DanLegenD
02-05-2011, 10:16 AM
When you shot someone, it feels like the feedback that you hit them is server-side currently.
I propose that it be switched client side or sped up if it already is client-side. Not the actual damage, but the calculations of a hit should be done on the client computer as well as the server, with the server taking god mode, as in, no matter what the client calculates, the server is the only side the actual calculation matters on, whilst on client side, it will show feedback when you hit someone purely from client side. I think that if a death animation is starting and the server tells the client no that player isnt dead then it should just instantly revert to normal making look no more than just a flinch when a player get shot.
Currently, there are a lot of complaints about lack of feedback quick enough when shooting someone and that the death animations look a little too slow and a little too subtle. While the later part can be fixed in the animations department with only a week or two of tweaking, the former has to be rooted in the client side registry for it to be fixed. I also feel that there should be a slight bit of blood along with armor sparks when shooting someone in the chest with armor, there should also be different flinch animations that are drastically different and very pronounced that correspond to where you shot someone. This will create a familiarity with the player base that allows players to quickly diagnose shot feedback after prolonged exposure to the game, completely doing away with feedback issues.
I propose that it be switched client side or sped up if it already is client-side. Not the actual damage, but the calculations of a hit should be done on the client computer as well as the server, with the server taking god mode, as in, no matter what the client calculates, the server is the only side the actual calculation matters on, whilst on client side, it will show feedback when you hit someone purely from client side. I think that if a death animation is starting and the server tells the client no that player isnt dead then it should just instantly revert to normal making look no more than just a flinch when a player get shot.
Currently, there are a lot of complaints about lack of feedback quick enough when shooting someone and that the death animations look a little too slow and a little too subtle. While the later part can be fixed in the animations department with only a week or two of tweaking, the former has to be rooted in the client side registry for it to be fixed. I also feel that there should be a slight bit of blood along with armor sparks when shooting someone in the chest with armor, there should also be different flinch animations that are drastically different and very pronounced that correspond to where you shot someone. This will create a familiarity with the player base that allows players to quickly diagnose shot feedback after prolonged exposure to the game, completely doing away with feedback issues.