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View Full Version : How do I set-up Source engine 2007 for cspromod?



fingerling123
02-02-2011, 10:49 PM
I can't figure out how to make a config for it can someone help me with that? Or can I download a config for it somewhere?

Thanks in advance

This is what I've put in the gameinfo.txt in the source2007 bin:




"Configs"
{
"Games"
{
"CSPROMOD"
{
"GameDir" "c:\program files (x86)\steam\steamapps\sourcemods\cspromod"
"hammer"
{
"GameData0" "c:\program files (x86)\steam\steamapps\sourcemods\cspromod\cspromod .fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\counter-strike source\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_counterterrorist"
"BSP" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\counter-strike source"
"MapDir" "c:\program files (x86)\steam\steamapps\MY ACCOUNT NAME\sourcesdk_content\cstrike\mapsrc"
"BSPDir" "c:\program files (x86)\steam\steamapps\sourcemods\cspromod\maps"
"CordonTexture" "tools/toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}


I'm sorry but my textures and models are all screwed up when I compile the map with 2007

eXXtr4ct
02-03-2011, 09:36 AM
I think you don't need to edit game configurations. Instead, you can launch Hammer in CSS configuration and change the bsp output path to point to cspromod/maps, that's all.

Edit: you could also remove css fgd and use the csp fgd instead, but that's not important.

n69ky
02-03-2011, 09:46 AM
^THIS

but I have expirienced my compiler crashed everytime i used the csp.fgd in the css configuration. PLUS i couldn't work on my map with the sdk2009 hammer ;( my "windows" top,front, left, were all black. -.-

eXXtr4ct
02-03-2011, 09:55 AM
^THIS

but I have expirienced my compiler crashed everytime i used the csp.fgd in the css configuration. PLUS i couldn't work on my map with the sdk2009 hammer ;( my "windows" top,front, left, were all black. -.-

Have you tried refreshing your SDK content, resetting your configs and verifying source sdks integrity? and do you have all source sdk bases installed?
one of those fixed mine, but I can't remember which.

n69ky
02-03-2011, 10:01 AM
yes, i did that several times :) but thanks tho
i even deinstalled css,all sdk, and stuff :P

fingerling123
02-03-2011, 10:17 AM
I'm doing that right now. The cspromod.fgd screws my whole hammer up. I got the black windows too but after a while i got it to work but it was missing textures. I compiled my map and ingame I could see all the textures but most of the textures were fullbright. And the models didn't load either. And i need to compile it with the 2007 engine because the game_player_equip doesn't work with 2009. I want more than 10 bullets! We're pretty much screwed.

n69ky
02-03-2011, 01:44 PM
As far as I know it's a CSP issue and not working wiith CSS compiler eighter