View Full Version : nade models
haGisson
11-04-2009, 11:47 AM
we all know that there will be the standard models, but bigger (made bigger by code). but what about the HE nade? does it use the standard model, or is it the flashbang model with a different texture?
also the other nades should be retextured (bigger and brigther stripes on them) so that they are easier to spot
madmax
11-04-2009, 12:03 PM
could not agree more :D
DooM49
11-04-2009, 12:55 PM
As long as they look like the 1.6 nades or very similar to them, im happy :)
devonsonfire
11-04-2009, 03:21 PM
As long as they look like the 1.6 nades or very similar to them, im happy :)
fingerling123
11-04-2009, 03:49 PM
As long as they look like the 1.6 nades or very similar to them, im happy :)
haGisson
11-05-2009, 04:35 AM
i gonna try to reskin a nade
RATpope
11-05-2009, 09:44 AM
just keep the damn source models ther isn't anything wrong with them, also i think the nades should react realistically like source nades not so the game feels real but for the game play.
haGisson
11-05-2009, 10:59 AM
just keep the damn source models ther isn't anything wrong with them, also i think the nades should react realistically like source nades not so the game feels real but for the game play.
fail!
The silly "pineapple" grenade is out of the way, don't worry :P
And i thought i shouldnt Tell them...
haGisson
11-05-2009, 11:19 AM
The silly "pineapple" grenade is out of the way, don't worry :P
YEAH :D
DooM49
11-05-2009, 01:08 PM
just keep the damn source models ther isn't anything wrong with them, also i think the nades should react realistically like source nades not so the game feels real but for the game play.
CSP is following a simple guideline, best features of 1.x gamplay with source graphics. Anything that has to do with CSS gameplay from shooting to NADES will be completly revamped to meet the criteria of 1.x game play. My best suggestion to you is to adapt or stick to your terrible useless game of css other wise dont try to instill terrible game features to a great project.
haGisson
11-05-2009, 03:05 PM
agree
reboot
11-05-2009, 03:08 PM
just keep the damn source models ther isn't anything wrong with them, also i think the nades should react realistically like source nades not so the game feels real but for the game play.
fail!
Keep the models from 1.6
And keep the grenade sounds from 1.6 - You can hear what kind of grenade coming your way=)
Just to clear things out, they're still source models. The only difference is that the HE grenade is swaped for the flashbang model and all 3 models are using custom textures all done via code.
haGisson
11-06-2009, 01:54 AM
and they're bigger too, right?
and they're bigger too, right?
I sure hope so :/
rcgnz
11-06-2009, 07:31 AM
yeah 1.6 nade-feel with source models would be fkn weird rofl
shumped
11-06-2009, 08:48 AM
please don't make them as big as your head but AT THE SAME TIME don't make them smaller than an ant so it's impossible to spot them before it's to late
somewhere along the middle would be kewl
and keep the huge nuke explosion from 1.6 on the HE. that one's awesome.
haGisson
11-06-2009, 09:52 AM
i also hate the explosion of the css HE. it looks like a firecracker
DooM49
11-06-2009, 11:46 AM
If im not mistaken, 1.6 nades also leave a black smoke that lasts for a few seconds and makes similar sparks as a flash would after blowing up. I dont think the source nade does any of those
shumped
11-06-2009, 03:38 PM
If im not mistaken, 1.6 nades also leave a black smoke that lasts for a few seconds and makes similar sparks as a flash would after blowing up. I dont think the source nade does any of those
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