rcgnz
01-31-2011, 05:24 PM
First of all, well done with 1.05, it was a great release and worth the wait. Yes it was actually worth the wait.
I love the aesthetically pleasing design from alba :D I don't believe that to be noob friendly, looking nice is always a step in the right direction.
I see the feel of the game movements have been tweeked, people can say it doesnt feel 100% like 1.6 but they cant say it feels like source, because it doesnt at all.
The recoils seem a lot better now, not sure if much work was put into it but the only problem feels like the AK, ill explain later.
Ok for some of the problems I was met with:
- Model related
I'm not going to flame about the models, I know theyre still a WIP and for a small team, its great work.
When a player is killed, it doesnt seem like the death animation is played globally. I don't know but after I see someone die on the death notices, when I turn and look at the player who got killed, they would ONLY show the death animation at that time. Weird bug and should be looked into.
Also in the future could cl_ragdoll_physics_enable 0 be enabled? Instead of showing death animations completely, the body disappears after dying, which gives more fps. I seem to get more fps in CSS than CSP so yeah.
- Smokes
They don't really work... you can see through them and for some reason theyre white (might be a problem in my side). Imo, the best smoke is the current CSS smoke. For those who haven't seen them, theyre an exact copy of the 1.6 smoke now and are impossible to see through, like they should be.
- Scoreboard
It doesn't show everyone connected for some reason. There would be 4 players on a side and the scoreboard only show 2-3 players on that side.
- interp
It's always in the yellow/orange :S
Is there a way to make our interp setting STAY? I'll just add it to my autoexec for now, but some players probably don't realise that their lerp is causing their game to be shaky and not as smooth. Although I know a few source players who play with disgusting lerp :>
- Quick switching for silencer
How come theres still no delay?
- Sound
I'm sure everyone is aware of it, but the sound settings and the game mess around with the music you're listening to :S haha no biggie but theres still problems, like volume isn't really accurate, I'd get it loud sometimes and the next game it'd be so low I can't even hear my gun sounds properly.
Everyone has already gone through the "footsteps are fucked" crap so yeah I'll skip that. The overall sound however seems to be coming from behind you not completely but JUST behind you :S I'm using Steelseries Siberias and haven't got this problem in CSS or 1.6. I think sound is the major issue for future releases just like models were the issue for 1.05. This problem is the reason this version cannot REALLY played competitively although its still great for wars and pugs :P
ANYWAY, I REALLY LIKE IT AND HOPE 1.06 IS ANOTHER SUCCESS
I love the aesthetically pleasing design from alba :D I don't believe that to be noob friendly, looking nice is always a step in the right direction.
I see the feel of the game movements have been tweeked, people can say it doesnt feel 100% like 1.6 but they cant say it feels like source, because it doesnt at all.
The recoils seem a lot better now, not sure if much work was put into it but the only problem feels like the AK, ill explain later.
Ok for some of the problems I was met with:
- Model related
I'm not going to flame about the models, I know theyre still a WIP and for a small team, its great work.
When a player is killed, it doesnt seem like the death animation is played globally. I don't know but after I see someone die on the death notices, when I turn and look at the player who got killed, they would ONLY show the death animation at that time. Weird bug and should be looked into.
Also in the future could cl_ragdoll_physics_enable 0 be enabled? Instead of showing death animations completely, the body disappears after dying, which gives more fps. I seem to get more fps in CSS than CSP so yeah.
- Smokes
They don't really work... you can see through them and for some reason theyre white (might be a problem in my side). Imo, the best smoke is the current CSS smoke. For those who haven't seen them, theyre an exact copy of the 1.6 smoke now and are impossible to see through, like they should be.
- Scoreboard
It doesn't show everyone connected for some reason. There would be 4 players on a side and the scoreboard only show 2-3 players on that side.
- interp
It's always in the yellow/orange :S
Is there a way to make our interp setting STAY? I'll just add it to my autoexec for now, but some players probably don't realise that their lerp is causing their game to be shaky and not as smooth. Although I know a few source players who play with disgusting lerp :>
- Quick switching for silencer
How come theres still no delay?
- Sound
I'm sure everyone is aware of it, but the sound settings and the game mess around with the music you're listening to :S haha no biggie but theres still problems, like volume isn't really accurate, I'd get it loud sometimes and the next game it'd be so low I can't even hear my gun sounds properly.
Everyone has already gone through the "footsteps are fucked" crap so yeah I'll skip that. The overall sound however seems to be coming from behind you not completely but JUST behind you :S I'm using Steelseries Siberias and haven't got this problem in CSS or 1.6. I think sound is the major issue for future releases just like models were the issue for 1.05. This problem is the reason this version cannot REALLY played competitively although its still great for wars and pugs :P
ANYWAY, I REALLY LIKE IT AND HOPE 1.06 IS ANOTHER SUCCESS