View Full Version : Smoke comparison +picture
gamita
02-08-2011, 04:49 PM
hey guys,playing a little bit the new version of the game, first I realized that the smoke is taller than in 1.6.
This is a comparative screenshot with the awp spotng from ct in dust2 to TT. It shows that from that point you are not able to see what is happening in TT base, or viceversa from TT to CT, because the smoke is taller and more dense in the top. This is not a bug but i think it has to be corrected.
http://img218.imageshack.us/f/comparacionhumo.png/
You can also compare the crosshairs when zoomed in, but i think this is good and is not a noticeable difference ingame.
Please feel free to give your opinion ^^
Mazzer
02-08-2011, 05:09 PM
personally i dont think it matters ;] everyone see's it the same
n3krO
02-08-2011, 05:30 PM
personally i dont think it matters ;] everyone see's it the same
First, Mazzer i'm so happy for see one devloper (not counting alba) active at the forum....
Second.. I've noticed that T-CT there is not the same as in cs1.6... It's a big diffrence beetween the 2 games and looks weird at cspromod (maybe cuz im used to 1.6?) i'm tired of school and i have no patient to make a post with all i want to so right know i wont provide comparison ss..
buijtendorp
02-08-2011, 05:31 PM
personally i dont think it matters ;] everyone see's it the same
Nah, should be the same. It's like saying it doesn't matter if bullets get a delay because it happens for everyone, saying it doesn't matter if grenades do more damage because it happens for everybody and stuff like that.
Just copy 1.6 :p.
twentytwo
02-08-2011, 06:49 PM
Honestly, you should stick with the smokes you have now cuz now at least the smokes are not pointless like they are in CS1.6. I really like the thickness of 'em.
Yeah I like CSP smokes, they are okey (I'm 1.6er) ;p
n69ky
02-09-2011, 08:19 AM
well maybe they are "to strong" ? :O
blackaddR
02-09-2011, 09:02 AM
If they're too strong so you can't see further down range, people are unhappy. If they're too weak so you can see through smoke and see further down range, people are unhappy. No win situation.
tiger
02-09-2011, 09:09 AM
The size itself of the smoke pretty much matches 1.6 as well as the opacity at the center; however, the opacity of the outer parts differ in 1.6 compared to the center: http://bugs.cspromod.com/tiger/smoke.bmp
Whereas the opacity is the same for the whole cloud in CSP. Someone who knows the Valve Particle Editor well would be useful to try to mimic that effect.
Mazzer
02-09-2011, 09:29 AM
Nah, should be the same. It's like saying it doesn't matter if bullets get a delay because it happens for everyone, saying it doesn't matter if grenades do more damage because it happens for everybody and stuff like that.
Just copy 1.6 :p.
lol, thx for taking my point out of context of "smoke doesn't go as high as it does in 1.6", marginally i would add, and saying that i dont think it matters about grenade damage, thats totally unrelated.
gamita
02-09-2011, 05:31 PM
If they're too strong so you can't see further down range, people are unhappy. If they're too weak so you can see through smoke and see further down range, people are unhappy. No win situation.
This is 100% true, and not just with the smoke.
This was what Xizt said talking about the latest beta of promod:
"Then maybe I should add that the smoke and flashes are sick overpowered"
DanLegenD
02-10-2011, 12:26 AM
a lot of people think that flashes are overpowered because of their dxlevel. I think they are both tactically fine.
fingerling123
02-10-2011, 12:30 AM
I don't get why the flashes differ from videocards and dxlevel...why don't they just make the flash just a white jpeg over the screen and make it fade out, i think that won't differ from any pc ?
steelchamp204
02-11-2011, 01:07 PM
the smoke are fine but the smoke last to long
smartin
02-16-2011, 06:32 PM
I don't get why the flashes differ from videocards and dxlevel...why don't they just make the flash just a white jpeg over the screen and make it fade out, i think that won't differ from any pc ?
That's how it's done IIRC. Not with a JPEG, but a white overlay which fades by function.
buijtendorp
02-17-2011, 03:51 PM
lol, thx for taking my point out of context of "smoke doesn't go as high as it does in 1.6", marginally i would add, and saying that i dont think it matters about grenade damage, thats totally unrelated.
Sorry, thats not what I mean. I mean that if it's possible, be consistent and make everything the same. Saying that little things like these don't matter in the end won't do good for the quality of the mod. I just exaggerated it a bit to make it clear that you have to be consistent or you might as well be careless about other things, like grenade damage.
Sorry, thats not what I mean. I mean that if it's possible, be consistent and make everything the same. Saying that little things like these don't matter in the end won't do good for the quality of the mod. I just exaggerated it a bit to make it clear that you have to be consistent or you might as well be careless about other things, like grenade damage.Nothing in the world is perfect. You can't make 100% 1:1 copy...
majkool
02-17-2011, 04:26 PM
But we can about 85/90% with Particle Editor.
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