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View Full Version : HOW IS THE RECOIL COMING???



heyron618
11-02-2009, 07:41 PM
RECOIL
It’s one of the most important if not the most important aspect of this game. I feel like this topic isn’t talked about besides which version of CS it should mimic. Since we know that recoil in csp 1.03 was a good deal off from what most people wanted, I think we really need to talk about/give suggestions of how it can be made better. What I really want to hear about is a ‘developer log’ type analysis of what is being done to match the recoil of CS 1.5/1.6. Are there being tests run?, what kind of tweaks have been made?, what type of recoil patterns are you having trouble matching?, how much closer will csp 1.04 recoil be to what is intended in the final version of csp.

Since I know recoil is something that is extremely difficult to replicate without the code from the old games, here are some ideas I have (some of which I’m sure were thought of already):

• Measure the average recoil pattern and overall spread of each weapon at a variety of ranges
• Measure the recoil at combinations of rates of fire (ex: spray, delay, burst; burst, burst, delay, spray)
• Measure actual distance of bullet mark spread in some sort of scale (ex: inches on monitor from a certain in-game distance away the bullet marks
• Find someone who can measure things using statistical analysis such as: standard deviation, linear correlation, accuracy, outliers, randomness, etc.
• Measure the accuracy of a headshot, body shot, or limb shot while burst shooting or spraying
• Make tables/graphs/charts to find more accurate or new relationships using variables such as: range, rate of fire, weapon, accuracy etc.
• Make large-scale recordings with multiple people and plot data as described in above comment
• Keep in mind the size of the hitboxes now versus what they should be
• Account for change in recoil pattern when holding trigger as you reload
• (might have more to do with hitboxes but…) record gun accuracy while shooting a moving target
• Make custom targets with hitboxes to be used for collecting more useful data

Sorry if my suggestions don’t really do anything to help. It’s just that I know almost everyone in this community expects recoil to be a certain way and thought maybe myself or someone else in this community might have ideas on how to help you guys mimic recoil patterns exactly as intended.

HarLe
11-02-2009, 07:51 PM
Recoil is already 1.6-like.

=]

rcgnz
11-02-2009, 09:01 PM
from what I've read and heard, recoil for most guns are already very much 1.6
Which is good to hear of course :D

Lordearon
11-02-2009, 09:33 PM
Spunge came up with some uber sweet ways of measuring recoil (with hooks on the 1.6 client)
or with his second way: cam exports from http://www.hhg-clan.de/hlae/ (half life advanced effects)

They got it quite accurately to 1.6 now, it was on the twitter stream and burried in the forum somewhere. I think they could do a blog about it.

The funny thing is the only way they got this great approach was through the leaked gameplay video. If that video didn't leak, they would still be trying to measure the spread of bullets through empirical experiments :(

adz
11-02-2009, 10:23 PM
Does cl_lw, cl_lc commands alter the recoil?

Mith
11-02-2009, 11:01 PM
Does cl_lw, cl_lc commands alter the recoil?

In 1.6, they alter the recoil YOU see in your client, because it removes lag compensation. The recoil registered by the server, however, is always the same -be it uneven due to a bad server or appropriate in good servers- that's why sometimes you shoot a deagle, see the spark way off the guy's head but still get a headshot, when you have a ping above ~60 and have lag compensation activated.

For Source/CSP I wouldn't know really; I don't even know if such commands exist in the Source engine :P.

alba
11-03-2009, 06:53 AM
PRETTY AWESOME THANK YOU FOR ASKING. WE ARE REALLY CLOSE AND WORKING TO GET AS CLOSE AS HUMANLY POSSIBLE AT THIS POINT.

Yatta
11-03-2009, 04:55 PM
CAN I TALK IN ALL CAPS, TOO? SHIT'S FUN. THE SADDEST PART IS I'M USING CAPS LOCK AND I KEEP HITTING SHIFT TO TYPE MY "I"S AND THE FIRST LETTER AFTER PERIODS. I'M SUCH A GRAMMAR WHORE.

MaveN
11-03-2009, 05:13 PM
Captain Caps and his Shift Crew entered the CSP Board

alba
11-03-2009, 05:31 PM
CAN I TALK IN ALL CAPS, TOO? SHIT'S FUN. THE SADDEST PART IS I'M USING CAPS LOCK AND I KEEP HITTING SHIFT TO TYPE MY "I"S AND THE FIRST LETTER AFTER PERIODS. I'M SUCH A GRAMMAR WHORE.

I MUST SAY IM EVEN HARDCORE-R, I JUST BASICALLY KEEP SHIFT ON WITH MY PINKIE WHILE I WRITE THIS AWESOME MESSAGE. YES, IT'S THAT AWESOME.

Lyken
11-03-2009, 05:41 PM
THIS GAME FOCUSES MAINLY ON 1.6 GAMEPLAY, BUT THAT DOESNT MATTER, YOU GUYS HAD LITERALLY ZERO IDEA HOW TO MAKE THE RECOIL EXACT BEFORE THIS GUY CAME ALONG AND STATED THE HIGHLY UNOBVIOUS

haGisson
11-04-2009, 05:08 AM
THIS GAME FOCUSES MAINLY ON 1.6 GAMEPLAY, BUT THAT DOESNT MATTER, YOU GUYS HAD LITERALLY ZERO IDEA HOW TO MAKE THE RECOIL EXACT BEFORE THIS GUY CAME ALONG AND STATED THE HIGHLY UNOBVIOUS
DASRITE!

Chris
11-04-2009, 09:06 AM
Not to mention the ???, everyone does 1 ? BUT THIS IS A SPECIAL THREAD???????????
:lol:

haGisson
11-04-2009, 09:11 AM
IT IS THE GREATEST THREAD IN THE HISTORY OF THE CSPFORUMS (BLUE SITE INCLUDED)

11-04-2009, 09:24 AM
ALRIGHT

Yatta
11-05-2009, 02:41 AM
I MUST SAY IM EVEN HARDCORE-R, I JUST BASICALLY KEEP SHIFT ON WITH MY PINKIE WHILE I WRITE THIS AWESOME MESSAGE. YES, IT'S THAT AWESOME.
BITCH, YO' ASS DON'T EVEN USE APOSTROPHES.

IT IS THE GREATEST THREAD IN THE HISTORY OF THE CSPFORUMS (BLUE SITE INCLUDED)
I MUST SAY, I DISAGREE (http://cspromod.com/community/viewtopic.php?f=10&t=943)

haGisson
11-05-2009, 04:20 AM
HAHAHA xD