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View Full Version : Sparks from bullet impact



maze
10-31-2009, 05:34 PM
I'm not sure if there are previous threads about this, or if any one really notices this, but it took me a while to figure out why I find source recoils so much more random than 1.6 recoils (when they actually might not be).

The reason being are the good old sparks off walls that you see even if your shooting miles away from a wall in 1.6. Those over-exaggerated sparks tell you where your bullets are going and where to adjust your spray/recoil to. In source, when ever I'm tapping people down long A platform, or if I bother to spray, I can barely tell where my bullets are going.

If this hasn't been added, I definitely think it should be something of high priority. Most people I mention this to go "oooh ahhh" :o .

yuri
10-31-2009, 05:44 PM
http://cspromod.com/community/viewtopic.php?f=16&t=691&start=0
FFS, at least check all dev logs for getting know of approx current progress level...

doublethink
10-31-2009, 06:26 PM
http://cspromod.com/community/viewtopic.php?f=16&t=691&start=0
FFS, at least check all dev logs for getting know of approx current progress level...

x2