View Full Version : csp_aim_deagle_<placeholder>
eXXtr4ct
02-06-2011, 05:18 PM
CSP_aim_deagle
http://www.acidmaps.net/img/maps/csp_aim_deagle_pv1.jpg
Old Screenshots:
http://acidmaps.net/img/maps/csp_aim_deagle_preview02.jpg
http://acidmaps.net/img/maps/csp_aim_deagle_preview03.jpg
Note: game_player_equip doesn't work properly and pistols can't be picked up when being placed in the editor - its impossible to give players deagles with full ammo because of that.
Progress:
- Appropriately bright lighting [DONE]
- Lighting accentuation [DONE]
- 3D-sky [DONE]
- Easter egg [DONE]
- Levity Sky's approval of using a song as easter egg [DONE]
- Updated Brushwork for CT spawn [DONE]
- Optimization [progressing]
- elevating parts of the catwalks [concept]
<post edited since thread opening, some posts might not make sense anymore>
n69ky
02-07-2011, 07:56 AM
you shouldn't allow ppl to use USP or GLOCK, means remove the g_secondary (don't ask me how tho)
Improved
02-07-2011, 09:07 AM
As n68ky wrote, make it a deagle only map, no extra pistols or guns, no nades, no armor, just deagles, deagles, deagles! :)
Looking good so far
eXXtr4ct
02-07-2011, 09:35 AM
No, I literally can't make it a deagle only map :(
The cspromod.fgd, an editor file which enables you to place pistols in your map, places bugged pistols. They show up, but can't be picked up. Likewise, the game_player_equip which normally would enable you to override the standard pistol/knife equip spawns weapons without ammo.
What should I do?
TUROcKdev
02-07-2011, 09:36 AM
but the problem is you can't pick up pistols from the ground ;) its only possible with 1 deagle when it falls down to the spawn model ;) without ammo
MaveN
02-07-2011, 10:02 AM
csp_aim_deagle_winter
TUROcKdev
02-07-2011, 11:01 AM
csp_aim_deagle5_winter :P
downbad
02-07-2011, 03:26 PM
csp_aim_deagle because adding_stupid_stuff_to_the_end_is_STUPID
sIMson
02-07-2011, 03:27 PM
csp_aim_deagle because adding_stupid_stuff_to_the_end_is_STUPID
+666
eXXtr4ct
02-07-2011, 04:00 PM
If there is no other aim_deagle for csp, sure.
http://acidmaps.net/img/maps/csp_aim_deagle_preview02.jpg
http://acidmaps.net/img/maps/csp_aim_deagle_preview03.jpg
WildBeast
02-07-2011, 04:23 PM
It's amazing! Good job :).
downbad
02-07-2011, 04:35 PM
Wow, that looks great man! only one idea, how about making the bridges have different elevations, maybe the perimeter of the building be higher up?
ETA:
are there ladders at the ends of the crossing bridge?
fingerling123
02-07-2011, 08:22 PM
Looks good man. Should be brighter though. And try use source2007 hammer there you can use the cspromod.fgd properly and the guns have ammo in them.
n69ky
02-08-2011, 07:30 AM
looks amazing, but darkish
warluthy
02-12-2011, 05:14 PM
It's getting pretty good, just missed improve the lighting on the inside! ;)
Ekklesia
02-14-2011, 06:41 PM
I will definitely use this map on my server once it's done. Stoked for the final version.
eXXtr4ct
02-15-2011, 01:24 PM
Thank you all :)
I'll post new screens soon, but I'm pretty close to releasing the map already.
Edit: there
http://www.acidmaps.net/img/maps/csp_aim_deagle_pv1.jpg
still working on the floor and easter egg color correction, also I'm still not sure how I can fix the game_player_equip entities for CSP. We'll see :D
n3krO
03-08-2011, 11:50 AM
could you tell me how did you get those box textures?... i'm new to valve hammer editor.. plus i'm doing the map too, but inside a "room" like the old one and without the bridge.... I'm ding 128x128 boxes but they look too big... could you tell me the original dimmensions? :X
eXXtr4ct
03-10-2011, 12:31 PM
Yeah, they are 96x96.
By the way, because I couldn't configure CSP for pre-OB port I couldn't add deagles to the map, so I released the map for regular css.
It's available on http://acidmaps.net like the other 2 CSP projects.
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