abit.
http://farm3.static.flickr.com/2641/4081780780_2e6f942528.jpg
PutridBeing
11-07-2009, 05:12 AM
I have to be honest. Aside from the stairs and whatever else you have differentiating it I think the layout looks an awful like like dust2.
Chris
11-07-2009, 06:47 AM
I like it, especially the upstairs part sounds attractive. Care to tell a noob what the X's and the lines between them are?
TUROcKdev
11-07-2009, 06:50 AM
and I like T maps like d2 =)
Joelw
11-07-2009, 08:05 AM
I like it, especially the upstairs part sounds attractive. Care to tell a noob what the X's and the lines between them are?
The black x's with lines connecting them are sewers/underground tunnels.
;)
I have to be honest. Aside from the stairs and whatever else you have differentiating it I think the layout looks an awful like like dust2.
TBH, I'm going for a very basic design, it always works so much better. This just happened to turn out like a figure-of-8 like D2
haGisson
11-08-2009, 06:22 AM
i don't like the tunnel stuff, also didn't like it in cpl_mill
smartin
11-08-2009, 07:41 AM
i don't like the tunnel stuff, also didn't like it in cpl_mill
I don't think he's done sewers like in mill. More like tunnels/halls like in dust2.
haGisson
11-08-2009, 09:25 AM
the X's which are connected together are the same kind like in mill i think
smartin
11-08-2009, 02:13 PM
the X's which are connected together are the same kind like in mill i think
O sorry, didn't read. You're right.
Joelw
11-09-2009, 06:18 AM
the X's which are connected together are the same kind like in mill i think
Ye, thats what I was thinking. I might re-do the entire layout to remove these just cos I hate mill's. Or I might have a sort of contra-style-sewers.
1nfern0
11-12-2009, 04:49 PM
Ok updated version is a lot better than your initial post. You should put updated screenshot right below the first one in your first post.
I like the simplicity. You fixed A entrances right by having the tunnel entrance elevated from the left floor entrance. You don't want them on the same level right beside each other, otherwise there's really no point in having 2 entrances.
This seems to be what happened in B. I think you should move B's tunnel hole to the top right corner of B. That way you actually have 2 opposing entrances.
Looks like it has potential, would be really fun to test it out to see if it balances out.
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