View Full Version : Spawn points, need halp!
UNREA1
02-02-2011, 04:50 PM
So, my map is using 64 spawn points, 32 for each team. When I join terrorist team it runs normally, but when I join Counter-terrorists team server/client crashes. I wanted to know if this has happened to anyone else or if its just me.
So far I've tryed to put the spawn points higher, but did not work. They don't intercept the floor at all. And its just weird why it only happens with Counter-terrorists... Also replaced with "new" spawn points, nothing. Its not their orientation either. If anyone of you does know how to fix it, please leave a comment here.
btw, I'm using normal SDK with Source Engine 2009 and CSPromod.fgd. The only error that I get is:
Attempted to create unknown entity type item_kevlar. Also deleted, and still doesn't work.
I would like to release the map ASAP.
MaveN
02-02-2011, 06:10 PM
CSPromod is for competitive playing. nobody needs 64 spawn points O_O
5on5 FOR THE F*CKING WIN!
just my 2 cents
snajpa
02-02-2011, 06:24 PM
CSPromod is for competitive playing. nobody needs 64 spawn points O_O
5on5 FOR THE F*CKING WIN!
just my 2 cents
You know different spawn points add another dynamic to the game right?
MaveN
02-02-2011, 06:38 PM
http://www.youtube.com/watch?v=pFlcqWQVVuU
OKAY!
UNREA1
02-03-2011, 09:16 AM
You know different spawn points add another dynamic to the game right?
Hes right.
@Ontopic
Using weapon drops instead of game_player_equip and now CTs can join, but I noticed that when terrorists pick up a droped weapon (in this case weapon_mp5navy) it comes normally but when counter-terrorists pick up the same weapon for some reason it only has a clip. This happens on every single weapon_mp5navy on this map! :C Anyone knows a solution? Should I just release it like this? :3
eXXtr4ct
02-03-2011, 09:30 AM
Hes right.
@Ontopic
Using weapon drops instead of game_player_equip and now CTs can join, but I noticed that when terrorists pick up a droped weapon (in this case weapon_mp5navy) it comes normally but when counter-terrorists pick up the same weapon for some reason it only has a clip. This happens on every single weapon_mp5navy on this map! :C Anyone knows a solution? Should I just release it like this? :3
That's because you buy ammo independent of weapons in CSP.
Terrorists use glocks, so they spawn with 2 clips of 9x19 ammo. Mp5 uses the same kind of ammo, so you'll also have 2 mags for your mp5 available. CTs on the other hand use 45ACP, so they don't have that advantage.
There might be a way to use game_player_equip to equip ammo, too - you'd have to ask a mod to explain which values to use though. Maybe these are accurate: http://www.thewall.de/content/counter_strike_source:tutorials:waffenliste
Edit: Try using the CSP fgd file, it creates weapon entities with full ammo.
UNREA1
02-03-2011, 10:01 AM
That's because you buy ammo independent of weapons in CSP.
Terrorists use glocks, so they spawn with 2 clips of 9x19 ammo. Mp5 uses the same kind of ammo, so you'll also have 2 mags for your mp5 available. CTs on the other hand use 45ACP, so they don't have that advantage.
There might be a way to use game_player_equip to equip ammo, too - you'd have to ask a mod to explain which values to use though. Maybe these are accurate: http://www.thewall.de/content/counter_strike_source:tutorials:waffenliste
Edit: Try using the CSP fgd file, it creates weapon entities with full ammo.
Oh yeah, I forgot you have to buy ammo. :3 I tryed to add "ammo" onto the game_player_equip along with the value. I'll try adding "ammo_9mm" now, thanks!
n69ky
02-03-2011, 10:02 AM
no, you have to put the ammo INTO the weapon. :P
i tihnk there is a flag "spawn full ammo" ? or something ;E
on my csp_aim_aztec all weapons have full ammo. but i have only placed them and done nothing more :O
UNREA1
02-03-2011, 10:13 AM
OMG!!11one DUMB ME! xD Thanks, I forgot I was using CSPromod fgd, in my other fgd those options are under properties and not flags! XD
Thanks god, I almost quited it. THANK YOU GUIZE!
eXXtr4ct
02-03-2011, 10:14 AM
Oh yeah, I forgot you have to buy ammo. :3 I tryed to add "ammo" onto the game_player_equip along with the value. I'll try adding "ammo_9mm" now, thanks!
no, you have to put the ammo INTO the weapon. :P
i tihnk there is a flag "spawn full ammo" ? or something ;E
on my csp_aim_aztec all weapons have full ammo. but i have only placed them and done nothing more :O
Yeah, I just tried it myself for aim_akcolt... you have to remove cstrke.fgd in hammers options and add cspromod.fgd instead, then all weapons have a "full ammo" flag.
OMG!!11one DUMB ME! xD Thanks, I forgot I was using CSPromod fgd, in my other fgd those options are under properties and not flags! XD
Thanks god, I almost quited it. THANK YOU GUIZE!
Alright ^^
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